why developers using daz studio instead of Blinder

Benn Swagger

Well-Known Member
Aug 26, 2016
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2,126
You mean Blender or any other 3D software ?

Most of their background aren't 3D animator, so they can't operate 3D software.
Even if some are 3D animator, it's need dedicated to create characters from scratch.
Daz model is easy to use. Already rigged both body & facial, also have matching clothes.
To customize the body anatomy which ease as already have slider preset on each model.
Such as sizing body, height, fat ratio, boobs & ass size.

It's require extra-extra-extra effort, skill & time if making your own model.
Need some 3D modeler specialist to make their own model and make a preset for it. Also have to make the clothing.
This is a work of professional 3D animator to create a model that had the quality as same as Daz model.
If an animator can create that high quality model, it's better for them to work in normal 3D job with far better incomes, than making porn games and hope get paid $500 month. Where normal 3D animator job usually paid like $1000~3000 for a newbie and $3000~6000 for experience animator and +$10.000 for expert.

The only downside using Daz model is long rendering progress because all Daz model are high polygon.
But with advance graphic card and also players understand that rendering high quality image takes time, this is not the problem anymore.

So now maybe you can understand why majority of them using Daz or HoneySelect(Illusion Poser) or TK17(3DsexVilla) for their source.

There's a few developers who dedicated making their own model, and/or game engine for their own games.
They usually quite slow at the start release than the other game using Daz model & Renpy/Unity.
But as their platform complete, then their progression will be faster than the Daz asset games.
Yet still, the image/graphic quality behind the Daz model.
 

megaplayboy10k

Well-Known Member
Apr 16, 2018
1,557
2,081
Yeah, with DAZ3d you get models with morphs, skeleton rigging, skin textures, eyes, hair, clothing, etc. Also pose sets. Blender, you gotta do it all yourself or hunt around for models with all that already in place. So if you're not a 3d modeler, you're better off with something like DAZ3d, Honey Select, or Poser(though that seems disfavored for most of these games, I assume due to some IP/licensing issues).
 
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mickydoo

Fudged it again.
Game Developer
Jan 5, 2018
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The right tool for the right job. I am a 3d modeler, I learned DAZ to make a vn, I have used 3dsmax for over 10 years, it was quicker to learn daz than to make a single scene in max. I make the odd thing in it still for my game, mostly I can't be bothered as someone else already has made what I want, all DAZ assets are made in some 3d modeling software.
 

Archronique

Newbie
Game Developer
Nov 7, 2017
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149
Because everything that can make your job easier is good to take.
The majority of devs here don't have a team.
Rendering is a thing, but they also have to code the game, write the dialogue and the translation if there is one, fix the issues all of this is only to make the game, but after that you have to marketing it (just open a patreon is not enough because you won't gonna make money if no one know you exist) and take care of the community you're going to make.

Blender is a full-time job.
 

OhWee

Forum Fanatic
Modder
Game Developer
Jun 17, 2017
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The main reason is the sheer number of free and fairly reasonably priced ready-made 3D assets for Daz. Characters, outfits, locations, special effects, custom shaders, pose packs, this all translates to less time required to build and set up scenes. Also, the Daz Studio interface is fairly easy to learn, and there are a bunch of tutorials on the net for Daz Studio these days.

The number of free assets that are ready-made for Daz Studio or that can be imported (.obj ans such) is pretty extensive these days. Plus Daz Studio is free.

Blender is also free, but it can't match the Daz Studio library. A lot of that library is 'for sale' assets of course, but you can buy as you go with Daz, and/or go the buccaneer route. Between Daz3D, Renderosity, Hivewire, ShareCG, PoserDazFreebies, Renderotica... yeah there are a number of sites selling assets for Daz Studio these days.

Other programs may be stronger capability-wise, but it's the sheer size of the Daz product library that makes it more attractive.

For game designers, 3d comic artists, and VN types, yeah it's a very useful tool. Of course, if you can draw decently, that is still a bit more popular these days, at least according to the top Patreon adult games list.
 
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macadam

Chicken Bubble Butt
Game Developer
Aug 5, 2016
7,017
10,199
for me the main problem is the lights.

wich isnt logic if ya blind but.. yeah.. seriously, in blender, litghing is a pain in ass to me. not to talk about the totally not friendly shitty UI.
 
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CırıLover

Member
Nov 5, 2016
184
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for me the main problem is the lights.

wich isnt logic if ya blind but.. yeah.. seriously, in blender, litghing is a pain in ass to me. not to talk about the totally not friendly shitty UI.
Agreed, I have been using blender from the last 5 years and there are still so many UI features I have no idea about them