- Jan 18, 2020
- 667
- 1,360
I'm really struggling to make quality art for my game. I've been doing art drills and studies for about four hours a day for the past year, and I've gotten better but I'm missing something.
Could any one tell me which of my preview images look the worst?
Here's my game Thread
I'm going for a style that's similar to:
This Game (Rick and Morty a way back home)
This Game (Milf Toon Drama)
SPOILER: This Gif
But most of all
Did I make a mistake going with perfect vectors? I thought these were all perfect vectors when I first looked at them. But now, the more I study them, I'm thinking they are hand drawn lines with varying thicknesses. Especially that gif, which I assume is the highest quality of all of them.
Here's a quick character I drew today without overlaying perfect vector lines:
I could probably clean up that first character, a little more. Maybe I'm just not that good yet. But maybe vector art kills a lot of the life in a drawing?
My reasons for perfect vector art were to make the drawings easier to adjust, cleaner looking, and to produce cleaner animations. But maybe I made them sterile and lower quality?
Do these games (below) have better art than mine, or are they successful because of the quantity of content)? Maybe I should stop redoing the first part of my game and focus on quantity?
Rick and Morty a way back home
Superhuman
Please. Any advice?
Could any one tell me which of my preview images look the worst?
Here's my game Thread
I'm going for a style that's similar to:
This Game (Rick and Morty a way back home)
You must be registered to see the links
This Game (Milf Toon Drama)
SPOILER: This Gif
But most of all
You must be registered to see the links
Did I make a mistake going with perfect vectors? I thought these were all perfect vectors when I first looked at them. But now, the more I study them, I'm thinking they are hand drawn lines with varying thicknesses. Especially that gif, which I assume is the highest quality of all of them.
Here's a quick character I drew today without overlaying perfect vector lines:
You don't have permission to view the spoiler content.
Log in or register now.
You don't have permission to view the spoiler content.
Log in or register now.
I could probably clean up that first character, a little more. Maybe I'm just not that good yet. But maybe vector art kills a lot of the life in a drawing?
My reasons for perfect vector art were to make the drawings easier to adjust, cleaner looking, and to produce cleaner animations. But maybe I made them sterile and lower quality?
Do these games (below) have better art than mine, or are they successful because of the quantity of content)? Maybe I should stop redoing the first part of my game and focus on quantity?
Rick and Morty a way back home
Superhuman
Please. Any advice?