In my opinion, it's for marketing. Many people like a character with that physique (I saw a poll in a thread on this site), and perhaps the developers prefer to create a game that can appeal to as many people as possible.I always wanted to know why developers always use the same average looking short mc with zero personality and being a pervert? I rarely don't see games using this type of mc, so i wanted to know why they Don't make a handsome mc with an actual personality
Heh, the mc in my next will be definitely among those lines.considering that a good lot of male protagonist in recent years are most always middle aged though guy with a heart of gold such as Arthur Morgan( rdr2) , Snake (mg), Joel (tlou) and so so many more
Yes, Devs are lazy.having very mild customisation would be a good feature for renpy games, but devs are too lazy to implement
Making the choices for customization isn't difficult. That isn't the point. If the game uses sprites, that is easy to do and less time consuming.Don't take that as a personnal attack as I don't know you and I don't know your work, I speak in general.
I would argue that poor decision making isn't an excuse for the lack of option and content, unless you're making a game about a very specific character that have a determined look, adding some customisation option should be possible and thought into the process of making the game right from the start, and in a way to do things that allow that to happen.
a simple process for clothing is often to have a character in a determined pose and have overlaping layers of clothing that the player can chose to add, or to have specific clothing bound to events.
It's not a sign of inteligence to make complicated things.
If you are playing an RPG game, made in a platform for that type game, using sprites, I would agree with you.That's how you work, it doesn't mean it's the most efficient way to do things and it's impossible to do differently, again it's not an offense, I perfectly understand your point and you're totally right.
I'm playing the devil's advocate here but there's what players can expect with the type of game they put their hands on, if it's a visual novel (in the strict definition of what a visual novel is) then no they shouldn't expect customization.
but IF I play an RPG, than I would expect some degree of customization, as I'm playing the character, I make the decision.
and once again, determined by what type of game you're making you have to think of ways to DO things and make it happens in an efficient way.
nobody in the world in their right mind would ask you to add customization to your game mid-way in development, I really don't think this specific subject apply to you and your game.
This is the post I was responding to initially. It specifies Renpy games, which are, for the most part, VN's, not RPG's.having very mild customisation would be a good feature for renpy games, but devs are too lazy to implement
And I was only responding to the Devs are lazy part of that post, and showing that laziness is not the key factor in not having customization choices for the characters in a renpy game. I was not commenting on the general thread about MC's all being the same. Didn't plan on having a debate with you in the first place, so we are all good.I'm not gonna endlessly debate with you as I don't fundamentally disagree, but the game engine and what you do with it as nothing to do with the content, for exemple Raven's quest or princess trainer gold.
The post you're refering to wasn't very well phrased and shouldn't have been specific to ren'py games. but then again you're not the one ren'py game jesus that stand for everyone, again I don't think it's addressed to you specifically.
More than that.And a general comment: the vast majority of developers are amateurs who are expected (usually in their first game) to create great art, write great story, code stable code and keep transparent release schedules, usually for free.
Thats completely unfeasible unless you make a 3D game.having very mild customisation would be a good feature for renpy games, but devs are too lazy to implement