Honestly, it takes a long time to get consistent results with DAZ, in regards to making renders as noise free and well-lit as possible. There's a heavy learning curve and so many variables that effect how well the render cooks.
In the OP's example, there's probably several things making the render quality tank...
1. If it's default settings then there is probably environmental lighting still. Remove that! It's an interior shot and having a scene dome and any environmental lights is a waste of resources and GPU cycles. DAZ is still trying to calculate that light, even if there's only a cm of open wall space to let it in.
2. Many of us have switched the pixel filtering from the stock settings (think it's 1.5 and Gaussian?? Can't check right now as my DAZ DB is rebuilding itself again... ugg) Lately, I've been using Mitchell at 1.0 and it seems to make for sharper images that render slightly faster.
3. The textures in your scene are a huge drain, if not chosen well. For example, that white basic shirt is way too bright and probably messing a lot of the calculations up.
4. And the lighting is probably the number 1 influencer on render speed and quality. A lot of older DAZ assets use mesh lights that are huge resource hog and drain. I limit the use of Ghost lights and generally stick with 3 or 4 spots and the odd emissive. And remember, if the scene is just a little dark, then you don't necessarily have to go around and crank all your lights up. You can also try rendering it with Tone Mapping at say 12.5 instead of 13. That's (I think) equivalent to half a point in exposure, which is quite a large boost.
5. Of course, the resolution you pick will have a big influence. rendering at 1080p should be pretty fast. 1440p is what I use most of the time and I get a good full frame render in about 3000-4000 iterations. OH - ya, ditch the quality control and other stock settings in renders. Do test renders and just change the Iterations to what looks good, while still being fast. Then denoise as needed after. For 1440p renders, I generally start at 4K iteration, max time 0 and Render Quality OFF.
6. The Genesis characters, I find, also influence render times and quality a lot... probably mostly due to their textures. I just find G9's render out much nicer, with hardly any fucking around with the settings needed.
For example, here's some of my recent work images, from an update I'm posting here tomorrow...
This first one is a render at 1440, in raw format. It's the un-touched output PNG. Nothing done to it. On my 4060 Ti, it took apx 25 minutes and did 4000 iterations (it was on a nightly QUEUE)
View attachment 5305598
Now here it is Denoised but no other filters.
View attachment 5305630
Finally after I did the Post Work. I generally don't mess with my renders much. I have a go-to Camera Raw filter where I add a bit of Temp, bump the Exposure up about 0.30 and Clarity about 10 and then add 4 points of Saturation. Plus i fix any errors like that small clip-thru on the left arm of his t-shirt. (Photoshop context fill FTW) I like this render and it was done full frame. Usually if I have slowdowns on full frames, i will do FG and BG separately then composite them, but I just went all-in on these and they turned out great. Both those toons are G9 BTW. And it was done with a heavy Depth of Field, which usually slows down render speed by a bit.
View attachment 5305632
PS: Kinda surprised F95 took the raw PNG's.the one is over 6MB, lol