What about some extra mechanics?

Aromabish

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Hello, guys. I'm looking at game's trends for a couple of years now and I noticed that game's quality doesn't affect game's popularity anymore.
Can you please tell me what are you looking in games at? Gameplay? Visuals? Or just overall possibility to jerk off?
Would you support a game with a rare full pregnancy mechanics and well made gameplay? By gameplay I don't mean go and fuck everyone.
Thanks.
 

Kinderalpha

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There's a lot of these threads popping up. Simply put: Everyone who replies is going to say what they like. Everyone likes something different. Games have audiences, some larger than others, but in my opinion that isn't indicative of them being better or not. Just make what you want to make or see, and the people will follow.
 

Aromabish

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There's a lot of these threads popping up. Simply put: Everyone who replies is going to say what they like. Everyone likes something different. Games have audiences, some larger than others, but in my opinion that isn't indicative of them being better or not. Just make what you want to make or see, and the people will follow.
I'm asking because I feel bad for a good games where developer made something more complicated than "render/draw" and put it in game.
 

MissFortune

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I'm asking because I feel sorry for a good games where developer made something more complicated than "render/draw" and put it in game.
I mean, at the end of the day, what more can you add beyond sandbox or combat mechanics in games that are typically made by one or two people? Minigames? People ask to skip them for a reason. Most seem to dislike the badly done sandboxes (which is most of them), and combat mechanics only fit in certain games. These aren't AAA studios with entire teams dedicated to one area. Most devs should and usually do prefer focusing quality of renders/art over mechanics and/or engines as those will always bring in the money/fans first.

Beyond that, I echo what Kinderalpha said. People prioritize different things. Some prefer Unity over Unreal, some prefer 2D VNs or 3D, some prefer text-based over real porn, and some prefer vanilla content over depraved ish.
 

anne O'nymous

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These aren't AAA studios with entire teams dedicated to one area. Most devs should and usually do prefer focusing quality of renders/art over mechanics and/or engines as those will always bring in the money/fans first.
Especially since even the quality (whatever of the writing or the visual) of a game do not guaranty to have enough success to payback your expense. Only someone who don't care at all about the success of his game can afford to take the time needed to add extra game mechanisms.
But how many of those aliens are in the scene ? "Starting now I'll dedicate 99% of my free time to the making of an adult game, forgetting about my social life and family. I'll also spend thousand in Daz3D assets and a better computer, but I totally don't care if I don't earn a single buck doing this."

Hell, even me who's a widow, have children who already live on their own, isn't the social type, and have a salary decent enough, would like to earn some money when I'll finally find the time to works on my game. I'll probably add some extra game mechanisms, because I need a little fun while doing this and coding is fun. But I wouldn't be crazy enough to not offer an alternative to most of them, in order to not end with two players only.
 

Kinderalpha

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Especially since even the quality (whatever of the writing or the visual) of a game do not guaranty to have enough success to payback your expense. Only someone who don't care at all about the success of his game can afford to take the time needed to add extra game mechanisms.
But how many of those aliens are in the scene ? "Starting now I'll dedicate 99% of my free time to the making of an adult game, forgetting about my social life and family. I'll also spend thousand in Daz3D assets and a better computer, but I totally don't care if I don't earn a single buck doing this."

Hell, even me who's a widow, have children who already live on their own, isn't the social type, and have a salary decent enough, would like to earn some money when I'll finally find the time to works on my game. I'll probably add some extra game mechanisms, because I need a little fun while doing this and coding is fun. But I wouldn't be crazy enough to not offer an alternative to most of them, in order to not end with two players only.
This is a strikingly refreshing perspective of the reality surrounding game development. I think I speak for most when I say nobody here is quitting their job pre production in adult game development. So you have to balance your work life, your family or home life, your personal life, and your development life. In a 24 hour day, that looks like maybe 4 hours a day if you don't cook and clean after yourself? Narrow that to two hours a day. Or every other day, and you quickly understand why things take so long and why certain decisions are made.

Doesn't mean it's not possible though, but it requires a ridiculous amount of self discipline to stick with a project for years just to release it on a pirate forum. Maybe if there was something similar to steam (before the indie apocalypse) it would be different. But with itch.io being the only real platform for something like this. The picture being painted is pretty grim.

We also work in a space where nobody wants to pay for porn. The idea of paid porn has gone out the window. That doesn't necessarily isolate adult games entirely. We've seen how only fans and patron has impacted that philosophy. However, with that being said. If people predominately use adult games solely for a wank. It's less likely they will pay for it than a game they're going to spend tens or hundreds of hours into.

There's a lot of stuff on this side of the gaming world that hasn't really been answered or figured out. In time it will, just not yet.
 
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I'm asking because I feel bad for a good games where developer made something more complicated than "render/draw" and put it in game.
Sure, it's always sad to see a well designed game fail, but you also have to consider the audience? If a player is expected to jerk off whilst playing then that really places some constraints on the gameplay.
 
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anne O'nymous

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Sure, it's always sad to see a well designed game fail, but you also have to consider the audience? If a player is expected to jerk off whilst playing then that really places some constraints on the gameplay.
Hmm, feel like is somehow related to the subject...
 

Joshua Tree

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The more "game" elements that get put into such games, the more angry you see people get because they can't straight up push next to get next scene of lewdness.. Call it games, is.... for most parts sad...
 

Aromabish

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The more "game" elements that get put into such games, the more angry you see people get because they can't straight up push next to get next scene of lewdness.. Call it games, is.... for most parts sad...
I mean why lew part can't be integrated with gameplay? Like battlefuck and etc, where you don't have to just click next.
 

GS523523

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I play porn games to jerk off. If I want to play a strategy game or a shooter or a rpg I have dozens of AAA titles to choose from and hunderds of indie titles. If I want to read a "deep" and "dark" story I have thoudands of books, movies, SFW VNs to choose from.

On the other hand, the reason I play porn games instead of watching a porno is because I want some level of interactivity, usually in choices, but sometimes puzzles are fine. But it has to be a reasonable amount of interactivity. I don't want to get hard for a 2 minute scene and then have to spend 30 minutes grinding relationship points or killing bosses or reading some sappy love drama only to get hard for another 2 minutes scene.
10 minutes between scenes is pushing it, 15+ minutes is way too much.
 
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Joshua Tree

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I mean why lew part can't be integrated with gameplay? Like battlefuck and etc, where you don't have to just click next.
Of course they can. You just end up with some people complain about it. Just take Subverse as an example.
 

Kinderalpha

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I play porn games to jerk off. If I want to play a strategy game or a shooter or a rpg I have dozens of AAA titles to choose from and hunderds of indie titles. If I want to read a "deep" and "dark" story I have thoudands of books, movies, SFW VNs to choose from.

On the other hand, the reason I play porn games instead of watching a porno is because I want some level of interactivity, usually in choices, but sometimes puzzles are fine. But it has to be a reasonable amount of interactivity. I don't want to get hard for a 2 minute scene and then have to spend 30 minutes grinding relationship points or killing bosses or reading some sappy love drama only to get hard for another 2 minutes scene.
10 minutes between scenes is pushing it, 15+ minutes is way too much.
I wanna piggy back off this because they make a great point. The reason players play adult games versus normal games is very different. From all angles. When I set out to buy a normie game, I'm looking to be engaged, enthralled, excited, captivated, whatever. When I look for an adult game, I want to simply satisfy an internal itch. I don't necessarily want to embark on a ten hour play through. That's not even to mention how fundamental novelty is to pornography in contrast to any other media.

However, we can do better, and we will do better. Let's consider a case study on Only Fans. Ten years ago, if you told somebody they could pay for private nudes of some random girl, they would laugh. Why pay, when every booming adult website has millions of that same content. So what happened? Why did Only Fans succeed? Well, this is subjective, but I strongly believe it's because the culture of today's pornography has met and exceeded its novelty use. How many videos do you have to click through to find a good one, how many pictures? I may be wrong, but based on pornhubs stats, it's a lot. And that's not because people aren't finding good videos. It's because people aren't finding unique videos.

That brings me to my final point. Tiktok, Vine, Instagram and snapchat stories. Why are these mediums of video media more popular than other more long form mediums? Did it click yet? It's because our culture, at least in America, is all about just shoveling media into our throats. Every second of the day, were spoon fed an abundance of shit. Naturally, our brains actually desire novelty. We want new things. Old things are boring. The more we give into this internal instinct, the worse it becomes. Don't believe me? Look porn addiction, tiktok, why every platform is following a more fast paced feedback loop. Like I don't even have to explain myself it's clear as Day.

So back to adult games. Why does this matter to adult games. It's because the real reason adult games are becoming popular is that pornography is no longer holding that novelty. Users have sought out other means for satisfying that itch. Something more unique and authentic. Something with more connection and emotion (see only fans for example).

I feel like I could literally write a book or ted talk on this at this point. I promise ANYONE here who has the balls enough to research porn addiction, the porn industry over the past decade, and the direction of online multimedia. You will have the answer to so many questions on this form about why certain games are made, why people do what they do, why certain content is favorable over others. It's honestly amazing to be part of this as it's happening.
 

GS523523

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I wanna piggy back off this because they make a great point. The reason players play adult games versus normal games is very different. From all angles. When I set out to buy a normie game, I'm looking to be engaged, enthralled, excited, captivated, whatever. When I look for an adult game, I want to simply satisfy an internal itch. I don't necessarily want to embark on a ten hour play through. That's not even to mention how fundamental novelty is to pornography in contrast to any other media.

However, we can do better, and we will do better. Let's consider a case study on Only Fans. Ten years ago, if you told somebody they could pay for private nudes of some random girl, they would laugh. Why pay, when every booming adult website has millions of that same content. So what happened? Why did Only Fans succeed? Well, this is subjective, but I strongly believe it's because the culture of today's pornography has met and exceeded its novelty use. How many videos do you have to click through to find a good one, how many pictures? I may be wrong, but based on pornhubs stats, it's a lot. And that's not because people aren't finding good videos. It's because people aren't finding unique videos.

That brings me to my final point. Tiktok, Vine, Instagram and snapchat stories. Why are these mediums of video media more popular than other more long form mediums? Did it click yet? It's because our culture, at least in America, is all about just shoveling media into our throats. Every second of the day, were spoon fed an abundance of shit. Naturally, our brains actually desire novelty. We want new things. Old things are boring. The more we give into this internal instinct, the worse it becomes. Don't believe me? Look porn addiction, tiktok, why every platform is following a more fast paced feedback loop. Like I don't even have to explain myself it's clear as Day.

So back to adult games. Why does this matter to adult games. It's because the real reason adult games are becoming popular is that pornography is no longer holding that novelty. Users have sought out other means for satisfying that itch. Something more unique and authentic. Something with more connection and emotion (see only fans for example).

I feel like I could literally write a book or ted talk on this at this point. I promise ANYONE here who has the balls enough to research porn addiction, the porn industry over the past decade, and the direction of online multimedia. You will have the answer to so many questions on this form about why certain games are made, why people do what they do, why certain content is favorable over others. It's honestly amazing to be part of this as it's happening.
I don't think it's so much about novelty as it is about overstimulation. If a man is constantly exposed to a stimulus, he will eventually want either a stronger stimulus or a new stimulus to get him off. So for example if you smoke a cigarette every day, you'll eventually want to smoke two. If you watch anal porn every day, you'll eventually want to watch something else. That's why the nofap movement loves to hold up "sissy hypnosis" as a warning of porn addiction.

But I disagree with you when you're saying that one is better than the other, because I think it's actually the opposite. I think it gets worse the more media you shove down your throat. Like if you were to take a 2 month fast from porn, you'd objectively prefer to watch a regular porno to viewing OnlyFans. If you were to take a 2 month fast form social media, you'd prefer facebook to tiktok. And if you were to take a 2 month fast from smoking, you'd prefer one cig over two.

So I don't think there is anything that adult games need to improve upon to appeal to these audiences with low attention spans. I think attempting to do so will only make the games worse.
 

Kinderalpha

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I don't think it's so much about novelty as it is about overstimulation. If a man is constantly exposed to a stimulus, he will eventually want either a stronger stimulus or a new stimulus to get him off. So for example if you smoke a cigarette every day, you'll eventually want to smoke two. If you watch anal porn every day, you'll eventually want to watch something else. That's why the nofap movement loves to hold up "sissy hypnosis" as a warning of porn addiction.

But I disagree with you when you're saying that one is better than the other, because I think it's actually the opposite. I think it gets worse the more media you shove down your throat. Like if you were to take a 2 month fast from porn, you'd objectively prefer to watch a regular porno to viewing OnlyFans. If you were to take a 2 month fast form social media, you'd prefer facebook to tiktok. And if you were to take a 2 month fast from smoking, you'd prefer one cig over two.

So I don't think there is anything that adult games need to improve upon to appeal to these audiences with low attention spans. I think attempting to do so will only make the games worse.
I kind of glossed over the point I was trying to make while typing that on my phone. Before I reiterate, what you described as stimulus is what I equate to novelty. The point I made about OnlyFans is that it's not a solution to that novelty or stimulus function we're talking about because it offers more porn. It's because what is offers is much more personal and tailored. We've moved onto a period where just watching strangers fuck is no longer intriguing to our stimulus. (PS. I am generalizing, and obviously understand that). Instead, we require some kind of niche. Whether it be a simple as a kink, or as complex as an emotional connection. There lies something there. OnlyFans successfully captured that complexity of emotional connection, and slapped pornography on it (although, I guess not intentionally?). Essentially allowing users to connect more with the star they're following, which results in them being more engaged in the content. I mean, that's not anything ground breaking. I'm sure many of us fantasize about other people. Well, OnlyFan's tries to capture that fantasy.

What's the next best thing to that? Well, I'd argue adult games are. It allows users to live out a fantasy with some form of player agency to explore their niches and interests. I think it's an awesome and much more safe medium for this kind of stimulus. I think we can all agree that some good writing, design, and direction can produce characters just as real (on an emotional level) as real people. I can definitely speak for myself when I say I've felt some very personal connections to some video game characters. That's usually the point. So in conclusion; what I mean by "We can do better, and we will", is that as developers come and go, inevitably the standard and process for adult game development will become better and better. More resources will be shared, it will become more legitimized, and it will have it's break out. That's my point.

I apologize for the confusion. I'm not saying adult games need to appeal to these audiences. I kind of got on a rant there. What I'm actually trying to communicate is my idea of what purpose adult games set out to serve, what sort of audience, and how we can produce games better. Totally subjective though. Like most of my posts on here.
 

Joshua Tree

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I wanna piggy back off this because they make a great point. The reason players play adult games versus normal games is very different. From all angles. When I set out to buy a normie game, I'm looking to be engaged, enthralled, excited, captivated, whatever. When I look for an adult game, I want to simply satisfy an internal itch. I don't necessarily want to embark on a ten hour play through. That's not even to mention how fundamental novelty is to pornography in contrast to any other media.
Just because it is an adult game, doesn't necessary mean the player just want to unzip and stroke away. Going way back playing the original Leisure Suit Larry games. They where adult games with mature content, but not something you would sit and jerk off too. Take games such as Mystwood Manor, MIST or similar games with actual gameplay, management etc. I play them because it's fun primary, and intended for adults.

Tbh, if any of these games would get me excited at any level, they must have some next level writing and characters, I don't get off to renders of 3d models, they just there as visual complement of the story. If the story is terrible, they don't mean much. Of course can think nice work of the creator, nice models and such. But end of the day, they not real.

Some people play animal crossing and mine craft, other people play adult games with mature content, doesn't necessary need to be for the purpose of rub your knob. Yet.. There is people who playing animal crossing for the whole purpose of ERP and get off on it...

Forgot... mods... Playing games such as Fallout, Skyrim, or even Crusader Kings, Stellaris... they all got adult mods, but it's not something you will sit there and rub your knob too, it just add... flavor...
 
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Pretentious Goblin

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I can only speak for myself and I realize I'm an outlier, so with that in mind here's what I look for, in this order:

  1. Gameplay. Doesn't have to be amazing gameplay, but I largely avoid VNs even if they look appealing in other respects. I don't just want to read a novel or CYOA. It can be strategy, RPG, action, trainer, survival, I'm not terribly picky and don't hold these games to the same standard as non-ero games.
  2. Fetishes. The game needs to have some fetish angle that will get me interested. Corruption, mind-control, that kind of stuff. Not interested in vanilla. There are also some tropes and fetishes I want to avoid, and some of them are deal-breakers.
  3. Fluency. The English needs to be relatively decent. I've quit games due to the dev's Runglish or Frenglish. Beyond that, the writer doesn't have to be Shakespeare as long as they can do a good job with the fetish content, but I do favor ones with more writing chops.

These are all potential deal-breakers, but if the conditions are met, I prioritize games that are just more appealing in these aspects. The artstyle is not that important, except Koikatu and real-porn, which I mostly avoid unless the game really appeals otherwise.