What features do you think are a "must have" in a porn game?

obibobi

Active Member
May 10, 2017
824
1,985
Aside from the obvious being sex, as lazylunchmax points out, if there was no story, you would just watch porn, story is the bread and butter, it's why we are here, why we read these things, why we make these things. Porn is when someone just wants that dopamine hit, story is when it becomes erotica, to care about what is going on, when the son fucks his mom with that 15 foot cock, you want to make sure the reader knows how much they care about each other.
 
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Gabaw

Active Member
Jun 23, 2017
574
939
"When the porn has no game, one can fap quickly in the night and avoid ambush by the family. Whenever a game is to be played, it is imperative that it is such that the game elements do not detract from the fapping. Moreover, should the game be well implemented, the porn must not hinder one's ability to enjoy and succeed skillfully in the game element. Delineate the game and the porn, but keep lines of communication open between them. A crafty developer may think to sever these ties to perfect one or the other - However, in fapping there must be flexibility in your options. When your rival devs are set to finish a game, thrust porn upon them. And when they are set to release porn, demonstrate an entertaining game mechanic." - Dev Tsu, The Art of Porn
 

hollowreaper

Member
May 23, 2018
144
217
If the game is a sandbox, repeatable sex scenes. Nothing annoys me more than finally bedding a girl only to find out that was the one time we can fuck. I don't count scene viewer and some those games don't have it anyway.
 

Doorknob22

Super Moderator
Moderator
Game Developer
Nov 3, 2017
2,221
5,345
1. All LIs are achievable in one playthrough. I hate it when developers make me choose between to LIs I like. In fact: I hate it when developers design a game in such a way that I must save and play later in order to see all the content.

2. This doesn't show up until you play a non-Renpy game: strong keyboard integration, i.e. not mouse only. Mouse is slower than clicking a key and sometimes you want to speed things along.
 

m6tt

New Member
May 13, 2019
2
1
Costumes are something I like, as well as character customisation.

Anything requiring manual dexterity, like rapid clicking or aiming is the worst.
 

lazymunchlax

Newbie
Dec 15, 2018
88
172
1. All LIs are achievable in one playthrough. I hate it when developers make me choose between to LIs I like. In fact: I hate it when developers design a game in such a way that I must save and play later in order to see all the content.

2. This doesn't show up until you play a non-Renpy game: strong keyboard integration, i.e. not mouse only. Mouse is slower than clicking a key and sometimes you want to speed things along.
I actually have the opposite issue with #1 here.

I hate when Devs do the middle ground.

Either commit fully to a LI being on a seperate playthrough, or commit to all on one.

I hate when devs mix between the two.

If LIs are seperated in playthroughs, it lets me enjoy them on their own routes, where everything is "new".
When they mix and match, however, it means that when doing a secondary playthrough to get the love interest, I have to skip through a lot of content that I've already gone through, just to see the unique parts of that LI.

In general though, I'd rather play through each LI on a unique playthrough then cheat on them as much as I want with the end result being a multiple choice option at the end on who I commit to.