- May 16, 2018
- 34
- 10
Lets say you are starting off a 3d render based visual novel. 3d assets can be very expensive so you can't afford months of production and gameplay to finish the entire game. That's why most of the developers in the genre rely on patreon funding.
But at which point is it best to open a patreon? Do you think it's best to wait until you have a chapter done to display that content or is it better to make it at an earlier stage of the process, like when you have the theme and characters done, as well as a handful of sample renders to display them?
What are your experiences and advices on starting off crowdfunding?
But at which point is it best to open a patreon? Do you think it's best to wait until you have a chapter done to display that content or is it better to make it at an earlier stage of the process, like when you have the theme and characters done, as well as a handful of sample renders to display them?
What are your experiences and advices on starting off crowdfunding?