Recently I found a prototype of old game I made a long time ago on my harddrive, and decided to use it as a practice game to help me learn how to make the game I've been working on the past year. I've been replacing the art and changing some things that didn't make sense. I currently have a working game with a little bit of content. However, it's far from finished.
Here's my problem. I have no idea when I should release an initial version. It's very much a freeform game, and it isn't story driven. There's story, but it's more just there for context and unlocks than anything.
I could release it soon, but there's a lot still missing from the game. So there would just be a lot of grinding with little actual substance, and some place holder art for areas. There's enough in there to display the ideas and how the game will play though.
I could release it when it's done, which would take months, if not a year. It would be a much better overall experience that way of course, but I wouldn't be able to bug test or be able to do polls to include content like I want to do.
I'm mostly worried about it because the couple of games I released, I either released too early, or too late. People either hated the game because there wasn't enough to do, and didn't come back to try again when stuff was added, or they liked the game, but updates took too long and no one came back when an update was put out. I don't want to fall into either one of those traps again, so I'm hoping someone has some advice.
Just as a note, since it's just a game I'm doing for practice, I'm not looking to make anything off of it. I'm not going to refuse if people want to support it, but I'm not going to be locking anything behind patreon and I'm not going to be selling it when it's finished.
Here's my problem. I have no idea when I should release an initial version. It's very much a freeform game, and it isn't story driven. There's story, but it's more just there for context and unlocks than anything.
I could release it soon, but there's a lot still missing from the game. So there would just be a lot of grinding with little actual substance, and some place holder art for areas. There's enough in there to display the ideas and how the game will play though.
I could release it when it's done, which would take months, if not a year. It would be a much better overall experience that way of course, but I wouldn't be able to bug test or be able to do polls to include content like I want to do.
I'm mostly worried about it because the couple of games I released, I either released too early, or too late. People either hated the game because there wasn't enough to do, and didn't come back to try again when stuff was added, or they liked the game, but updates took too long and no one came back when an update was put out. I don't want to fall into either one of those traps again, so I'm hoping someone has some advice.
Just as a note, since it's just a game I'm doing for practice, I'm not looking to make anything off of it. I'm not going to refuse if people want to support it, but I'm not going to be locking anything behind patreon and I'm not going to be selling it when it's finished.