Which is the most popular adult game on this site(or, in general)?

The most popular:


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    304
  • Poll closed .

anne O'nymous

I'm not grumpy, I'm just coded that way.
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Donor
Respected User
Jun 10, 2017
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Sad thing is... Larry is probably a character most can identify themselves with at some degree, compared to MC's in most of the games else these days.
Agree. He is an idiot, but the kind of idiot we all were when we were young and started to score with girls (or boys, depend of your preference). He even put a lot of efforts in this and fall on the "romantic idiot" side more than anything else. This contrarily to nowadays MC who are too often just plain idiots.
 
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215303j

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Guest
What I find funny / interesting is that Summertime Saga is objectively the most successful adult game, at least on Patreon, yet it is rarely mentioned in any discussions of other games.

In the thread of a lot of games, people start comparing game X to other popular, and the most named games (in my experience at least) are BB and DmD. But BB since is more often mentioned in a negative way than DmD, I voted DmD.
 
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BrokenDreams

Member
Apr 16, 2019
174
161
What I find funny / interesting is that Summertime Saga is objectively the most successful adult game, at least on Patreon, yet it is rarely mentioned in any discussions of other games.

In the thread of a lot of games, people start comparing game X to other popular, and the most named games (in my experience at least) are BB and DmD. But BB since is more often mentioned in a negative way than DmD, I voted DmD.
What you said is true and I even made a thread asking how come SS is so far ahead of competition.
Also,I would consider Milfy City as one of the most popular games considering it is the newest amongst the big hitter and also with the least no. of updates.
 

MLBnoob

Active Member
Mar 13, 2019
585
1,807
I heard about Summertime Saga at my college suggested by some classmates or whatever, didn't really give it a look but just the mention of Summertime Saga tells of its success, considering most mediocre/average guy here in my country are all over League of Legends (at the time) and the uncommon are Steam game owners. Only came across this site because I was searching walkthroughs for Good Girl Gone Bad which I am a patron of, and also my first adult game.
 

Rythan25

Engaged Member
Feb 20, 2018
2,280
6,374
What I find funny / interesting is that Summertime Saga is objectively the most successful adult game, at least on Patreon, yet it is rarely mentioned in any discussions of other games.

In the thread of a lot of games, people start comparing game X to other popular, and the most named games (in my experience at least) are BB and DmD. But BB since is more often mentioned in a negative way than DmD, I voted DmD.
Wait until ep3 of DmD hits, it will plummet like a rock, and the only ones talking about it will be the NTR/Cuck crowd... Sadly since mods are now more severe, it will never hit the negativity that BB enjoyed for years due to Eric and being Abandoned...It wont take away its iconic status, but it will have the same bad aftertaste that BB currently has.

Hell despite already knowing the direction DmD is going, you cant even say anything bad about it without your comment instantly being deleted and issued a warning... Most of us that are unhappy and unsubbed to Mr Dots usually just start private conversations whenever we talk and bring up DmD nowadays.
 
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Joshua Tree

Conversation Conqueror
Jul 10, 2017
6,158
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What you said is true and I even made a thread asking how come SS is so far ahead of competition.
Also,I would consider Milfy City as one of the most popular games considering it is the newest amongst the big hitter and also with the least no. of updates.
Marketing, publicity, awareness... not a big secret. The more people that get to know about your product (game), the more people will flock to support it. It's not because SS is such a exceptional game, or so much better than anything else out there. The creator is just that much better at bring it out there to the people.
 
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2

215303j

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Guest
Marketing, publicity, awareness... not a big secret. The more people that get to know about your product (game), the more people will flock to support it. It's not because SS is such a exceptional game, or so much better than anything else out there. The creator is just that much better at bring it out there to the people.
Maybe true, but everybody is comparing XYZ brand cola to Coca Cola.
And as I said, not so many are comparing XYZ game to Summertime Saga.

Maybe it's not a fair comparison due to the differences in brand sizes, but the adult game market is a quite concentrated / closed niche market. Or so I thought anyway.

On the other hand, if, as MLBnoob said, classmates (presumably in college or high school) are already recommending Summertime Sage to each other, that does say something about that game's popularity and reach. (y)
 
2

215303j

Guest
Guest
Wait until ep3 of DmD hits, it will plummet like a rock, and the only ones talking about it will be the NTR/Cuck crowd... Sadly since mods are now more severe, it will never hit the negativity that BB enjoyed for years due to Eric and being Abandoned...It wont take away its iconic status, but it will have the same bad aftertaste that BB currently has.

Hell despite already knowing the direction DmD is going, you cant even say anything bad about it without your comment instantly being deleted and issued a warning... Most of us that are unhappy and unsubbed to Mr Dots usually just start private conversations whenever we talk and bring up DmD nowadays.
I'm not really following the DmD thread, but one thing I like about Mr. Dots is that he never forces the player to have sex with other girls besides D or Melody, and that he rewards the player if they do stay true to the Main Love Interest.
Therefore I can't really imagine that he'll force the player to see D having sex with other men / dogs.
That said, I can live with a "happily ever after" at this point with DmD and don't really need a ch.3.

P.S. the fact that we are having this discussion does say something about DmD's popularity...
 

RogueKnightUK

Co-Writer: Retrieving The Past
Game Developer
Jul 10, 2018
913
2,402
The whole thing is in flux, constantly evolving and changing. The bar keeps getting raised, such that a game people raved about and became a massive success just 6 months ago today would barely get any attention. That said, momentum counts. If you started following a game and got into it 12 months ago then despite it now looking a bit dated, the chances are you are still following it, still invested in the ending.

The fact is that GPUs keep getting bigger and faster, making higher quality artwork easier, or enabling better renders than ever. That means that the 'average' or expected quality of the visuals keeps going up. On top of that, because the capabilities keep increasing, so do the techniques.

However, this constant raising of the bar does not at all just apply to the visuals. We've come to expect more in a story and plot too than just yet another rip-off of Big Brother to introduce us to yet another game described as "You play a young man..blah blah... college/school... blah blah... move to a new home... landlady/mother... two daughters..."

In part that is about originality, of course. We've played that story, way too many times. If I want to play it again I can take another path on one I already know I enjoyed and that got completed. If I so much as see those words (young man, college, 2 daughters) in a description of a game, it is 50:50 chance that I walk away immediately without even giving it any further chance.

Certainly your game can 'get by' and be 'good enough' if the writing isn't great, the story isn't particularly unique, or the writing is Engrish, but good enough doesn't cut it. There are thousands of other games that are 'good enough'. If you want a game to actually be successful, be remarkable, then it has to exceed expectations and go straight past the 'good' into 'awesome'. It is not enough to be 'just as good' as the games they already follow and support, because they already follow and support a game that is that good, and they are already invested in it. Your game needs to be better by a big enough margin to compete for their time, make them abandon something else.

That's because nowhere in the world is there anyone sitting around saying "Wow, I have far too much money, I need to find something to spend it on". And the only thing even more limited than money, even more precious, is time.

Each and every time we, any of us, play a new game (or just one new to us), we change an important factor in measuring what is 'best' by changing our experience. Humans like novelty, something new and different. However, we also like more of the same, some sense of stability. And which of those conflicting desires takes precedence on any given point is largely down to our experience and mood. The games you have played influence your tastes in the games you want to play next.

I know. I know. You are sat there saying "Geez, I didn't want a lecture, I just wanted to get some stats on which games people play the most, or like the most"

But here's a secret. Statistics are bullshit.

Take a classic statistic, such as the one about the average family having 2.4 children (that's the UK average). NOBODY actually has 2.4 children. But it's way more deceptive than that. You may think "Well, that's obvious, and it just means that most families either have 2 children or 3 children". And immediately you are massively wrong. Most families have no children. That's because when your statistics include families with 6 and more children, families with quintuplets, etc. You need quite a few families with no children to bring the average down to 2.4 of the nonsensical, misinformative statistics.

What the best, or most popular game is based on prior downloads or views, doesn't tell you how many of those were by people who decided right afterward to drop that game. You can't even look at just downloads in the last week, because if we already downloaded it the week before that, why would we do it again? You can't even somehow mine the data to just look at views and downloads by new users, people who only found the site in the last week, because that then slants the stats towards first-timer friendly games, not the best or most popular, or the one's they'll think were good a month from now.
 

Rythan25

Engaged Member
Feb 20, 2018
2,280
6,374
The whole thing is in flux, constantly evolving and changing. The bar keeps getting raised, such that a game people raved about and became a massive success just 6 months ago today would barely get any attention. That said, momentum counts. If you started following a game and got into it 12 months ago then despite it now looking a bit dated, the chances are you are still following it, still invested in the ending.

The fact is that GPUs keep getting bigger and faster, making higher quality artwork easier, or enabling better renders than ever. That means that the 'average' or expected quality of the visuals keeps going up. On top of that, because the capabilities keep increasing, so do the techniques.

However, this constant raising of the bar does not at all just apply to the visuals. We've come to expect more in a story and plot too than just yet another rip-off of Big Brother to introduce us to yet another game described as "You play a young man..blah blah... college/school... blah blah... move to a new home... landlady/mother... two daughters..."

In part that is about originality, of course. We've played that story, way too many times. If I want to play it again I can take another path on one I already know I enjoyed and that got completed. If I so much as see those words (young man, college, 2 daughters) in a description of a game, it is 50:50 chance that I walk away immediately without even giving it any further chance.

Certainly your game can 'get by' and be 'good enough' if the writing isn't great, the story isn't particularly unique, or the writing is Engrish, but good enough doesn't cut it. There are thousands of other games that are 'good enough'. If you want a game to actually be successful, be remarkable, then it has to exceed expectations and go straight past the 'good' into 'awesome'. It is not enough to be 'just as good' as the games they already follow and support, because they already follow and support a game that is that good, and they are already invested in it. Your game needs to be better by a big enough margin to compete for their time, make them abandon something else.

That's because nowhere in the world is there anyone sitting around saying "Wow, I have far too much money, I need to find something to spend it on". And the only thing even more limited than money, even more precious, is time.

Each and every time we, any of us, play a new game (or just one new to us), we change an important factor in measuring what is 'best' by changing our experience. Humans like novelty, something new and different. However, we also like more of the same, some sense of stability. And which of those conflicting desires takes precedence on any given point is largely down to our experience and mood. The games you have played influence your tastes in the games you want to play next.

I know. I know. You are sat there saying "Geez, I didn't want a lecture, I just wanted to get some stats on which games people play the most, or like the most"

But here's a secret. Statistics are bullshit.

Take a classic statistic, such as the one about the average family having 2.4 children (that's the UK average). NOBODY actually has 2.4 children. But it's way more deceptive than that. You may think "Well, that's obvious, and it just means that most families either have 2 children or 3 children". And immediately you are massively wrong. Most families have no children. That's because when your statistics include families with 6 and more children, families with quintuplets, etc. You need quite a few families with no children to bring the average down to 2.4 of the nonsensical, misinformative statistics.

What the best, or most popular game is based on prior downloads or views, doesn't tell you how many of those were by people who decided right afterward to drop that game. You can't even look at just downloads in the last week, because if we already downloaded it the week before that, why would we do it again? You can't even somehow mine the data to just look at views and downloads by new users, people who only found the site in the last week, because that then slants the stats towards first-timer friendly games, not the best or most popular, or the one's they'll think were good a month from now.
Halfway agree with you... yes too many of one plotline can bore a lot of people... but to me... I can play a story about "young guy fucks all his family"... or "middle age man builds a harem" hundreds of times, whether they have key differences, or flat out the same plot with different models...Obviously unique spins or crisp art will elevate it above and beyond the rest !

Its a plotline I like, and can NOT get sick of... the same way other people say "masterpiece" when they see the other tired cliche of "black thug fucks your bitches cause any non-black race is garbage"... its overused, and I personally loathe it for its racism... but people who like it can see it dozens of times and always say things like "amazing, breath of fresh air, and unique" to refer to games with that fetish.
 

BrokenDreams

Member
Apr 16, 2019
174
161
I can play a story about "young guy fucks all his family"... or "middle age man builds a harem" hundreds of times, whether they have key differences, or flat out the same plot with different models...Obviously unique spins or crisp art will elevate it above and beyond the rest !
And I always have a soft spot for female protagonist.Who knows,maybe this is why I am not bothered by NTR.
 

Joshua Tree

Conversation Conqueror
Jul 10, 2017
6,158
6,556
Maybe true, but everybody is comparing XYZ brand cola to Coca Cola.
And as I said, not so many are comparing XYZ game to Summertime Saga.

Maybe it's not a fair comparison due to the differences in brand sizes, but the adult game market is a quite concentrated / closed niche market. Or so I thought anyway.

On the other hand, if, as MLBnoob said, classmates (presumably in college or high school) are already recommending Summertime Sage to each other, that does say something about that game's popularity and reach. (y)
It didn't get that reach by itself though. The creator did make that happen through effort and hard work.

The only "Cola's" that can actually stand toe to toe with each other is like "Coca Cola" and "Pepsi" though, due to their huge marketing budgets. It dwarfs anything else on the market. So bad example at least in regard of adult games on Patreon (or similar platforms). These games mostly march to the tune of a one man band.
 

BrokenDreams

Member
Apr 16, 2019
174
161
After going through pornhub/youtube and experiencing all the recent shenanigans, I can safely say Milfy City is definitely the most popular porn game by a healthy margin.
 

FartingRainbows

Active Member
Oct 14, 2019
628
730
That's a tough question.
I would say the [VN] Visual Novels are the most popular because I see more of them popping out like fly shit that everything else. But I wouldn't call a VN to be a game really because it's just a bunch of non-animated 'pinup' artworks with words added and tied together with a 'choose-your-own-adventure' theme which includes more artworks.

A proper game to me has animation, freedom, creation, 3D roaming, choices, vast maps for exploration, etc etc.
Games in sites like F95zone and alike are what I call Bedroom-Games; where they're made; thus lacking real outside world of great depth.
Too many games here are situated in the house, or a building/shop, or/and just around the home (neighborhood)

... Sorry, I got distracted and lost my train of thought - I might get back to this if I reminded.
 
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ltpika

Engaged Member
Aug 6, 2016
2,542
2,814
Lesson I take away from SS being so much more popular than anything else is the importance of a game's art style. Something about that early 2000s Nikelodeon-esque art style really hits a cord with people, found a market that wasn't being exploited.
 
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macadam

Chicken Bubble Butt
Game Developer
Aug 5, 2016
6,975
10,095
Lesson I take away from SS being so much more popular than anything else is the importance of a game's art style. Something about that early 2000s Nikelodeon-esque art style really hits a cord with people, found a market that wasn't being exploited.
add to that the fact Darkcookie is someone very in touch with the community via his streaming and else.
only few devs actuallys tream live and shit chat with their community (including NON patreon peoples)
 

mazqaz

Well-Known Member
Feb 19, 2018
1,318
2,194
This site overhyped Milfy City's animations like its the best out there, pretty disssapointed when I saw it for myself.
 
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ltpika

Engaged Member
Aug 6, 2016
2,542
2,814
add to that the fact Darkcookie is someone very in touch with the community via his streaming and else.
only few devs actuallys tream live and shit chat with their community (including NON patreon peoples)
Engagement is good, although there are others who have a lot of engagement but not nearly the success. I am noticing a lot on the net that people in their early 20s now are really making a lot of fan art and YouTube videos about Danny Phantom and other early 2000s cartoons. I was kinda too old and not really into the angular look, but if someone can draw in that style, I'd say jump on it now because it seems like there's a real hunger for it.
 

ltpika

Engaged Member
Aug 6, 2016
2,542
2,814
This site overhyped Milfy City's animations like its the best out there, pretty disssapointed when I saw it for myself.
I feel like the game is running slower now and less detail being is put in, if you can find an early (uncompressed) version or just find videos of it. I remember some of Sara's early stuff was really good, facial animations are often overlooked and daz models usually look so stiff. But there was one that looked really good and endeared me to the character. But it might not be running as well since the game's size bloated.

Timestamps is pretty good too, I think the slick look and texturing makes up for any jank. It's one of those games where I'm not into the kinks but I'll always check it out for the visuals. Overall though, I think I prefer the 2d games here, like in the world of mainstream animation, the only limitation when something is hand drawn is the artist's imagination.