Aragorn22

New Member
May 13, 2025
8
13
Hey Aragorn22 ,

This is a solid start! I really like the concept you’re working on, and I’m genuinely looking forward to seeing it evolve over time. But before you get too far along, I want to offer a few pieces of advice—things I’ve learned the hard way myself, and hopefully they'll help you avoid some common pitfalls.

1. Change the Version Number
Right now, your game is labeled as 1.0, but it’s clearly more of a teaser or first prototype. While versioning is entirely up to you, it’s also a form of communication with your players. "1.0" is universally interpreted as a finished or feature-complete release, and calling a very early version that can set the wrong expectations—or frustrate players, especially if you're uploading to public or pirate sites. I'd recommend changing it to something like 0.01, 0.1 Alpha, or anything that reflects it's an early stage. It helps manage expectations and builds trust.

2. Smart Use of Media Formats
You're already using WebM for videos, which is a great choice—seriously well done on that. It keeps the file size down and ensures scalability as your game grows. That said, I noticed your images are in PNG format. For your final builds, I suggest converting them to WebP (lossless). You’ll reduce image file sizes by up to 70% without any visible quality loss. This becomes especially important if you’re planning to support mobile, as Ren’Py has strict build size limits.

3. Auto-Packing Assets with Build Config
I’ve attached a small build script you can paste into the "Build Configuration" section of your options.rpy file. Once added, every time you build a distribution, Ren’Py will automatically pack all your images and videos into .rpa archives. It’s cleaner, helps with asset protection, and keeps your files organized.


4. Hide the Textbox During Menus
Python:
A small but important polish tip: whenever the player is in a menu, the textbox (dialogue box) should be hidden.
It can look unpolished or visually cluttered otherwise. This is super easy to fix—just use:

window hide

before your menu, and then at the label the player jumps to afterward, add:
 
window show

It’s a small tweak, but it makes the experience much more professional and clean.

5. On Content and First Impressions
I won’t nitpick any bugs—you’ll find and fix those naturally as you go. What I will say though is: your current build is mostly made up of menus and label jumps. That’s perfectly fine for a first step, but when releasing publicly, especially for the first time, it helps to include at least one small piece of actual narrative or interactive content. Just something to let players connect to your idea and get hooked. Right now, it feels more like a skeleton than a teaser. A short scene, even a single choice with some meaningful consequence, would add a lot of value.

That said, for a first release, you’re on the right track. The foundation is there, and the effort is visible. With time and a few improvements, I’m sure this will turn into something people will really enjoy.

Looking forward to seeing your game next to mine in the “Recently Updated” section. Keep learning, keep building, and most importantly—have fun with the process.

Good luck, buddy!
i will do that, thanks for the help. <3
 
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Reactions: FluffyStudio
Jun 17, 2018
62
32
We all gents know who this model is...:love:
Thanks to this dev for using her face and making best use of AI
Allow us to enjoy her in every way possible, and best luck in development of this game! (y)
 
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Reactions: Aragorn22

cehki

New Member
Dec 13, 2019
13
7
game has great potential. i would recommend keeping it in the teasing stage as long as possible. First time seeing a dev implementing Ai in this manner. 10/10
> the train / bus progression should slow down a bit. same as the one with the student. have different people instead of one gr0per. each event should concentrate on one action. maybe the first perv will bring his friends or different pervs will show up depending on the day time. make the train or bus mandatory to travel between school or market or the GYM and make the encounter optional as always. she will have different clothes when she goes to other places. Guess it will be much easier with ai. endless possibilities with face swap.
> each set of events (school - neighbor - step son..) should have its own independent points like in LITTLE man.
> since she is a teacher, we can have her teaching a painting or basketball or wrestling or swimming class with the bullies all over her. also explore a gloryhole in the toilets where she will give anon BJs and HJs or accidentally ending up in the men shower or peeping at them from a gloryhole. maybe the bullies will harass her when she goes to shower. actually, 1 mixed shower policy will be hilarious. A VERY FULL HOUSE kinda have similar ideas but you have a big advantage since you can generate tons of varieties with Ai much much faster and thus will get more eyeballs and support much faster. 1 month updates is optimal.
> more accidental events with the step son's friend. also step son peeping in the shower or while she's sleeping while she does the same maybe she will check on him during the night. maybe they will sleep together in a thunderstorm night xD also step son should remain oblivious about the tension between her and the friend. the friend will bring another friend to team up. Mynkx's Cafe Folies as inspiration. also need a swimming pool in the house or complex + sunday garden parties for more varieties.
> Her husband's father is old and alone and sick so he will live with them. he will try to take advantage of the situation (The Horny Step Father- Melkormancin) (Father-In-Law At Home - crazydad) as inspiration.
> Discord channel to gather the fans and let them help you with coins or ideas of suitable scenes that can be used to face swap or inspiration..
> huge win would be a way to do text to speech so lazy players won't skip the text. minimum should be a possibility to use microsoft's built in TTS. just an icon at the end of the page that reads the whole interaction in the said page.
 
Last edited:

CevirmenCocuk

New Member
Oct 2, 2024
10
8
Hello friends, I will ask you something, I am a renpy game developer and I want to make all the characters and scenes with AI, but I do not know which AI I should use. I am looking for someone who can tell me to use this AI, especially someone who can give me the name of the AI. If anyone wants to help me in this regard, please write the name of that AI in the comments, I would be very grateful. I thank everyone who helps in advance, with my best regards.
 

cehki

New Member
Dec 13, 2019
13
7
Hello friends, I will ask you something, I am a renpy game developer and I want to make all the characters and scenes with AI, but I do not know which AI I should use. I am looking for someone who can tell me to use this AI, especially someone who can give me the name of the AI. If anyone wants to help me in this regard, please write the name of that AI in the comments, I would be very grateful. I thank everyone who helps in advance, with my best regards.