What's the worst thing in a game?

anne O'nymous

I'm not grumpy, I'm just coded that way.
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Story branches can be cool, but I haven't played a game with a good save feature for organizing the routes. You're forced to just remember that Route 1 is on save files 1-5, while Route 2 is on save files 6-10, and Route 3 is on save files 10-15.
You should try playing some Ren'py games then. Between the more than 200 save pages, and the fact that you can give a unique name to each one of those pages, having organized saved files for multi-route purpose is really easy.
 

GingerSweetGirl

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Aug 23, 2020
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You should try playing some Ren'py games then. Between the more than 200 save pages, and the fact that you can give a unique name to each one of those pages, having organized saved files for multi-route purpose is really easy.
I mean, of course I've played Ren'py games, and the option to name save files helped A LOT, but it's still pretty clunky in my opinion. I'd like to see a UI where certain stats from the save were readily available. Just as an example, something like listing your primary LI, the route you're on, and the one or two other relevant stats, would go a long way. In general I think more could be done in-game to provide players with info on the route they're on.
 

Jaike

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Aug 24, 2020
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  • Vaguely labelled options that poorly describe the action a MC is going to take. Even worse if there is no rollback.
  • Logorrhea, especially in sex scenes.
  • Male MCs without personalities but with girl magnet dicks.
  • Long-winded monologues about how great the male MC is.
  • Female MCs who can only get raped or blackmailed.
  • Female LIs who permanently lose their personalities after sex with the male MC.
  • Long-winded mental monologues, especially when they are about sex and worse of all submission. No, female NPC, I don't want to read your endless thoughts about how sexy it is to get dominated by the main villain or by the evil MC.
  • No journal or a dysfunctional journal in a RPGMaker game.
The classic example is a character answering a question in the affirmative. If they're asked a question like "Are you going to the party" they'll answer "I'm" instead of "I am". This earns a game an almost instant deletion.
That's certainly an error, but the syntax of contractions is also one of the areas where English grammar is really riddled with strange exceptions. It's a rather esoteric example for a deal breaker to be honest.
 
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GingerSweetGirl

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Aug 23, 2020
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  • Vaguely labelled options that poorly describe the action a MC is going to take. Even worse if there is no rollback.
  • Logorrhea, especially in sex scenes.
  • Male MCs without personalities but with girl magnet dicks.
  • Long-winded monologues about how great the male MC is.
  • Female MCs who can only get raped or blackmailed.
  • Female LIs who permanently lose their personalities after sex with the male MC.
  • No journal or a dysfunctional journal in a RPGMaker game.

That's certainly an error, but the syntax of contractions is also one of the areas where English grammar is really riddled with strange exceptions. It's a rather esoteric example for a deal breaker to be honest.
I'm exaggerating a little. But I don't think I've ever seen a game make this mistake while being very solid and mistake free elsewhere. In my experience, this mistake occurs in games that are already riddled with errors and inconsistencies. So in those cases it's more the straw that broke my back. But you're correct that, academically, it's a super easy and understandable mistake. But that doesn't mean it can't drive me crazy.
 
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Bobert9990

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Aug 16, 2020
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Comedies. I'm fine with a game having funny moments but why does it seem like so many western devs think that they're comedians.
 

sexypeanut

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Jun 30, 2020
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People have already given lots of good bad points, but one that I absolutely hate is the lack of or a poor hint system. If your game needs an external (and extensive) walkthrough for the player to get the scenes and/or advance, then it's not a good game. I should understand what I have to do without alt+tabbing to look for clues on how to move on from a scene (unless it's a puzzle, then it's ok).

Oh, and shit like 'character A only advances dialogue if you meet them in the afternoon at a specific place'. I hate that so much!
 
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Jul 27, 2021
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  • Imbalanced Development Cycles vs Content- Adult games are a lonely business, and often great games are developed entirely by a single person. I try to be a patient woman, I have other things going on in my life and I don't need the next update from my favorite game every month. I don't even need it to be two months. I can even go three months. But when you start getting into 3+ months for an update, things start to get unbalanced. There's a sweet spot in there for a game, a longer development period can allow for more content...but eventually more doesn't feel like enough. For me, when a game reaches a 4+ month development cycle, it becomes nearly impossible for the content of that update to justify the long development. A select few games can do it, but they're rare.
To me it really depends what on what you get in return for the wait, if it takes 1-4 months and what you get is somewhere around 200 new renders, it is a bit shortcoming. But if you wait 1-4 months and you get 1000+ renders with a lot of (quality) story in return, I feel it is worth the wait.

Personally I am not a fan of developers that push out an update every week as these tend to be short, I feel a once per month release cycle is better in my opinion.

  • Long-winded monologues about how great the male MC is.
I can already tell you are a huge fan of girls in these games expressing how big MC's dick is.
 
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ByteKiss

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Nov 13, 2021
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- Grindy dynamics, especially if devs offer paid ways to save up time
- Idiotic male MCs
- Unstructured story, because it makes me feel I'm going nowhere
- Lack of a hint system
- Monologues
 
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GingerSweetGirl

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Aug 23, 2020
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To me it really depends what on what you get in return for the wait, if it takes 1-4 months and what you get is somewhere around 200 new renders, it is a bit shortcoming. But if you wait 1-4 months and you get 1000+ renders with a lot of (quality) story in return, I feel it is worth the wait.

Personally I am not a fan of developers that push out an update every week as these tend to be short, I feel a once per month release cycle is better in my opinion.



I can already tell you are a huge fan of girls in these games expressing how big MC's dick is.
IMO, if a development cycle goes four or more months then the update needs to extensive. Length alone won't cut it, so even if they have 1,000 images, if those images are just filler or padding I won't consider that a good thing. At that point I'm looking more for things like gameplay mechanics, new features, or a lot of story. Look at a game like A Wife and Mother. The updates take forever, and we get a ton of images, but the story doesn't progress very far. So we get hundreds of images for a development cycle of 4+ months, but the story barely progresses. That means you're getting MANY images that are little more than filler. Meanwhile, there's no real gameplay advances, or new features being added.

I think the sweet spot for the average developer is a new release every 8 to 10 weeks.
 
Nov 6, 2021
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At the end of the game, I want to be someone who is strong like god and can get what he wants. If that's not happening, I'm not satisfied with the game. What I said is valid for adult games as well as for normal games. : )
 
Jul 27, 2021
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IMO, if a development cycle goes four or more months then the update needs to extensive. Length alone won't cut it, so even if they have 1,000 images, if those images are just filler or padding I won't consider that a good thing. At that point I'm looking more for things like gameplay mechanics, new features, or a lot of story. Look at a game like A Wife and Mother. The updates take forever, and we get a ton of images, but the story doesn't progress very far. So we get hundreds of images for a development cycle of 4+ months, but the story barely progresses. That means you're getting MANY images that are little more than filler. Meanwhile, there's no real gameplay advances, or new features being added.

I think the sweet spot for the average developer is a new release every 8 to 10 weeks.
A Wife and Mother has a really long development cycle unfortunately, but on the other hand I do appreciate that the developer tries to create a detailed world. Other developers simply copy-paste assets found online, don't even bother making scenes believable and/or have a lacklustre story. The downside to this is that the development time takes a huge hit and this is exacerbated by the lack of sex scenes, because the story follows a somewhat believable path.

Other games with similar release cycles have a better continuity to the story because of the severe attention to detail the developer of AWAM has though.

But I'm not all too bothered by the longer release times as there's tons of other games to play fortunately.
 
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imelman

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May 15, 2018
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Games that hop onto hype/trends that are currently active, specifically things that are like NFTs, cryptocurrency craze, play to earn and other things because you want to get that money any way possible, stability and loyalty of customers be damned. I am not talking about Patreon/subscription based payments because those are fine unless developers are very pushy about it in their products, just talking things that relate to you know, chasing the big money right away.

On more quality based criteria, stereotypical writing with man/woman characters who fall in love in first sight, good vs evil stories that do not see the greater picture, harems of any kind, generic isekais no matter how "edgy"(like endless rape)or "goody"(loser turned into god saves the world in a single swing from dumb evil)they are, basically anything that doesn't raise post-product questions about how good the product is.

So yes, worst things can range from game's quality, like execution of its topics, design such as world and writing, to something related to systems and how it's made, like packing extra payment options in form of microtransactions(only practical one for free to play for understandable reasons), or even worse, things I mentioned above, and while everything overall is up for discussion, let's just say there's a good reason why people may dislike or hate them.
 

woody554

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Jan 20, 2018
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Oh, and shit like 'character A only advances dialogue if you meet them in the afternoon at a specific place'. I hate that so much!
that's kinda forced by the way renpy works. you'd need to make the same scene n times for n locations.

you can make it work but it'll either restrict your scenes into a fixed re-used format or you'll end up with an incredibly convoluted and error-prone mechanism which fails the second you don't remember exactly how you treated different discussions. both are awful options and provide only meaningless nuance to the game.

in a real time game it would be trivial, but because of pre-rendered images renpy makes everything beyond showing pictures with related text incredibly complex. also people use renpy precisely because they can't or don't want to code everything themselves so it kinda rules out complex systems by default.
 
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EverSeven

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Jul 13, 2017
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Along with whats already been said, i can't stand oversized ass/cock/tits and i mean like really oversized, also Mothers or Fathers who look about 30 yeas old when their daughter/son is meant to be say 18, and just one more thing, if we are making an assumpation the characters are of the same race/ethnicity then i don't like skin tones that look too different, see example, i know this one is maybe being a bit too petty but hey its just my opinion. I appreciate that people make games so well done to them but i do like as much visual realism as possible.
 
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GreenGobbo

Member
Oct 18, 2018
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Just started up another playthrough of Fallout 4 and it reminded me of another thing I hate in games:
Intros, Prologues, Chapter 1s, Tutorials, & Starting sequences that take longer than 5 minutes to slog through before the player is allowed to actually start playing the damn game. (Does not count for traditional VNs & KNs for obvious reasons.)

If your game's intro takes more time than that to familiarize the player with your controls or the game's world and back story then you need to learn about the magic of EDITING and starting chopping shit out to be left on the cutting room floor OR to be repackaged into smaller chunks that are scattered around the rest of the game world for the player to stumble across later on when they feel like it.

World building? You can do that during the game with tiny little exposition dumps, books, public/radio broadcasts, webpages, and/or other setting appropriate lore related artifacts scattered around through the game.

Controls? Best thing to remember is the KISS method. Keep It Simple, Stupid.

Huge backstory setting it all up? Again, piecemeal that shit, toss it around, and let it all land a ton of random places across your game world. Protag talks to NPC, finds item, or stumbles across/sees something. Protag says "Oh that reminds me of ___". Short simple segue/flashback. Gives a little more insight into the background or history briefly. Kept short enough it doesn't start limiting the player's ability to keep moving forward with the rest of the game or plot.
 

YummyJuice

New Member
Sep 25, 2020
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-To many systems in place/life managing simulators

Mostly talking about games like Love and Sex second base, where you actually have responsibilities in the game like in real life. I don't know why devs thinks its fun to have so many complicated systems in place, in a game where porn is the main focus lmao
 
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YummyJuice

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Sep 25, 2020
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  • Vaguely labelled options that poorly describe the action a MC is going to take. Even worse if there is no rollback.
  • Logorrhea, especially in sex scenes.
  • Male MCs without personalities but with girl magnet dicks.
  • Long-winded monologues about how great the male MC is.
  • Female MCs who can only get raped or blackmailed.
  • Female LIs who permanently lose their personalities after sex with the male MC.
  • Long-winded mental monologues, especially when they are about sex and worse of all submission. No, female NPC, I don't want to read your endless thoughts about how sexy it is to get dominated by the main villain or by the evil MC.
  • No journal or a dysfunctional journal in a RPGMaker game.

That's certainly an error, but the syntax of contractions is also one of the areas where English grammar is really riddled with strange exceptions. It's a rather esoteric example for a deal breaker to be honest.
I hate everything on your list as well, but I can definitely see why those points are so common in these games. I think and I could be wrong, most people play these games to fap, so having complex characters and/or a complex story is a big no for a lot of people.