- Jun 21, 2020
- 67
- 86
I've been working on a game for the last month and I plan to release a first alpha version by the end of this month or mid June at the latest. The game will be a 100% free to play, but because I still gotta pay the bills I have set up a Patron/SubscribeStar, and what I am wondering is: What prices should I put to pledges?
I want everybody who played the game to have access to the discord server, so that would of course include supporters. The only difference is that I will give different roles based on the pledge. And although I welcome any reward suggestion, what I specifically want to know is what prices should I put to (let's say) five different pledge tiers (also asking how much would you be willing to pay if it were a game you'd REALLY like).
Also, I want to say that I know there are other threads that talk about this, but:
1. I couldn't find any that is newer than 2018 (and I think fees were different back then, which changes things).
2. I want to have an opinion from other people who probably missed those (maybe because they joined later and never posted on old threads like me).
3. Also, many of them talk about paywalls, which I don't want to have. My game will be 100% free to play and all rewards should not contribute to gamplay experience (e.g. p2w).
I want everybody who played the game to have access to the discord server, so that would of course include supporters. The only difference is that I will give different roles based on the pledge. And although I welcome any reward suggestion, what I specifically want to know is what prices should I put to (let's say) five different pledge tiers (also asking how much would you be willing to pay if it were a game you'd REALLY like).
Also, I want to say that I know there are other threads that talk about this, but:
1. I couldn't find any that is newer than 2018 (and I think fees were different back then, which changes things).
2. I want to have an opinion from other people who probably missed those (maybe because they joined later and never posted on old threads like me).
3. Also, many of them talk about paywalls, which I don't want to have. My game will be 100% free to play and all rewards should not contribute to gamplay experience (e.g. p2w).