- Feb 20, 2021
- 50
- 69
Hey everyone, just wanted to see people feed back in genre/concept that you actually play (or want to play) that you hate how its currently being done.
For myself I found 2 genres:
'life simulator games" where every hour is accounted for the day by your actions.
While I like the idea making it feel more life like, it ends up feeling like a clicking simulator rather than one generated by actual real choices and consequences. Too many paths require repeatable clicks for the same action with little variation. This game genre could be fun, but I think you would have to put a ton more paths in the game to really take advantage of the freedom.
The second is the sissy game. The genre seems devoid of actual choices, which I get is kinda the point, but if that's the idea then why wouldn't you make it a kinetic novel rather than a choice based game or life sim? The other issue is that most of these games have the EXACT, same, plot. Guy loses GF, gets shamed by older woman, gets caged, gets pegged, gets feminized, has sex with black dude, the end. Only make this plot take 12 hours to get through. Like maybe give choices of different potential end partners, maybe you want to end up as a lesbian, or how about with the best friend character you always start off having?
Also quit teasing sex with characters that will never happen. I don't care what genre game your in, if you tease it, you should have a path in it where it happens.
For myself I found 2 genres:
'life simulator games" where every hour is accounted for the day by your actions.
While I like the idea making it feel more life like, it ends up feeling like a clicking simulator rather than one generated by actual real choices and consequences. Too many paths require repeatable clicks for the same action with little variation. This game genre could be fun, but I think you would have to put a ton more paths in the game to really take advantage of the freedom.
The second is the sissy game. The genre seems devoid of actual choices, which I get is kinda the point, but if that's the idea then why wouldn't you make it a kinetic novel rather than a choice based game or life sim? The other issue is that most of these games have the EXACT, same, plot. Guy loses GF, gets shamed by older woman, gets caged, gets pegged, gets feminized, has sex with black dude, the end. Only make this plot take 12 hours to get through. Like maybe give choices of different potential end partners, maybe you want to end up as a lesbian, or how about with the best friend character you always start off having?
Also quit teasing sex with characters that will never happen. I don't care what genre game your in, if you tease it, you should have a path in it where it happens.