I also said, and it was the relevant part, that I cheated, and that it's not how a story is judged...
You are kidding, right ?
90% of the authors don't have more time than you to works on their games, and most of them are alone to do it so in fact they have half the time you have. Yet many achieve to do at least as much as you, while some do more.
By example, before he had to make a stop,
WVM author was making +20 CG/day, which mean that your last update would have needed less than 10 days.
Another example, the chapter 3 of
Heavy Five will have more than 3 000 renders, 25 fps animations included (most frame being manually corrected), done in 3 months. And each render is heavily tweaked in order that everything, including the eyes direction, will be exactly as wanted by the author. Many CG having been rendered more than once in order to find the correct one, the effective number of images rendered is more on the side of 4 500 than the 3 000 ones that will effectively be used in the update ; which lead to something like 40 CG/day, your last update in less than a week. All this being made by a single person who have other things to do in her life.
I don't say that you aren't taking this seriously, or not working hard, day and night, on your game, just that you are far, way far, to works harder than anyone else. You're perhaps working harder than most of the other creators, but the amount of works you achieve to do looks small in comparison of what the effectively hard workers ones do.
Here again, I hope you are kidding. A 5 second animation should have at least 125 frames, not at max 120 frames. Here again you are bellow what the succeeding creators do, and bellow the level of quality you claim to want.
I said "cliché", but never said, nor implied, "trash".
My comments are just the truth. I told you what should be the main focus of a game creator, how a CG should be designed, and now I tell you how many works have to be effectively done in order to make a game of high quality. If it don't please you, I'm sorry, but I can't change the truth just to be nice ; especially since your project is to make something even bigger than what you're actually doing, so something that will need way more investments.
Making a game, especially a quality one, is a passion that need 200% of your free time, dot.
Right now, a game I mod have had an update, which mean that I'll probably stay awake all night, while I have to works tomorrow. Would I was making a game and not just mods, it would be the level of commitment expected from me. Less often I hope, but still it would mean that 4 hours of sleep nights would be something frequents, whatever if there's works the next day or not.
What is wrong isn't what I said, but your expectations about what "making a game" really mean.
You discarded two third of the available games because, from your point of view they all are the same and are poor quality games. Which lead you to think that making a game is easy, and that if you works hard enough, you can achieve to do better than them. But the fact is that, by doing that, you missed a lot of information.
Discarding
Ecchi Sensei like you did, by example, is part of the reasons behind your false expectations. Do you really think that his author really intend to take 52 years before he finish his game ? Because with one in-game week by year, it's what his one in-game year story will need.
Of course he don't ! One year is the time effectively needed to create one in-game week for such game. And if it was just a question of hard works, he would be working harder in order to finish his game faster. But the truth is that he and his coder already work as hard as they can.
Most of the other creators do it, yes. But "most of the other creators" don't mean all of them. And the ones who don't do it also are the ones who are effectively successful.
You've decided that all 3D games are shit and so don't even look at them, and that's your main flaw, because you have absolutely no idea of what is defined as "quality" nowadays.
For you, all those games looks the same, but how can it be not said of your game, that use the Illusion studio that give you the less control over the creations ? How can your CGs compare to a game where just looking at the position of the head and eyes of the character the MC talk to, tell you that this character don't believe what she's saying ? How can they compare to a game where any reflective surface are effectively reflecting the scene ? How can they compare to a game were any blade of grass feel unique ?
Because that's what "quality CGs" mean nowadays. Of course, not all games reach this level, but around 5% of them do, which mean that 5% of what is for you look alike games, carry more information in their CGs, and are more visually pleasant, than your game. It's just a fact, nothing more.
It doesn't mean that you can't succeed with your game and your CGs, just that you'll never reach your goal ; you'll never make the most beautiful and visually enjoyable game. Simply because visually your game will not reach the quality of games like
Bad Memories or
Vinland, which aren't even part of the best looking ones.
It will perhaps be the most beautiful and visually enjoyable koikatsu game, what I wish for you, but that's all.
And once again, if reading this don't please you, I'm sorry, but I can't change the truth just to be pleasant.