Acting Lessons: This is one of my favorite games, even though I just did 1 playthrough. I really hated that fire, which is why I didn't play it again. I liked the story and Melissa is one of my favorite girls ever. Im a sucker for trying to help damsels in distress, makes you feel good.
How it could've been better: A way to avoid that fire. Players play these games to feel good (not just physically
) so forcing them to choose between 2 people they became attached to is low (when it involves death).
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BaDIK: Basically the same as AL, like the story and the girls are all pretty and interesting. Lots of drama, which may or may not be a good thing (at least it keeps things interesting, fun to speculate)
How it can be better: I turn them off, but I didn't like the mini-games. Feels like a waste of time for a player and development perspective.
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CoBD: Story, it has an interesting setting too and the girls are all nice. Like the different personalities, they have some complexity.
How it can be better: Nothing really comes to mind.
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DeLuca: I like Mafia stuff, and the story is great. Its kind of dumb, but I have always liked games where MC can "rank up" (99.9% of these are regular games). the girls are great too, Luna is one of my broken girl repair projects.
How it can be better: Needs a replay gallery.
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M-City: This one is pretty generic from a story perspective, but I like Caroline/Sara enough to play it anyway. One of the first (if not the first) "AAA" adult game I played.
How it can be better: Takes years to update, dev needs to hire some help. But for the actual game, the stories are a bit generic like i said (besides Caroline). That wall climbing mini game is impossible.
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AWAM: I have downloaded this twice, but deleted it both times. Its probably a problem with immersion. Although when I did play it, it felt like it was really really slow plot development. I suppose that might make it more realistic though.
How it can be better: Cant comment, as I haven't played that much. But If I had to say from what I played, the story needs to progress a little quicker (go from a snail, to a fast snail).
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Summertime Saga: Like the quantity of things to do, I like the art too. A pretty good variety of girls too, petite, emo , busty, chubby etc. I particularity liked Roxxy's development. Character growth was nice.
How it can be better: Save compatibility , better hints. The mini-games are dumb.
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DMD: A long story and I like the girls for the most part. The long buildup between D/F was good and there isn't that much drama (besides with the mom of D, which makes sense)
How it can be better: I'd like it more if you can choose whether or not to pursue D (I know what the game is called lol). Choice is always nice, this game does have good choice on the other stuff though. If Jen/Elena didn't' look like 12 year olds.
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Timestamps: This is the only Unity game I am playing, I like the story (really the only time travel game I like) and the girls are interesting. Bacon is cool, but not Evil Bacon. He sucks. Gaz fits my "damsel in distress" hero complex lol.
How it can be better: Really, the sandbox/free roam isn't needed.
So a general summary of what makes me play a game (not just the ones above) or is definitely a bonus
+ Good story, Im not expecting Stephen King or something but put some thought into it.
+ Nice models, obviously they need to be pretty. another + if they are unique art styles (Offcuts, Light of My Life etc.)
+ Related to the above, model diversity. Not everyone needs to be a DDD with hips/ass that can kill. Petite girl, busty girl, chubby girl, emo, nerd etc. Personality is important too, I'd say more so.
+ Choice, linear games are perfectly fine (some of my favorites are) but if you have something particularly dark it needs a way to be avoidable (house fire, death etc.)
+ Good hint system if its a sandbox/free roam, if not then I wont play it (exception for SS, as the WT is really good)
- Grind, some grind is fine (like in DeLuca) but if you need to do something 25 times its a no go.
- Free-roam/sandbox that has a bad or no hint system
- Too much choice, yes I listed Choice as a + but if it gets too complex it just becomes a nightmare to get what you want without a guide. bad for the dev too, many a game has been abandoned because of route complexity problems.
- 90% of mini-games