Not at all, man!I am really curious to ask this then (since it sounds like you might be one of the target demographic for my upcoming game):
I am trying to create a fantasy setting corruption game with a good plot, and semi-believable female MC. However, this comes at the expense of less adult scenes. In most fantasy/scifi corruption games the world-buildling and characters are B or C grade, to get to the good stuff quickly and frequently. Case in point: Cyberslayers, Defenestration, Claire's Quest, Oni etc...
I wonder if I'm shooting myself in the foot by putting so much emphasis on character, world-building, and a tight and interesting plot. So, would a player like yourself still be interested in this type of game if it paced abit slower, had a greater emphasis on plot and character, and more natural interactions? (There are still hardcore content, but only if you get into a dangerous situation and make a choice there.)
The Hentai / Pornography that sells the most and ends up with sequels has a story and premise to it.
One Hentai that I've gotten REALLY into thanks to a nice girl in college corrupting me was Taimanin Asagi.
So, that work can be described as :Incompetent Bimbo Ninjas get gang banged and humiliated.
But, it's deeper than that.
It starts off with this woman who is at the apex of power in the Ninja world making the biggest mistake of her life : Killing Oboro.
Oboro is weaker than Asagi, but she is clever, she is patient, and most importantly she is petty, she doesn't forget, and she doesn't forgive and she is literally the WORST person ever.
After Asagi kills Oboro, fast forward : She's getting ready to retire from being a ninja and about to marry the love of her life. Oboro then comes in and takes EVERYTHING from her. Even Asagi's younger sister's chastity and innocence is taken by Oboro.
Oboro becomes Asagi's worst enemy, and Oboro has her bound, stripped naked and raped by hundreds of men to a point where she begins to break.
When I first saw this, I was disgusted. . .But I wanted to get laid, so I pretended I liked it. Fast forward to age 30 and I actually end up liking this stuff.
I'm not saying you need to be as intense as Taimanin Asagi, but everyone loves worldbuilding and character.
Just ONE thing you have to remember : A character isn't a person, they are the IDEA of a person. Make these little actions reveal themselves to the audience, but only what you WANT them to see so that they can arrive at that conclusion.
If you overshare what your character is, you bore your audience.
Take Jujutsu Kaisen for example : Occasionally, the characters will do a monologue about why they do what they do, or wax poetry on what it means to be a Jujutsu Sorcerer.
But, their behaviors and actions will be JUUUUST interesting enough to get you thinking : "wait, this guy is actually pretty cool."
A fan favorite character of Jujutsu Kaisen is Kento Nanami. He graduated Jujutsu High and became a Salaryman, but the way he goes about telling us his story is : "I left Jujutsu High because JUJUTSU SORCERERS ARE SHIT!" and "I left work because CORPORATE WORK IS SHIT." and he chose the lesser of two evils. As you watch/ read more JJK, you see Nanami doing these little things that tell you a bit more about who he is and what he's about.
Despite coming off as cold, he's actually fiercely protective of women and children, and despite being a dependable sorcerer that everyone respects, he's actually reached his peak, and you end up finding out he has reached a peak due to his unchanging mindset.
Did that ted talk make sense? ^^