I know it is an old topic, but I'm in fairly similar position, and thought it would be better to ask here then start a new topic.
So, I'm a professional software developer, with about five years of doing mostly C#, JS and SQL, and would like to try myself at building games like these as I enjoy them very much.
I am very confident in my coding abilities, and I can easily adjust to use any platform or even create my own one.
However the big obstacle I'm facing is having practically 0 experienxe with art and design - like I never even opened Photoshop in my life.
Any sugestions?
So, you can find an artist and collaborate. Game design isn't that bad, a lot of work yeah, but project planning around these things isn't the hardest thing.
- 2d artists are really common and a good 2d artist doesn't need much help to produce a decent game.
- 3dcg (not including DAZ and similar software) is pretty rare, especially someone who can also do rigging and animation.
- Game design, there is a lot of information around creating a GDD that will make sense to you
It might help if you had an additional skill like writing to contribute and as valuable as I think project planning is, no one is looking for that skill.
Doing it yourself is the hardest way. You can ignore this chunk if you want, but i think you should see it just to be aware of what can happen and what to expect.
I know a bit of programming, learned a good deal about unreal engine> realized I had to learn sculpting> realized I had to learn to draw if I wanted to get good enough at sculpting> realized I had to learn how to physics, rigging, and other things to make assets that work as intended> realized I needed to learn about animation and pay for what feels like a fifth thing to fit my vision. That point for me was 2-3 years in, learning when I can outside of work, and realizing it was too difficult. I can't work 40 hrs weeks + learn and
maintain those skills. I've got a decent understanding of the process from it and going much smaller. Focusing on my writing since I read a little bit more than average as well as 2d art and animation since a lot of the artists don't have styles that fit my vision. About 2 hours of both everyday.
Getting decently good at drawing, from what I saw of a friend of mine who just wanted to draw furry porn, is about 4 months to acceptable and 6 months to exceptional. All I did was send him resources I had gone through and he ran with it. Getting consistent with your style, from a person I trust and go to for my art advice, is about mileage and I'm starting a grinding phase of portraits and poses today on top of my minimum word counts.
TLDR; Pick one
1.) Go small on your own and practice a lot
2.) Look for an artist to collaborate with and maybe try to pickup writing to make yourself more appealing