I've been playing games from this site for quite a while now and I've lost count of how many games (mostly Ren'py games) still insist on implementing the same unoriginal and boring minigames, unnecessary sandbox elements (when the game is linear and there's nothing else to do other than roaming around the rooms looking for the next event trigger) and, of course, grinding.
Personally, these things don't bother me too much. I can tolerate them if the story or the scenes are interesting enough. However, as I've started reading the reviews you guys give to these kinds of games, I noticed that most people hate the grinding stuff and the minigames. If the majority don't enjoy these elements, why do devs still insist on adding them? Do you guys think that minigames and grinding can be done right and actually make the gameplay more fun?
Personally, these things don't bother me too much. I can tolerate them if the story or the scenes are interesting enough. However, as I've started reading the reviews you guys give to these kinds of games, I noticed that most people hate the grinding stuff and the minigames. If the majority don't enjoy these elements, why do devs still insist on adding them? Do you guys think that minigames and grinding can be done right and actually make the gameplay more fun?