Making a game requires a lot of time, effort and research, making a good game requires more of that.
RPGMaker is good for creating a game you can walk around in, maybe combat etc, of course from what I have seen of games that use it, it is pretty flexible, but for more of a visual novel approach, the best ones I have seen use Ren'py.
If you're interested in getting into more of the programming side, you can learn the logic pretty well from "Scratch", basically connect the code logic together like lego pieces, another one I have been enjoying lately for "visual scripting", while it is much much more advanced, is Unreal Engine blueprints(I really wouldn't start there though...but something you could keep in mind for the future if you wanted to get into real-time 3d)
...Kind of just throwing around software and rambling a bit, so I will leave it with those.