- May 27, 2020
- 26
- 39
Hello! I have a few questions for veteran developers with experience in Unity and 3d-modeling.
I'm interested in making a 3D MMO, basically a better version of 3dxChat. I know that 3dxChat uses a lot of assets purchased from the Unity store. I'm also fairly positive that it uses some assets that are from Daz3D, such as hairstyles and maybe clothing. I'm not sure about the character models, though. I've researched everything I could find, but still have no idea if the actual character models from 3dxChat are custom-made or if they're a purchased asset, or if they're from Daz3D.
I have seen, however, a number of Daz3D assets being sold on the Unity store (directly from Tafi, which owns Daz3D). Now, I've only ever heard that it's a bad idea to use Daz3D stuff in an actual 3D video game, but then why would it be officially sold on the Unity store? Would these "Unity versions" of the Daz3D character models be perfectly fine to use in a Unity game? What about clothing or hair styles purchased from the Daz store, would they convert easily into Unity?
If Daz3D is absolutely not the right thing to use for Unity, then what would you suggest?
Basically, I'm just trying to get a decent-looking base character model that can have sliders/morphs for body parts in a Unity game, and then to be able to make a bunch of poses/animations and clothing assets for it. Pretty much just wanting to make my own version of 3dxChat and add a lot more content. How would I go about doing that?
I'm interested in making a 3D MMO, basically a better version of 3dxChat. I know that 3dxChat uses a lot of assets purchased from the Unity store. I'm also fairly positive that it uses some assets that are from Daz3D, such as hairstyles and maybe clothing. I'm not sure about the character models, though. I've researched everything I could find, but still have no idea if the actual character models from 3dxChat are custom-made or if they're a purchased asset, or if they're from Daz3D.
I have seen, however, a number of Daz3D assets being sold on the Unity store (directly from Tafi, which owns Daz3D). Now, I've only ever heard that it's a bad idea to use Daz3D stuff in an actual 3D video game, but then why would it be officially sold on the Unity store? Would these "Unity versions" of the Daz3D character models be perfectly fine to use in a Unity game? What about clothing or hair styles purchased from the Daz store, would they convert easily into Unity?
If Daz3D is absolutely not the right thing to use for Unity, then what would you suggest?
Basically, I'm just trying to get a decent-looking base character model that can have sliders/morphs for body parts in a Unity game, and then to be able to make a bunch of poses/animations and clothing assets for it. Pretty much just wanting to make my own version of 3dxChat and add a lot more content. How would I go about doing that?