- Jun 26, 2017
- 652
- 1,176
I think this is a multi-prong problem that many could write a small book about.
I haven't read the other posts, but I'm sure others have typed about the cultural problems or claimed it was "lack of AAA games". While not wrong, I believe that's only a small fraction of the problem keeping them from the mainstream, but not necessarily limiting their growth.
It's certainly not about a lack of interest. Several Skyrim mods including nude bodies, skimpy out fits and T&S physics were very popular back in the games peak. Furthermore, most Sims players are aware, and play with, adult mods. Plus, games with sexy characters have always been popular, see Tomb Raider or Bayonetta.
The first major problem is with "gamer" culture and Visual Novels. Most gamers aren't interested in VNs, some to the point they claim that "they aren't real games". Since the vast majority of Adult Games are VNs, one could easily understand the disconnect. If Adult Games had more "games', not referring to massive AAA developers or indie sensations, just decent management games for example. They would certainly attract larger audiences. After all, Adult Games and management games should go hand in hand, however there is a massive void there causing the issue. The same could be said for Jrpg-like or rogue-like games. Afterall, look around enough in the current community and you'll find quite a few who ignore VNs as is. Claiming that it would be better just to watch porn.
Then there is the issue with "VN" itself. VNs are associated with anime, and adult anime is hentai. While hentai may seem popular online, it's still a very niche genre overall. In addition, mainstream hentai is primarily loli, furry, ahegao and tentacle. All of which are niche in itself. Making a niche genre to appear even more niche to the broader public. If hentai is niche, how niche do you think Adult Games are? Considering that most would associate Adult Games with hentai since VNs are associated with anime?
Next we have exposure. The rise of anime, manga, video games and even hentai have been on a rapid rise since due to the internet. This is primarily due to websites like Twitter and Reddit. However, there is very little exposure for Adult Games on those sites. For starters, while Video Games and Anime can make the front page of Reddit and reach new eyes, Adult Games can't. Plus, Twitter may just ban any and all adult imagery, I wouldn't know tho. Don't use Reddit. If that's true, than Twitter offers even less exposure than Reddit, and Twitter is the larger of the two.
While Reddit does have Adult Game subReddits, they are obscure, tiny in comparison to F95. As for the subs, I haven't visted them in some time, but from what I remember they were just a handful of devs promoting the same game, or more so their Patreon. Not a lot of options and they few that did exist there where shoved down their throats. There is Steam, but it's limited, and crowded with garbage VN/clicker games. Instant turn off there. The only decent place to discover games is on f95, and this site can be tricky to find. Especially for a casual who hasn't had any interest in adult games prior. Chances are, the majority of us discovered F95 because we already had a prior interest or experience with Adult Games. So, lack of exposure.
Then there's the Patreon model itself holding the industry back. While I believe 100% that Patreon isn't perfect, but it is the best thing for devs and fans alike. That said, for the wider audience crowd funding has a negative reputation attached to it. For those unfamiliar with adult games, they may not realize that the majority of them have a free version available, or may assume the free version is limited like a mobile game. This would also be a major turn off for potential users. I myself, many years ago now, also fell in this trap. I ended up subbing to maybe a dozen games just to try them out, of course this was before I found F95. Nonetheless, this can, and likely would, be a turn off for the majority of people who fell into such a practice.
Then there's the repetition. Even once someone finds Adult Games, its easy to fall into a pattern of seeing the same thing over and over again. This can easily turn off many veterans in the genre. Albeit I will claim that I myself have been largely turned off by Adult Games and don't play as frequently as I once did. That said, It does appear like this problem is slowly solving itself.
There are so many topics to cover here, that I nor anyone else can truly give this topic justice. I simply just wanted to point out a few things that others may not have pointed out. Many people could likely go all day about this topic given the will to do so.
I haven't read the other posts, but I'm sure others have typed about the cultural problems or claimed it was "lack of AAA games". While not wrong, I believe that's only a small fraction of the problem keeping them from the mainstream, but not necessarily limiting their growth.
It's certainly not about a lack of interest. Several Skyrim mods including nude bodies, skimpy out fits and T&S physics were very popular back in the games peak. Furthermore, most Sims players are aware, and play with, adult mods. Plus, games with sexy characters have always been popular, see Tomb Raider or Bayonetta.
The first major problem is with "gamer" culture and Visual Novels. Most gamers aren't interested in VNs, some to the point they claim that "they aren't real games". Since the vast majority of Adult Games are VNs, one could easily understand the disconnect. If Adult Games had more "games', not referring to massive AAA developers or indie sensations, just decent management games for example. They would certainly attract larger audiences. After all, Adult Games and management games should go hand in hand, however there is a massive void there causing the issue. The same could be said for Jrpg-like or rogue-like games. Afterall, look around enough in the current community and you'll find quite a few who ignore VNs as is. Claiming that it would be better just to watch porn.
Then there is the issue with "VN" itself. VNs are associated with anime, and adult anime is hentai. While hentai may seem popular online, it's still a very niche genre overall. In addition, mainstream hentai is primarily loli, furry, ahegao and tentacle. All of which are niche in itself. Making a niche genre to appear even more niche to the broader public. If hentai is niche, how niche do you think Adult Games are? Considering that most would associate Adult Games with hentai since VNs are associated with anime?
Next we have exposure. The rise of anime, manga, video games and even hentai have been on a rapid rise since due to the internet. This is primarily due to websites like Twitter and Reddit. However, there is very little exposure for Adult Games on those sites. For starters, while Video Games and Anime can make the front page of Reddit and reach new eyes, Adult Games can't. Plus, Twitter may just ban any and all adult imagery, I wouldn't know tho. Don't use Reddit. If that's true, than Twitter offers even less exposure than Reddit, and Twitter is the larger of the two.
While Reddit does have Adult Game subReddits, they are obscure, tiny in comparison to F95. As for the subs, I haven't visted them in some time, but from what I remember they were just a handful of devs promoting the same game, or more so their Patreon. Not a lot of options and they few that did exist there where shoved down their throats. There is Steam, but it's limited, and crowded with garbage VN/clicker games. Instant turn off there. The only decent place to discover games is on f95, and this site can be tricky to find. Especially for a casual who hasn't had any interest in adult games prior. Chances are, the majority of us discovered F95 because we already had a prior interest or experience with Adult Games. So, lack of exposure.
Then there's the Patreon model itself holding the industry back. While I believe 100% that Patreon isn't perfect, but it is the best thing for devs and fans alike. That said, for the wider audience crowd funding has a negative reputation attached to it. For those unfamiliar with adult games, they may not realize that the majority of them have a free version available, or may assume the free version is limited like a mobile game. This would also be a major turn off for potential users. I myself, many years ago now, also fell in this trap. I ended up subbing to maybe a dozen games just to try them out, of course this was before I found F95. Nonetheless, this can, and likely would, be a turn off for the majority of people who fell into such a practice.
Then there's the repetition. Even once someone finds Adult Games, its easy to fall into a pattern of seeing the same thing over and over again. This can easily turn off many veterans in the genre. Albeit I will claim that I myself have been largely turned off by Adult Games and don't play as frequently as I once did. That said, It does appear like this problem is slowly solving itself.
There are so many topics to cover here, that I nor anyone else can truly give this topic justice. I simply just wanted to point out a few things that others may not have pointed out. Many people could likely go all day about this topic given the will to do so.