- Mar 14, 2024
- 7
- 18
Personally I don't use apple products, but if half of all phones run iOS it seems like a waste to leave them out when I'm already releasing a game on android. Any advice from iphone users?
The only option is web-hosted VNs/games. Stuff that you see on Itch or Gamcore.Personally I don't use apple products, but if half of all phones run iOS it seems like a waste to leave them out when I'm already releasing a game on android. Any advice from iphone users?
Would an html port be something you could run locally? (just open the file in the browser?)The only option is web-hosted VNs/games. Stuff that you see on Itch or Gamcore.
Theoretically, yeah, it should work. I don't have an active iPhone to test it on, though. I'm not sure how iOS/Safari handles HTML files, either.Would an html port be something you could run locally? (just open the file in the browser?)
If so I'd probably rather do that and test it than bugfix for a platform I don't own. Thanks for the help.
You'll probably still have to bugfix.If so I'd probably rather do that and test it than bugfix for a platform I don't own.
I'll just cross my fingers and hope it'll work. If at some point the web version is so backwards on iOS that it's unplayable I'll consider asking a friend to loan me an iPhone. Maybe an apple development environment could work too, but I have zero experience with that.You'll probably still have to bugfix.
As MissFortune implied, all browser are unique, and there no guaranty that everything that works with one would would with another. Even in the good old days where Safari had an official Windows port, the behavior of the Windows and Mac version weren't always 100 identical.
I'd say I have plausible deniability, if it's just a browser version that doesn't actually involve any iOS-specific content. Though that would be where I point anyone looking for an iOS port.And of course, if you officially advertise this as being a version for iOS, you'll have Apple on your back if they caught you. They really really hate adult content on their platforms.
Seems like not even that is a very viable solution, apparently Safari doesn't load html files, and I'm uncertain if alternative browsers on iOS would be allowed to either.Browser based games aren't under the iOS banner so they can't really do anything to you even if you point iPhone users towards it.