What kind of gameplay elements/core gameplay you want to see in adult games?

Oct 7, 2023
3
1
ATTENTION: We all know that adult games are not that innovative when it comes to interactivity/gameplay. I want you to write what kind of gameplay elements/core gameplay ideas you want to see in adult games if you have a solid ideas about it. Also, I just want to remind you a few things:

1. Visual Novels are barely game like dart is barely sport. It's lack of interactivity, and if you want to create a lot of routes/choices to show the real power of visual novels, you can easily overwhelmed with the amount of work you want to in the story/graphic/sound parts. ( Detroit: Become Human and Henry Stickmin are really good examples what can be achieved with only choices, even though they are not visual novels )

2. In the other hand, games that has more complex stuffs then basic p&c and sandbox stuffs are not really effective for "adult" part of the story. We all now that why we are playing these type of games. Killing Dark Souls Bosses, Killing Greek Gods as Kratos while half erected peepee is not the best type of experience. I mean that even one day Rockstar decide to create adult game instead GTA 6, it will even be good idea to add complex gameplay? ( Summertime Saga and The Imperial Gatekeeper have best gameplay mechanics among all adult games )

I am not against visual novels or 3d real time complex games, just wanna hear what are you thinking about this topic.
 

woody554

Well-Known Member
Jan 20, 2018
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then basic p&c and sandbox stuffs are not really effective for "adult" part of the story.
I strongly disagree and believe game mechanics to challenge player are essential to create any level of tension and fear into your choices. if you don't worry about making right choices then the payoff won't feel like anything because there's nothing to lose. that's why people hate kinetic novels and railroading with meaningless choices, they provide no real stakes so nothing feels meaningful.

I think any mechanics to hinder your progress and give you problems are good in themselves, it' just that their execution can be good or bad. even grind has a lot of good sides, it's just that when it's excessive or literally infinite because bugs, that's what makes it a problem. when there's grind it's extremely important there's a feel of progress.

also mechanics need to fit the context instead of being random. a lock picking minigame in a night creeper game is excellent and adds to the atmosphere and more importantly to the kink, but a card game in same situation would be annoying and waste of time.

I don't think the mechanic needs to be incredibly hard or punishing, it just has to be there. although I do often think what an actually hard porn game would be like? I'd definitely like to see one, but despite all the whining there really are only easy-mode porn games and bugged ones. it would also be equally hard to make, and we don't really have devs in this scene that could do it. making easy games is already hard enough that almost no dev completes.

there's really no mechanics I hate as a concept, but I like figuring out things and I like finding hidden things. if there's a locked box I need to find out what's inside.

what I dislike most are combat mechanisms, mostly because they're always bad but also because they rarely fit the context. most other ways to overcome obstacles are far superior to combat. but I've seen some satisfying ones as well, and they weren't necessarily complex. I mean dark souls is usually thought as extremely difficult, but the combat is extremely simple. the difficulty doesn't come from complexity of the combat system but other things like timing and knowing the knowable things in the game world.

that's another thing. I think a good game has a lot of knowable things to find out. stuff that once you find out about it you understand more, things click, you're not a noob anymore. some of it is lore, but mostly it's hidden mechanics, tricks, tips and so on. if a game makes people ask on a forum "how can I do X? no matter how much I try I can't solve it" and other people can answer it - that's absolutely great. but not when it's because of a bug of course, but rather: "you need to go to A, then do B, but before you C make sure you D."

I do think there's a lot of value in unknowable things as well, secret things. that's a very underused aspect in porn games, but there are some game threads where people speculate for thousands of pages about some backstory or a supposed upcoming twist and so on. and if a game has that, it's very good for you. it means people are engaged with the story. and if you get people to spawn thousands of pages on your game you're gonna do well financially as well. if you only have 15 pages after years you're probably in trouble as a dev.
 
Last edited:
Oct 7, 2023
3
1
also mechanics need to fit the context instead of being random. a lock picking minigame in a night creeper game is excellent and adds to the atmosphere and more importantly to the kink, but a card game in same situation would be annoying and waste of time.
It's good idea, I never see any game adopted this. Also reminds me Skyrim, lol.

"how can I do X? no matter how much I try I can't solve it" and other people can answer it - that's absolutely great.
Well, that's what people attend to do while playing Elden Ring. For adult games, they are mostly looking for cheat codes/gallery stuffs. Even the devs adding cheat modes, at least most of the time.

I do think there's a lot of value in unknowable things as well, secret things.
I agree, imagine seeing adult game world like Elden Ring in terms of exploration. MC can go to save princess and ended up banging other realms' queen.
 
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nulnil

Active Member
May 18, 2021
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It's very simple, sexual content relevant to gameplay.

..Killing Dark Souls Bosses, Killing Greek Gods as Kratos while half erected peepee is not the best type of experience..
What the issue is with most interactive porn games is that they try to seperate sexual content away from the gameplay. But you know, that's where the player is 96% of the time.

The form this 'sexual content relevant to gameplay' could take is as simple as sexual imagery, or something more complex like a game mechanic with sexual content tied to it. Preferably, the game mechanic one.
 
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TheRemover

Newbie
Nov 30, 2017
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To oversimplify the matter a bit: if the game would be bad or boring without the sex, it probably is bad or boring with the sex included as well. Gluing sexual content on top does not make a game play any better.

While sexual content is obviously a key point of adult games (duh) if the only selling point of your game is "there's sexual content", there is little hope.