What Female Designs Should Be Seen More in Porn Games?

yz.vn_

Active Member
Nov 24, 2022
524
454
What body types/character designs would you like to see on corruption games?

I'm not very creative on creating original designs for my character so I would like to hear from you guys some interesting character trait and designs I can include for my game.

Preferrably, do you know any female character trope that's rarely seen on porn games? I'm interested in breaking their character down and write their stories to be sluttified in the end of the game.

(Hair, body type, clothes, personality suggestions needed)

Your suggestions will be thoroughly considered and I'll make sure to make it fit my story's narrative.

My game will not hold back on the corruption scenarios I'll be writing so that people who enjoys corruption games like me will be able to enjoy it to its full extent.

(First scene sketch)
AH_-_depraved_vision.png
 
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water00

Newbie
Jan 18, 2019
22
22
Personality is 100x more important. For body just find a tiktokker or insta model that turns you on.
 

yz.vn_

Active Member
Nov 24, 2022
524
454
Chubby
Tomboy (ambiguous sex)
Butch lesbian
Nerd, and not Hollywood nerd that's just a runway model wearing glasses. I'm talking little to no care about outward appearance. Bird-nest hair, bad skin, no makeup, unshaven, frumpy clothing etc
The nerd one sounds very interesting to me. It's like perfect for slut transformations. I could probably come up with something very interesting with that.

Tomboy with ambiguous sex sounds pretty interesting too.

The chubby type, I don't know if I can draw that one well, I've gotten pretty used to drawing sexy characters. I guess I have to look up for suitable references on this one. I'll keep an open mind for this.
 

yz.vn_

Active Member
Nov 24, 2022
524
454
Personality is 100x more important. For body just find a tiktokker or insta model that turns you on.
I see. I do take my time to develop the characters and their personality in a way that the readers would get attached to them. I try to take notes of what ideas pop in my mind and sometimes immerse myself into the characters to come up with the reactions and response they might give out.

But yeah. While looking up instagram or tiktok models would be easy to just copy, its hard to find a model that would match the character of the story.
 

water00

Newbie
Jan 18, 2019
22
22
My feedback is simple: fuck the audience.

> develop the characters and their personality in a way that the readers would get attached to them.

See, what's that mean and how does that give you answers? I don't think Dostoyevsky or Fitzgerald wrote Raskolnikov or Gatsby thinking "how would my readers like this". They wrote what was interesting to them, and that's what matters.
 

yz.vn_

Active Member
Nov 24, 2022
524
454
My feedback is simple: fuck the audience.

> develop the characters and their personality in a way that the readers would get attached to them.

See, what's that mean and how does that give you answers? I don't think Dostoyevsky or Fitzgerald wrote Raskolnikov or Gatsby thinking "how would my readers like this". They wrote what was interesting to them, and that's what matters.
Oh okay, fair enough.

Well thanks for the response then. I guess I keep on over worrying about the nitty gritty of things with my desire to make the perfect gsme or at least one with a high quality. I need to just continue things as it is.

I hope I can release the demo or the prologue and first chapter this year.
 

russianbot

Newbie
Oct 28, 2022
83
201
See, what's that mean and how does that give you answers? I don't think Dostoyevsky or Fitzgerald wrote Raskolnikov or Gatsby thinking "how would my readers like this". They wrote what was interesting to them, and that's what matters.
A classic is something that everybody wants to have read and nobody wants to read.
 

Eagle1900

Forum Fanatic
Modder
Oct 7, 2022
4,399
24,476
See, what's that mean and how does that give you answers? I don't think Dostoyevsky or Fitzgerald wrote Raskolnikov or Gatsby thinking "how would my readers like this". They wrote what was interesting to them, and that's what matters.
I think that in any case it is also important to listen to the "market" of users. in the end they are the ones who download and play and if they are satisfied they finance it with their own money. so welcome "I create a game the way I want and the way I like it", but if in the end only you (and a few others) like it you won't be able to be the best economically.
so I'd say you're half right, not completely... at least it's my very personal opinion about it ;)
 

Kvano

New Member
Jan 13, 2021
4
8
I think that in any case it is also important to listen to the "market" of users.
The problem is, you really can't.
A creator can only listen to small vocal minority that hardly represent the market.
The only semi-reliable way of measuring what people like is how the existing games do financially.
Unfortunately, this leads to copy-paste games.
In the end the best practice is to create what you like, more often than not this leads to better quality product ,and you will enjoy working on it hence higher chance to actually complete it .
 

corvisrex

New Member
Aug 17, 2019
3
3
To me, the character's Personality is more important. That being said, i like muscled females, not the uber-amazon, hyper exaggerated muscle, but muscled and athletic. Some things like SuperHuge tits and ass are a turn off for me as well.

Really, just write what you like, there will always be people with the same preferences as you.
 

MarshmallowCasserole

Active Member
Jun 7, 2018
700
1,750
With all due respect, this thread is a fucking clusterfuck. When someone comes and asks what looks/personalities work best (implicit "for you"), do not reply "follow your heart, man". That's unconstructive hippie shit. Maybe this is the reason most corruption games are shit, and most corruption stories are not great either.

So, anyway, when it comes to corruption games and stories, some character archetypes work better than other, that's just a fact. In terms of narrative and game design the girl has to start out from a position of resistance, but with an exploitable weakness.

Resistance can come in two flavors, either the girl is averse to the idea of a good kinky fucking, or she is averse to a relationship with Player's Character. Both work, but for different audiences. Personally, I find the idea of overblown prudishness as the core trait simply dull. Some baseline modesty is OK, but not too much. Maybe because it's overdone, maybe it's because of my own cultural programming. I personally don't think that there's anything wrong with a woman enjoying a thorough fucking, and therefore achieving that is not super satisfying corruption milestone. But that's not universal, that's why Japan for example is so big on rape fantasies. Personally, bleh.

An initially adversarial character is more interesting, because it's a struggle, a conflict, and that's good for games and stories. Again, that can come in different flavors. A faithful wife that you n-word away is one. Another is just a snooty asshole who thinks you —or just about everyone— is below her. Dominating such a bitch is fun. As a bonus, if her attitude was unearned in the first place (spoiled child of successful parents rather than a successful woman on her own), it's morally satisfying as well. One word of warning though, with initially adversarial characters blackmail is done to death. Bribery is much, much better (if you want, I can elaborate)

Appearance wise, I would say body type is not super important as long as it's not clichéd. So no stupidly big tits, no heterochromia and other "I'm not like the other girls" shit tropes. Normal, curvy (with a note that curvy is not fat, and is not stupidly huge tits), or athletic build? I say it doesn't matter much, although my impression is that athletic type is underrepresented and there's a good demand for that. But that's just my guess, don't quote me on that.

What is super important about appearance —and a lot of people don't seem to understand this— is expressiveness. Whatever your character looks like, please take time to draw diverse facial expressions, the more the better. If you can devote resources to different poses, even better. Body language is called body language for a reason. As a rule of thumb a girl should not deliver more than a handful of sentences with the same expression. In a good corruption game the way a character reacts, the way a character processes conflicting emotions is the best part.
 
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russianbot

Newbie
Oct 28, 2022
83
201
"Follow your heart man" is pretty terrible advice, but it's still better than deliberately making unappealing character designs in order to be unique.
 

rk-47

Well-Known Member
Jun 27, 2020
1,004
920
eliza from v.i.r.t.u.e.s has A body i dont see much in games, its the older slightly chubby (love handles) body but with great looking breasts and a nice ass
 
Dec 20, 2022
57
66
Ya, there's like, literally never any curvy girls in erotic games. Like, there's busty booty girls, but hardly ever women with thick thighs or with some rolls.
Height differences. Noticeably short or tall.
Muscular isn't too common.
Much older, like, above milf age.

tbh, I'm okay with pretty much anything as long as the characters are well written. If you pull any of their traits to the extreme I expect that to have some impact on them as a person. Like, if they're really muscular, I expect them to enjoy working out, maybe to have trouble getting dates because men are intimidated. You don't want to fall into them having *just* that trait though. Like, maybe our muscular women likes working out, but they also garden in their spare time or something lol
 

obibobi

Active Member
May 10, 2017
873
2,186
A big part of it is dev limitations

The shortstack is surprisingly rare despite its popularity



The huge titty monster, thick women with huge tits, think Milena Velba, Maserati XXX, also surprisingly rare outside of a handful of games.

 

Nutluck

Engaged Member
Game Developer
Nov 2, 2017
3,719
2,334
For me the biggest thing is if they look like real women, instead of the very common unrealistic, super tiny waist with massive tits and ass. Girl just naturally don't look like that. Most girls unless they get boob jobs don't have tits anywhere near the size you see in most games, same with ass size.
 

holaje12

Active Member
Dec 17, 2018
938
4,134
For me the biggest thing is if they look like real women, instead of the very common unrealistic, super tiny waist with massive tits and ass. Girl just naturally don't look like that. Most girls unless they get boob jobs don't have tits anywhere near the size you see in most games, same with ass size.
Thats the advantage of games though, also Ive seen a lot of women with much bigger asses than the ones you see in games. Just download instagram and youll see, tits I somewhat agree, although women can get their tits done to be much bigher as well