What is cg?

Jemher4

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Aug 4, 2025
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Trying to figure out what I should be looking for in games. Like 3dcg or 3d game? What's the difference? And what does cg mean? Edit: thanks for the help everyone!
 
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Count Morado

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Trying to figure out what I should be looking for in games. Like 3dcg or 3d game? What's the difference? And what does cg mean?
Google is your friend:

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2d game and 3d game are the gaming environment.
For example, the image included in the screenshot above is of Wolfenstein 3D, which has the appearance of a 3d game environment. The game below, Donkey Kong, is an example of a 2d game environment.
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2dcg and 3dcg are what graphics are in the game.
For example, Wolfenstein 3D and Donkey Kong use 2dcg.
Tomb Raider, below, uses 3dcg in a 3d game environment.
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Pretentious Goblin

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I don't know what it stands for, but on this site, 2dcg means a game where the ero-content is in the form of images, whereas in a 2D game such content is seamlessly part of the rest of the graphics. A game can have both though, e.g. Future Fragments has images and (iirc) animations that take place on separate screens, and animations that are in the same space as some of the gameplay.
 

whowhawhy

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Jan 19, 2023
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in japanese visual novel/adventure games, they use cg term in context of event illustrations, where at certain points of the game you're presented a unique big drawn image of a scene, instead of stuff like sprites on a location map or recycled drawings of charaters placed against different backgrounds. if you see cg roles in game credits, they're about these illustrations and not any other art.
in general they also often use cg or 2dcg to mean digital drawings or digitally-colored art.

porting it back into english, with western visual novel devs who aren't from a drawing skills-obsessed culture more frequently using 3d software to render their illustrations, you have the need to differentiate them from 2d stuff, hence 3dcg.
 

Erosoft

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I don't know what it stands for, but on this site, 2dcg means a game where the ero-content is in the form of images, whereas in a 2D game such content is seamlessly part of the rest of the graphics. A game can have both though, e.g. Future Fragments has images and (iirc) animations that take place on separate screens, and animations that are in the same space as some of the gameplay.
To add on to this, when I think of "cg", there's a handful of features that define it:
  • Unity of foreground and background. A cg scene won't have characters appearing over a background in different contexts.
  • cg are used as a reward mechanism or a "carrot" and are usually given after the player completes a challenge or defeats an enemy, or at important story beats
  • cg are often viewable in a gallery accessible from a menu, and "collecting 'em all" is typically an important part of games that use cg
The Rance series would be a quintessential example of cg games.