- Jun 10, 2017
- 11,159
- 16,729
Oh, poor baby... Afraid by daddy's big voice ?No need to get aggressive over it.
He take it with mommy too, you know, and she clearly don't confuse it with an aggression...
You are stating that pirates will become legit players over the sole presentation of the game... Do you realize how ridiculous it is ?How that content is presented affects the conversion rate of a user to a paying user.
They'll possibly only test games that are well presented, but they'll spend bucks on it after having played it, and only if they think that it worth those bucks. Therefore, it's not F95zone, nor any other sites, responsibility if their members are idiots who just a book at its cover.
Except that all threads opening are formatted in the same way, and only differ on the description and screenshots that, most of the time, both come from the devs... It's not F95zone, nor any other sites, responsibility if some devs are better at describing their game, and at selecting their promotional screenshots.It's just the truth, it's the same in any sales. It's why Ads on the internet are everywhere.
As for the popularity effect, it's not part of the advertising, F95zone have no responsibility on it, and once again it fall on the sole responsibility of the blind sheep who follow the herd.
And once again you are contradicting yourself... After explaining why F95zone and others are responsible for some games success, you are blaming them for the games' lack of success...When you're trying to get people to buy what you're selling. More people seeing it is almost always better EXCEPT when they can get it easier and free somewhere else.
Hmm, really ?As shown in multiple studies of the effects of Piracy. Piracy is a net negative EXCEPT when the discoverability of the product is low.
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"To summarize, the EU spend tons of money on a study, in order to enforce its intent to strongly regulate piracy, and got around 300 pages explaining that the impact of piracy is in fact relatively low for any content sold at a reasonable price, when it's not purely beneficial.
The report is long, but interesting.
You understand that it's not where the contradiction is, right ?But that intersects with how many eyeballs in total you can convert into supporters. That's why it's not a contradiction. Any eyeballs are better than none but how many does matter how many you ultimately get to pay you that goes into the cost/benefit analysis.
You don't contradict yourself by saying that piracy prevent the sales, nor by saying that piracy help some games to have patrons, but by claiming that games are unprofitable due to piracy, while also claiming that games are profitable due to piracy forums.
That place like F95zone help games to gain support, it is known since years. Any creator who decided to release his game here after the few first updates can say it, because they lived it. But in the same time, the way the game is presented only have an impact on sheep players. They'll only play a game because it seem to have some success (like WVM by example), but they'll only pay for it if it effectively worth the money accordingly to their own taste.
And it happen that sheep players are also the population that are the less likely to spend money on a game. There's many games that are successful here, in terms of rating and/or post count, while struggling around, when not below, the US$ 1,000/month.
And it's a good thing because, with really few exceptions, monthly updates are nothing more than a sign of cheapness. Quality need time, and you can't achieve to reach it in a month, or you'll publish a 5 minutes long update.An easy example is that there is no discoverability reward on F95 for updating every month.
I really don't know what to answer you. Not because I have no answer, but because your question is purely irrelevant...If F95 made that a sorting or filtering category are you saying that wouldn't affect the success of certain creators and punish others?
When you registered, five years ago, F95zone already had its latest games & updates filtering tool. So, how would it affect the success of certain creators is unknown, because it's impossible to do a before/after comparison.
Or, more precisely, it's effect is already known, and was for a long time called "google effect", before the terms is used as synonym for the "
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". Only the few first content corresponding strictly to your criteria will be seen by the biggest part of the public, because of their lack of curiosity and/or lack of interest for novelty and/or laziness.But, once again, this is the responsibility of the sheep, not the one of the site. The result would be the exact same even if Patreon was promoting its hosted adult content ; visitors will still limits to the two/three first page of relevant results, and they would weight the results by the game popularity.
Yet the said filtering tool exist since years, and here we are, in the first thread of the year, but surely not the last one, saying that there's a degradation of the available content.It woudn't overall improve what kind of content is available? I believe it would.
I don't know what point you're making?
You claim that people will only support through Patreon, I just explained that creators haven't waited for Patreon to earn money from their creation.
It's not because Patreon feel like the place to be, that it's the only way for a creator to earn money from his players. Therefore, whatever their policies can be, it only have a small, if not insignificant, impact on the adult gaming scene.
Patreon respect the Law of its country of residence, and the only effective effect what to purge, for a time, the adult gaming scene of most of its cheapest games.Patreon censors doesn't it? Creating a chilling effect on multiple categories from incest to non-con.
While there's of course exceptions, both incest and none consensual sex are the lowest form of story writing. Both are the narrative power used to hide your total inability to write relation building.
If everyone was supporting on SubscribeStar, I would agree with OP and complain not just about the lack of good games, but also about the lack of averagely good ones.If everyone supported on Subscribstar for example we wouldn't have that problem but Subscribestar sucks imo.
Yet you just named one, made precisely in response to Patreon ban on some content...And getting a merchant to do adult transactions without running into Patreon-type issues is basically impossible or someone would've done it.
And it's not the only one. When the said ban started, there were a dozen of alternative sites that were named. But, obviously, they all had the same common point, being built initially to host far right and white supremacist content.
This said, it would also be perfectly possible to make such site in a perfectly legal and transparent way, by relying on other payment processors than the three major ones. It's just that the fees would necessarily be higher, while the interest is in fact really limited. Building a site to host games that would only make US$ 100/month at max because they are at most average, isn't a solid enough business plan.
And, of course, there's the alternatives. Itch.io do not have Patreon's policies, you can perfectly sell incest and/or none consensual sex games there.
Once again, it's not because Patreon feel like the place to be, that it is the only way for a creator to earn money, nor necessarily his main source of income.
And like it goes for games like it goes for any form a creation, only 10% of the games would be effectively goods... What lead to this thread existing.More games of different types will result in more instances of good games.
But the real issue is that all the spectrum is already covered. The only possible improvement is in the quality of the games, not in their mechanisms, genre, or kinks. But to know this, one need to not be a sheep, and to not limits to the two/three first pages of the latest updates filtering feature. He would then see that everything really exist, but for some approach it's hidden because the games are really lame.