- Jun 16, 2018
- 44
- 633
I came up with a story and few renders for a visual novel I am working on but having trouble coming up with gameplay ideas. Since visual novels kind of lack real "gameplay", what makes a vn fun in your opinion?
Thanks. I should of clarified it is an adult vn.VN or adult VN?
Either way, it should be a good and engaging story with interesting multidimensional characters.
The story and especially the ending should be planned from the beginning, even within the episode format.
The VN shouldn't be too long, it's better to have a shorter and good writen story then a long one with (too) much content.
Decisions should have an impact and can be a little more complex.
e.g. If I go route A, event B may not take place, maybe I will meet Chara Z much later or not at all.
Many VNs have similar processes, but they are often so simple that it only means that a few pictures are not shown.
I compare it to Japanese VNs, which are so much more complex than almost all western ones, but they are usually much too long.
The 'gameplay' should never be there just to extend the play time.
If it is an adult VN, do not let the MC sleep with everyone if the main 'goal' takes more time to 'conquer'. (Unless the story is built on that, of course.)
In my personal opinion, I don't think gameplay you're thinking of belongs in a visual novel. A visual novel is just that, nothing more. Yes there are ways you can but overall I think it's a bad idea. You're trying to expand an engine outside it's intended purpose which is okay, but I'm personally against it.visual novels kind of lack real "gameplay", what makes a vn fun in your opinion?
Yes but I think my game is best suited as a vn. This is my first time trying to make a game so I want to make sure people are enjoying what they are playing or reading.In my personal opinion, I don't think gameplay you're thinking of belongs in a visual novel. A visual novel is just that, nothing more. Yes there are ways you can but overall I think it's a bad idea. You're trying to expand an engine outside it's intended purpose which is okay, but I'm personally against it.
Have you considered branching out from the visual novel format?
Not really difficult just a gigantic task. I think most devs underestimate the amount of work a sandbox is. There is a reason most indy or small studios don't make one. You need a ton of content to populate the world. Most devs just make the main story line and call it quits. I think Harem Hotel does a reasonable sandbox?Making even a small sandbox seems difficult to do well, from what I've seen here.
I'm more of the optional extra's rather then the games you need to do to progress the story. I actively hate quick time events in a VN because I'm usually just casually clicking through the game. I was thinking of incorporating a reverse quick time event though. (showing an event for a brief period of time but giving no time limit on clicking, I think it is better suited to a VN).Mini games can add fun and distraction to the main story line/s, IMO more so when mini games can unlock rewards or story progression for the MC.