- May 3, 2018
- 1,403
- 1,013
Noice!
Is that using EEVEE?
I ask because I know one issue that plagues most ray tracing systems (Cycles and others) is that you can get some artifacting where you can see the flat faces of the geometry in the shadow gradient if you don't subdivide enough or calculate normal displacement due to smoothing shaders, and it is still an issue with my projects (but maybe I am just incompetent) (and this issue persist even if you set the shading to smooth). But from what I have seen of EEVEE and similar engines used for games, the techniques they use overcome said issue. I ask this because most of your shadows look pretty smooth other then what looks to be some artifacting on the shoulder where that bit of highlight is next to the head shadow. If I could get cycles to be that good it would certainly help render times since I wouldn't need to subdivide as much.
Is that using EEVEE?
I ask because I know one issue that plagues most ray tracing systems (Cycles and others) is that you can get some artifacting where you can see the flat faces of the geometry in the shadow gradient if you don't subdivide enough or calculate normal displacement due to smoothing shaders, and it is still an issue with my projects (but maybe I am just incompetent) (and this issue persist even if you set the shading to smooth). But from what I have seen of EEVEE and similar engines used for games, the techniques they use overcome said issue. I ask this because most of your shadows look pretty smooth other then what looks to be some artifacting on the shoulder where that bit of highlight is next to the head shadow. If I could get cycles to be that good it would certainly help render times since I wouldn't need to subdivide as much.