- Oct 27, 2024
- 3
- 6
I'm currently developing No Mercy Vixen a hitman style lewd game with a ton of sexual content / activities. I have multiple years of experience building games and releasing on Steam and Switch (non nude games and under a different name). I have no clue why development of some games is so slow. At least, there is no development reason for it. One person working full time on a game, even with help from freelancers or employees should be able to release updates and fixes on a weekly basis. I'm just working by myself and have a job next to it and I'm even finding time to improve stuff weekly. I'm suspecting some people develop slow on purpose as this allows you to get paid for less content.Hello,
New peruser of the games here, etc.
I noticed that some of the active succesfull indie games here, in terms of amount of Patreon (or other sites) supporters, still take a long time between version releases. For exampe, Nemurimouto or Headmaster. (Cheers to the devs btw, not a criticism, just trying to understand). Any input on why that is? Is game dev just simply that complex / time consuming? Or is it because even if they are succesfull, it isn't enough to quit their day jobs?
I ask because because I am considering trying to start my own project, and just want to be realistic with myself about how much work / time it is.
Cheers,
SK
No Mercy Vixen is the first game I'm building through Patreon support and the issue I'm facing is the opposite. In order to develop my game I need enough Patreon supporters so that I can pay my fixed costs. Currently I'm building NMV on the side, next to my day-time job.
If I have enough supporters (to be good for 6k per month or so). I can dedicate all my time to developing games. I have a ton of ideas not just for NMV but other games as well. And I want to keep developing more and more lewd games. I wrote something about my values on
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. My Patron's money go to developing a finished product, always.