VN What i need for create a adult game?

PervyBoy

New Member
May 4, 2017
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Hi.
First sorry for my english.
After,as topic, what i need and how start to create an adult game?

I have many ideas, but i don't have so much exps on grafica and codes.
I have some exps with blender.
What are the basic programe for make a game like Big Brother??

So... i need some good tips for start.
 
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User_51567

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Talent, motivation and resources... That covers it.

And you say you don't have any Experience with coding and making GFX, but you want to make a game like Big Brother.
Not to burst your bubble, but that's like saying... I'm gonna bake a nice omelett, only i don't have an Egg and Fire..

So let me give you the advice of first starting of making a couple tech-demo's for yourself to see if this is something that you can do (talent wise) or have the motivation to plough through hours of coding to find 1 or 2 bugs.. Or have the resources(money) to buy everything you need (now and in the future) because making a game is not cheap.

Because there are a lot of people like you who have "great" ideas story wise but have 0.0 talent of doing it, and they will start something that they have 0.0 knowledge of and dig themself in a hole (Financial wise) and have to drop everything because they overestimated it all.

So if you have created those demo's and your still thinking it is fun, i would suggest making a game like Assdiction or Lisa special's day.... Something short to see if you can make it work.
If even after that you're still having fun, and have build up some Experience then you can make the leap to a bigger game.

Because these days a lot of people are scared of pledging to a new guy because 75% of the new guys with a great idea go away after 2 updates because they are in way over their head..

Programwise..
Just use Ren'py.... great and easy program that is "noob" friendly and does a lot of work for you.
Because Unity(the program that Big Brother uses) is way more complicated(using it myself) and someone with 0% Experience will get killed by it :p.
For GFX i would just us DaZ Studio.... Simple, beautiful and again easy to use. (if you got the pc for it)

And i don't mean what i said negative...
Only trying to warn you that having an idea for a game is only 1% of the picture.... And it's better to start very small, and not try to climb the Everest while you can not even reach the top of the stairs without getting out of breath..
 

FluffyStudio

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May 23, 2017
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İ have no idea about Hardware or Software,but ı can imagine that ıt can take Tıme and Strenght. You have to be Patıent and have Energy for the and Passıon for what you want to Create. You are rıght here. Wıth uploadıng Artworks and Ideas you can get here Motıvatıon and maybe even Help. :)

Edıt: And Demos to get a Understandıng how other People see your Game and get maybe even some Tips and vıew Poınts
 

Agent HK47

Active Member
Mar 3, 2018
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I am currently in the process of "testing the waters" of what is needed to make a game like this, myself. I would say that making a VN is composed of 3 different sections: Story, visuals & coding (with a possible 4'th section being Audio, but this is not a nessecity)

- Story: What is overall idea of the game and how do you break it down in smaller bits? I would advise you to outline your story in microsoft word, or notepad, or even a piece of real life paper and try to make as much of the dialogue as possible, so you have it ready when you need it.
- Visuals: How do you make the visual representation for your game? If you are good at drawing, you might be able to do your own visuals, or perhaps you can hire someone from Deviant art or similar to do it for you. Alternatively, you can do what I am doing and use Daz studio. There is a learning curve to daz studio, but I have found that the best way to learn how to use it, is to follow a couple of the tutorials in the program and then just mess around inside the program to figure out how everything sort of works. Be warned though: Making art with daz studio is NOT cheap. I have already spent several hundred dollars, just to have the materials for the testing I am doing, and that is including the massive discount from platinum club membership.
- Coding: How do you combine story and visuals into a cohesive unit, which people can then play? As a beginner, I would say there are 4 options available (unity and such are not worth looking into if you are new to coding): Cloud novel, Tyranobuilder, Visual novel maker and Ren'py.
Cloud novel is by far the easiest, and it is free to use for both non-commercial and commercial products, but you pay by being severely limited in your options.
Tyranobuilder is a step up in functionality, but it costs a bit to buy it, and it is still pretty limited in what it can do and is known to be plagued by bugs. However, it can be used for both non-commercial and commercial use.
Visual novel maker is a fairly new addition to the family of VN engines, but it holds great potential in both being easy to learn without knowing coding, but still has coding as an underlying layer, for those who desire to make more complex things inside the engine. It is also developed by the team behind RPG Maker, which means these guys knows how to make a good engine and, with time, they could make certain assets from both these engines work together, for even more functionality. However, since the engine is only around 6 months old right now, documentation is still lacking in many aspects, but this will improve with time, and the devs themselves are pretty helpful when people are having issues. This engine is by far the most expensive to buy however, but can be used for both non-commercial and commercial products.
Ren-py: This is the western industry standard for visual novels, and for good reason. Ren'py is more than 10 years old and has a highly dedicated userbase and there is massive amounts of documentation to use. On the bad side, Ren'py is strictly code based, which means you HAVE to code to use it. It is the most stable choice and it is free to use, for both non-commercial and commercial products.

I decided on Visual novel maker, as I am just starting out and only have a very basic knowledge of coding, so in my eyes, VNM was the best choice to start with, as it allows great freedom while still being pretty easy to use for an inexperienced person, in comparison to ren'py. Don't let this fool you into thinking that VNM is better than ren'py overall, because most experienced ren'py users can do what VNM does in half the time. However, I am still new to VN engines, and I am going to hold off on ren'py until I feel more comfortable around coding.

I would advice you to try writing a general idea of your game in word, or notepad, or heck, even a good old piece of paper and see how it looks. Then you can try downloading daz studio and mess around with the free materials they offer and see if you like the feel of the program and the results it gives. Finally, try cloud novel first, to see if you can make a couple of your puzzle pieces fit together. If everything fits and you feel confident in the results, then step it up a notch and begin to get more ambitious.

Small steps. Remember: New guys like you and me, we need to learn how to crawl, then walk and THEN we can run and jump around with the cool kids.

Good luck to you.
 

Deleted member 167032

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I'd say Passion to create...

JadabaJD gave the best answer i feel. You need hardware and patience. Everything can be learned. Here in the Programming section you will get alot of good advice. Also on DAZ3D forums they are helpful.
So you need:
DAZ3D, RenPy and maybe Photoshop... THese applications are not law so you can use other sources. I do some Blender work myself but found it difficult import to and from DAZ3D into/out Blender. I think Poser is better option then. As I am a cheap skate i rather use free apps.

IF however you have good idea's for stories or willing to create scene etc... you can alway advertise yourself. I think here on F95 you can do so.

Also why will you be doing this? Very important question... If for a quick buck then no, it's not the best way to go.
IF for what i say right at the top then yes...
 
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Trampca

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Mar 22, 2018
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Great Question to start of with. and even better was the input. Thanks to JadabaJD, Fluffy<3, Agent HK47 and MrKnobb. Just from reading your messages, it tells me I'm on the right path with my adventure.
So thank you all for your insight.

Trampca :cool:
 
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ismaelmore

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Jan 20, 2020
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I would also tell you that if you are going to do something big, you could make people help you because making such games can be long, if you are willing to make an adult game with RPG Maker I can help you, regarding the language I I am Spanish and currently my English is bad but sometimes google translator works wonders XD. I emphasize that if you want help I can help you in the basics but if you explain more complex things I could help you in it.
 

Porcus Dev

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Oct 12, 2017
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Above all, you must have time :ROFLMAO:

Making a game requires much more time than one might think at first... time to learn how to handle the required programs properly (daz, renpy, video/photo editing and others), to create the characters (customize them, choose hair type, dresses, breast/ass/pussy type LOL), the stories (characterize the characters so that they don't all look the same, create good scenes that engage the player, ...), the scenarios (there are many to choose from, but it's always better to customize them a little or put several of them together to make them unique for your game), etc, etc, etc...

So my advice is: Start with something simple.
Learn the basics about 3D creation and renpy programming, do some tests and try to create a short sequence (2 characters, 1 scenario) to start with.
Only with this process you will surely have doubts and/or problems, and you will surely be able to solve them with the help of this forum ;)
Once you have the sequence created you can post a link here to find out what others think, it's great to hear constructive criticism, I'm sure they tell you things you may have overlooked.

When you think you have reached an "acceptable" level, start creating the game... in this aspect, you say you want to create something similar to "Big Brother", but I would recommend you to start with a game without a map (or in the case of Big Brother, rooms); you can make a linial or semilinial story (different endings), the programming and creation is much easier :p
NOTE: I'm creating a game with a map (freeroam), and I never would have imagined the extra work that there is compared to a linial/semilinial VN.
 

Porcus Dev

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Oct 12, 2017
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...I am Spanish and currently my English is bad but sometimes google translator works wonders XD...
Usa , va mucho mejor que google translator ;)
---------
Use , it works much better than google translator.
 

DeepMoHa

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Feb 10, 2021
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what can i use to make games like dating my daughter and melody and more games

like is there a software you use or a program or what ???
 

MissFortune

I Was Once, Possibly, Maybe, Perhaps… A Harem King
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Aug 17, 2019
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what can i use to make games like dating my daughter and melody and more games

like is there a software you use or a program or what ???
You should've just started a new thread instead of necroing one, and probably posted it in the Dev Help subforum (sub-sub forum?). That being said, a little research would've told you Daz and Ren'Py are what DmD and Melody are made with. DmD is a bit different given the size and parts of it, but still made in Daz and Ren'py. Daz being the software to light and pose, clothe, etc. and Ren'py being where you code your game/VN.
 

FluffyStudio

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May 23, 2017
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İ have no idea about Hardware or Software,but ı can imagine that ıt can take Tıme and Strenght. You have to be Patıent and have Energy for the and Passıon for what you want to Create. You are rıght here. Wıth uploadıng Artworks and Ideas you can get here Motıvatıon and maybe even Help. :)

Edıt: And Demos to get a Understandıng how other People see your Game and get maybe even some Tips and vıew Poınts
Wow. Now 4 Years later, I have created 2 Games, currently working on my second Game. I'm proud of myself and have become a Developer myself. Wild I swear