Never heard of tk17. I'm going to check it out because if there's another VAM, I can't miss it.
But I used VAM for a few years now.
VAM has better graphics but it's more demanding. Also it's very unoptimized, resource hungry
This is absolutely true. And the more content you have in your installation (even if you don't use it), the slower the software becomes. Mine takes several minutes to start up even though I have a very good setup, and each scene takes several seconds/minutes to open, even the simplest ones. I have about ~300gb of content, which is not particularly a lot for VAM. Installating it on a SSD is mandatory by the way.
VAM [...] requires massive amount of mods to look good (same applies to tk17). Also I think VAM has some errors in light implementation, it's really hard to get good lightning in scene.
It depends on what you want to do.
If you want to use VAM to render and use the images elsewhere, I imagine it takes quite a bit of work to get something nice because the lighting performance is poor, so it's complicated to light a large area nicely. You can also add some simple visual effects (with the PostMagic plugin for example, to add post process effects) but I think most people will retouch their images in external software once they're out of Vam.
But if you want to make content for VAM, you can often just light a particular area, because your scene is often concentrated on one or two characters, so it's easier to light. And VAM does that very well.
It takes a little time to set up a a few good lights the first time, but once you've done that, you can save them as a preset and reuse them anywhere.
I only use VAM as a "consumer" (I don't render images, I consume existing content, modify it to my taste, and also make scenes from scratch for my own use) and yet, when I find an existing scene I like, I systematically :
- replace the character/clothes with one of my own
- I remove all the lights and use my own
- load the most important plugins to bring the scene to life
It only takes a few minutes and the scene changes completely, so it's not that hard once you've built up a set of tools you like.
Some plugins I recommend :
- Real Gaze Looker (look at player or any actor in a realistic way)
- Breathing (from MacGruber) (simulate nose/mouth breathing with a bunch of settings like 'horny state' or stuff like that)
- AutoBulger (belly/throat bulger)
- Embody (advanced POV mode)
- Life (if you want most of these thing in one plugin, but I prefer the multi plugin approach)
- Timeline (to make animations)
- ExpressionToolPlus (to make very basic expressions loop without having to do an animation)
- TittyMagic (better breast physics)
VAM is absolutely strange with its invisible springs, controls that move away from body, interactions between different control points and strange directions in desktop mode. There are few plugins that help to insert penis and this tells a lot about how easy is to pose and animate in VAM...
I guess it's a matter of habit. Or maybe desktop mode is hell, I don't know, I don't really use it.
I do everything in VR and it's really easy to pose the characters because you just grab the body part and place it where you want.
You can also disable the positioning of certain parts so that they follow the rest of the body, a bit like an IK rig.
It's a real shame that this kind of functionality isn't available in software like Blender, because it makes posing very simple and intuitive, compared to posing within a 2D viewport.
Animating is very simple too, and there are lots of different ways to do it, depending on what you prefer. In my case, I use the Timeline plugin, which lets you make basic animations in a matter of minutes, and can also be used to make complex animations. If you have a VR headset, you can also do mocap in VAM by the way, but I prefer animating by hand.
The plugin for the penis is sometimes used to make it easier to pose a character (to ensure everything stay inserted where they should be). But it's rarely used nowadays; it was mostly used when people were animating without the Timeline plugin (because with the legacy method, sometimes when you reload your scene, the penis end up outside even if it was correctly posed before saving). This no longer happens with Timeline, as it restores the pose to the same state as when saved. (Personally, I've never had to use this plugin).