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215303j
Guest
Guest
As we all know, certain websites dislike certain content.
The most obvious example is incest, which is banned on Patreon, but I guess there are some other examples as well.
The most common way to work around this issue is that relationships in the standard game are described as "landlady, roommate, tenant" and other eufemisms, but that a patch is kindly released by a friendly modder. I suppose it would not be that complicated to use a relationship variable which is set to "landlady" as standard, but which can be altered to something else via a patch, but some devs, for some reason, seem to prefer to hardcode relationships, thus requiring a new patch for every release.
Another way that has become more popular recently is that the game asks you to enter relationships manually. At the start of the game, the game asks you a question like: "This is Dee, she's your [type in your relationship to this girl, press enter for the default: tenant]". Personally I find this solution both easy and elegant, and also allows people to define custom relationships like "step-daughter" if they don't like incest but do want something else than the bland "tenant".
Finally another way that some games use, and which is similar to the patch, is that players have to enter the Ren'py console, and type something like "taboo = true" to define certain relationships in a certain way.
So, what do think is the best? What are advantages and disadvantages of each? Why would a dev want to make patching difficult?
The most obvious example is incest, which is banned on Patreon, but I guess there are some other examples as well.
The most common way to work around this issue is that relationships in the standard game are described as "landlady, roommate, tenant" and other eufemisms, but that a patch is kindly released by a friendly modder. I suppose it would not be that complicated to use a relationship variable which is set to "landlady" as standard, but which can be altered to something else via a patch, but some devs, for some reason, seem to prefer to hardcode relationships, thus requiring a new patch for every release.
Another way that has become more popular recently is that the game asks you to enter relationships manually. At the start of the game, the game asks you a question like: "This is Dee, she's your [type in your relationship to this girl, press enter for the default: tenant]". Personally I find this solution both easy and elegant, and also allows people to define custom relationships like "step-daughter" if they don't like incest but do want something else than the bland "tenant".
Finally another way that some games use, and which is similar to the patch, is that players have to enter the Ren'py console, and type something like "taboo = true" to define certain relationships in a certain way.
So, what do think is the best? What are advantages and disadvantages of each? Why would a dev want to make patching difficult?