Love this game. The protagonist is a chump but I do hope that as the game progresses he actually becomes more capable...or at least a bit more smooth. But in a way that makes sense as he experiences more events.
As for potential future improvements...that little clock in the top left, saying what time of day it is...could you make it possible to click that to pass the time? Because this last update, I spent a quarter of the time going to a point where I could visit the tent, then spam the hour glass until I was at the right time of day for the next event. Maybe for realism/immersion keep that you have to go to sleep in one of the specific points (like the tent, the fairy house or the tree in the field) but that otherwise you can skip wherever you are. For example, I had a talk with Celestina and she wanted me to meet in the evening. So I had to leave, go to the tent, pass the time, then return. If I could just click the symbol up there, it would be much more efficient.
Just a little quality-of-life improvement, same as the creators did with the crystal ball/shard. That was pretty good, and perfectly excecuted as well. I do wonder (since I haven't restarted the game) how it was implemented. Ideally I'd imagine the scene would only happen AFTER you have used at least one of the functions inside the chest, just so you'd realise how usefull the orb is and fel the oncomming frustration for lacking the hint-function every day. Cue our hero's clumsiness and penchant for sheer luck.