arigatogyro

Member
Jun 27, 2017
491
667
apart from the long updates I would like to have my say on this game... I believe that this game was killed by the polls for choosing the girl for the next update,,, the freedom and imagination that could be felt at the beginning of the game was killed by the compulsion of having to invent something for the chosen girl... some advice to the authors: if you ever make a new game, avoid surveys and various bullshit... you were off to a great start... the best game on the site... but the last two updates a sad heaviness... if you had continued with a bit of each girl for each update you would have continued to give a show and probably made many more updates....

sorry for my eng
the devs made that character and put her on poll. them being lazy about it is not the fans fault
 

MiniBlue

New Member
Jun 3, 2020
10
37
Can't wait to be disappointed by this new update, not that I'm saying the game is bad. (It just that I'm not into orcs, literally 0% interest in this kind of stuff.)
I will see you boys in the next next update in 2030, hopefully I'm still alive and kicking.(y)
 

joselelerele

Newbie
Oct 14, 2017
25
39
Summertime saga has been around for a similar amount of time with the latest update and has a much larger development team.
Why is it so difficult for some of you to understand that these are independent games with few resources? And that's why they take so long to update.
Many 3A Games have similar delays with million-dollar budgets and unlimited resources.
For an independent game these development times are normal.
 

walker188

Active Member
Apr 30, 2017
739
2,228
Summertime saga has been around for a similar amount of time with the latest update and has a much larger development team.
Why is it so difficult for some of you to understand that these are independent games with few resources? And that's why they take so long to update.
Many 3A Games have similar delays with million-dollar budgets and unlimited resources.
For an independent game these development times are normal.
Because we can do basic math, cause and effect, and observational analysis. For example, if it really takes 1 day to kill 2 bugs, then how the hell did they kill the first 100 so fast?
 

Mordikay

Member
Sep 23, 2022
155
570
Summertime saga has been around for a similar amount of time with the latest update and has a much larger development team.
Why is it so difficult for some of you to understand that these are independent games with few resources? And that's why they take so long to update.
Many 3A Games have similar delays with million-dollar budgets and unlimited resources.
For an independent game these development times are normal.
Because some of us have commen sense, know how it works, other people that know how it works comment, see updates of similar size come out from the same dev or other devs in 1/10th the time and a million other reasons that makes it clear what's goin on here.

Honestly I don't care if the game ever gets an update or not and what the devs are doing is their own choice. Just commenting here because it's funny and if warning and preventing one person from throwing their money away being scammed, I'm happy.
 

moskyx

Forum Fanatic
Jun 17, 2019
4,274
14,207
Because we can do basic math, cause and effect, and observational analysis. For example, if it really takes 1 day to kill 2 bugs, then how the hell did they kill the first 100 so fast?
The 100th bug was killed on April 24, 2024. progress-wal.png

I'm sure you can do basic match and observational analysis a bit better than that. It only takes, well, actual observation.
 
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Phil9999

Newbie
Apr 8, 2021
93
245
Because some of us have commen sense, know how it works, other people that know how it works comment, see updates of similar size come out from the same dev or other devs in 1/10th the time and a million other reasons that makes it clear what's goin on here.

Honestly I don't care if the game ever gets an update or not and what the devs are doing is their own choice. Just commenting here because it's funny and if warning and preventing one person from throwing their money away being scammed, I'm happy.
To be fair are there many 2D art games to compare WaL to when referencing similar content cadence with full large robust updates? 2D seems like a dying breed, and the only one I know of with a very nice content cadence was Paradise Lust which had a full team 9 to 5ing it professionally.

Not that I don't agree with you that something isn't "right" here with WaL, mind you. If you ask me the fact they stuck to their two man team, while noble, is biting them in the ass. Just unsure if we can even compare to others since so many 2D art makers I know of are notorious for bad promises and long dev times compared to churn them out once every 2-3 months 3D games.
 

serader

New Member
Jul 4, 2017
4
20
Just imagine the programmers' faces if you tell them that they can receive 7000 euros per month, and work at a pace of 77 bugs (let's pretend that all these are bugs!) in 51 days. And it still won't be true, because in fact they fixed 16(!) bugs during this time. According to their own classification, the criteria of which they determine among themselves
 
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