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destroyerofassholes

Well-Known Member
Oct 23, 2019
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This is actually the first game that I'm really happy that it's a bit slow on that - the writing, art and gameplay is of such high quality that I think it would honestly be ruined if it got to the 'good stuff' too fast. The pacing for me has been absolutely perfect - and I like the frequency of it.
I take the criticism about pacing back. At the start of the game I thought it was going to be like Innocent Witches, but yeah, it's actually paced well. I don't feel like it drags on at all because the writing is actually fucking GOOD. It's sometimes even funny! Imagine that. Competent writing and pacing in a porn game.

So yeah, shit's goddamn perfect. And the art is insane. Holly looks fucking amazing. Holy shit this game is actually made by competent people.

Wonder how many years it'll take 'till pregnacny content.
 

destroyerofassholes

Well-Known Member
Oct 23, 2019
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The only minor annoyance is the amount of clicks you have to do to skip time or sleep, having to go back to the tent is a tiny hassle when you're trying to grind through a quest. This seems to be a theme with every renpy game in existence, so I wonder if it's a Renpy problem in general. None of them allow it afaik.
 

magicnuts

Member
Game Developer
Jan 24, 2019
336
7,315
The only minor annoyance is the amount of clicks you have to do to skip time or sleep, having to go back to the tent is a tiny hassle when you're trying to grind through a quest. This seems to be a theme with every renpy game in existence, so I wonder if it's a Renpy problem in general. None of them allow it afaik.
It didn't need to have a day-night cycle. It was a design decision we made. It was a convenient framework for different actions and events and was useful in making a sandbox-like game, plus we thought it looked cool. Maybe there were better ways of doing it.
We will try to solve the inconvenience by:
  • Adding more content so that there are more things to do at different hours of the day. That way, players play through the stories rather than artificially advance the time.
  • Adding more ways to skip time and sleep. Each female character's story will unlock a bed (you've already unlocked a bed at Maple's in 0.1, and there will be a new bed in 0.3). And we will also add more ways of skipping time (see my previous post). That way, in a few releases, there will be plenty of clocks and beds around, so you won't have to always go back to your tent to continue a story.
 

Rubbishcoder

Well-Known Member
Feb 7, 2018
1,525
6,882
While I've also raised the issue of the tent and time many pages ago without it the game would probably just be nothing but clicking and clicking through dialogue until that ran out in each area, so it does break up the monotony even if it is somewhat monotonous to do, if that makes any sense.

If there were time tents in real life it would be September already and we'd be playing update 3.
 
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magicnuts

Member
Game Developer
Jan 24, 2019
336
7,315
While I've also raised the issue of the tent and time many pages ago without it the game would probably just be nothing but clicking and clicking through dialogue until that ran out in each area, so it does break up the monotony even if it is somewhat monotonous to do, if that makes any sense.

If there were time tents in real life it would be September already and we'd be playing update 3.
it's a convenient and familiar framework. But it does need to be improved over time.
I wish! We'd be at update 20 :giggle:
 
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destroyerofassholes

Well-Known Member
Oct 23, 2019
1,668
5,454
It didn't need to have a day-night cycle. It was a design decision we made. It was a convenient framework for different actions and events and was useful in making a sandbox-like game, plus we thought it looked cool. Maybe there were better ways of doing it.
We will try to solve the inconvenience by:
  • Adding more content so that there are more things to do at different hours of the day. That way, players play through the stories rather than artificially advance the time.
  • Adding more ways to skip time and sleep. Each female character's story will unlock a bed (you've already unlocked a bed at Maple's in 0.1, and there will be a new bed in 0.3). And we will also add more ways of skipping time (see my previous post). That way, in a few releases, there will be plenty of clocks and beds around, so you won't have to always go back to your tent to continue a story.
I am completely fine with ingame time and day night cycles, what I had meant is I have to go back from a place to click on the tent instead of just being able to click on the tent wherever.

The cycle and time is fine.
 

johnelros

Well-Known Member
Apr 10, 2018
1,080
14,893
1598547052775.png

Hi everybody.

Here's a first look at Celestina's sprite. She's a matchmaker who lives in the village and plays an important role as Holly's antagonist in 0.3.
  • Exterior of her house:
  • Interior of her house:
Chestnut has been reluctant to share it because she didn't like showing an ugly sprite. But I assure you that Celestina's physical appearance is intentional. What was not planned is her vague similarity to Robert De Niro.

Cheers
 

destroyerofassholes

Well-Known Member
Oct 23, 2019
1,668
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Chestnut's art really do be best-in-class tho'.

But why does she wear both slippers when she already has a slipper in her hand? A spare for just throwing.
 
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Rubbishcoder

Well-Known Member
Feb 7, 2018
1,525
6,882
Chestnut's art really do be best-in-class tho'.

But why does she wear both slippers when she already has a slipper in her hand? A spare for just throwing.
It's either a cover to get people to keep paying on patreon. the old ugly lady foot fetish crowd is numerous so if they showed it off in the preview people wouldn't have to pay to see it.

Or it's an error caused by drawing and overlaying arms on the body but not changing the legs.
 
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ZeroR3

Newbie
Jul 7, 2017
54
121
Just finished current version. I love both art style and story, especially the humor. If i would make one remark, then finding crafting drawer for making flower crown was kinda problematic. Desk top wasn't allowing for any interaction and instruction said I needed flowers and ivy, so I was exploring entire map looking for ivy. Only by chance I saw I could interact with a drawer.
 
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4.70 star(s) 462 Votes