magicnuts

Member
Game Developer
Jan 24, 2019
336
7,373
While I've also raised the issue of the tent and time many pages ago without it the game would probably just be nothing but clicking and clicking through dialogue until that ran out in each area, so it does break up the monotony even if it is somewhat monotonous to do, if that makes any sense.

If there were time tents in real life it would be September already and we'd be playing update 3.
it's a convenient and familiar framework. But it does need to be improved over time.
I wish! We'd be at update 20 :giggle:
 
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destroyerofassholes

Well-Known Member
Oct 23, 2019
1,676
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It didn't need to have a day-night cycle. It was a design decision we made. It was a convenient framework for different actions and events and was useful in making a sandbox-like game, plus we thought it looked cool. Maybe there were better ways of doing it.
We will try to solve the inconvenience by:
  • Adding more content so that there are more things to do at different hours of the day. That way, players play through the stories rather than artificially advance the time.
  • Adding more ways to skip time and sleep. Each female character's story will unlock a bed (you've already unlocked a bed at Maple's in 0.1, and there will be a new bed in 0.3). And we will also add more ways of skipping time (see my previous post). That way, in a few releases, there will be plenty of clocks and beds around, so you won't have to always go back to your tent to continue a story.
I am completely fine with ingame time and day night cycles, what I had meant is I have to go back from a place to click on the tent instead of just being able to click on the tent wherever.

The cycle and time is fine.
 

johnelros

Well-Known Member
Apr 10, 2018
1,080
14,892
1598547052775.png

Hi everybody.

Here's a first look at Celestina's sprite. She's a matchmaker who lives in the village and plays an important role as Holly's antagonist in 0.3.
  • Exterior of her house:
  • Interior of her house:
Chestnut has been reluctant to share it because she didn't like showing an ugly sprite. But I assure you that Celestina's physical appearance is intentional. What was not planned is her vague similarity to Robert De Niro.

Cheers
 

destroyerofassholes

Well-Known Member
Oct 23, 2019
1,676
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Chestnut's art really do be best-in-class tho'.

But why does she wear both slippers when she already has a slipper in her hand? A spare for just throwing.
 
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Rubbishcoder

Well-Known Member
Feb 7, 2018
1,528
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Chestnut's art really do be best-in-class tho'.

But why does she wear both slippers when she already has a slipper in her hand? A spare for just throwing.
It's either a cover to get people to keep paying on patreon. the old ugly lady foot fetish crowd is numerous so if they showed it off in the preview people wouldn't have to pay to see it.

Or it's an error caused by drawing and overlaying arms on the body but not changing the legs.
 
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ZeroR3

Newbie
Jul 7, 2017
54
121
Just finished current version. I love both art style and story, especially the humor. If i would make one remark, then finding crafting drawer for making flower crown was kinda problematic. Desk top wasn't allowing for any interaction and instruction said I needed flowers and ivy, so I was exploring entire map looking for ivy. Only by chance I saw I could interact with a drawer.
 
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Nov 15, 2019
133
107
Hello
just loaded and played until its current end.
It looks like becoming a great game! I like the humor, the (amazing) pictures and the idea/concept behind the game and wait for much more fun- and happiness :)
 

johnelros

Well-Known Member
Apr 10, 2018
1,080
14,892

Hi everybody.

It's the last report of the month, and we want to keep you up to date with the latest status of the game.

Release date
We had said earlier that we'd like to release 0.3 on the first weekend of September. However, that date is not going to be enough as there's still more work left to do. Our new deadline is the 20th of September. We're confident that we'll finish the release before that date, but we want to avoid changing the deadline a second time. Therefore, our plan is to release the game as soon as it's ready before that date.
To get a clearer idea of how we're doing, keep an eye on the progress tracker we're updating daily.

Avatars
If you're a Best Friend or a Close Friend tier patrons that would like to see your name and avatar in the game, make it and send it to Pistachio (on Discord or with a Patreon message).

Save files
There were several questions lately about whether the save files from 0.2 will work in 0.3. Although most of you already know the answer, we want to confirm that yes, the old save files will be compatible, and you'll be able to continue your game.

What to expect from 0.3
The game will have between 30-45 mins of playtime. The more dev time needed is the resulting of 0.3 having more cinematic cutscenes than 0.2. The sexual content planned are: a titjob, a dry-hump, and one extra vaginal sex. The extra scene was added because we thought that it was necessary for Holly's first story to feel complete. We don't want to say more so as not to spoil things.

Weekly report
Chestnut has been working very hard on the cutscenes, and she's going to continue doing so in the next week.
I am done with the posing and wanted to start coding some new elements for the crystal ball, but instead, I began editing and fixing what was done. My plan for the next week is to completely edit the game and do coding tasks.

Have a great weekend
Cheers
 

destroyerofassholes

Well-Known Member
Oct 23, 2019
1,676
5,545
Many of the decent scenes like Myrtle wearing your clothes are locked behind cutscenes that require a replaying of the story. Not sure if that makes much sense, though I suppose making anything that is vaguely sexual an option in the gallery is not much of a solution. Sucks that all that hard work drawing those are seen only once.

Also yay at holly getting a vaginal.
 
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