- Sep 16, 2017
- 219
- 143
I'm trying to do a bit of 3d modeling and maybe create a VN in the process just to test the waters so to speak.
If you actually want to make your own models (as opposed to using existing models "as-is" or "kitbashing" together out of bits and pieces of other models) then you'd have to learn a modeling program, since Daz Studio doesn't contain authoring tools. There are a variety of modeling tools out there, some free, some hellaciously expensive. Among the free ones, Blender is extremely popular, and there are tons of tutorials available for it. Also, I've heard some good things (but some bad) about Hexagon, which Daz Studio offers, but which is free. Hexagon also "talks" to Daz Studio a bit better than Blender.
That being said, if you're just getting started, it's probably a lot easier to get your feet wet using existing assets (either in whole or in part) than to try creating your own from scratch.
Blender is the only modeling tool with which I have any experience. (Blender can do a lot more than just model, of course. And my experience with it is pretty limited, since my modeling abilities are apparently at about the kindergarten level.)yea that was my first thought, learning how to make own is on my to do list but for now I'll have to settle with pre-made assets but they're to expensive for my blood . also do you have another suggestion aside from blender and hexagon?
I absolutely agree with Mr Knobb hereBest advice is .. decide on one.
Create models and or assets or make a VN they are seperate things.
Before i started i went into Blender like its no one's business. It's a lot to learn to get to a point where you can comfortably do your own thing without lookign at a how to youtube video which can be frustrating.
So decide is my advice honestly, which field you'd like explore