Why does this action rarely appear?

Cosy Creator

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Game Developer
Dec 11, 2022
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I suspect in 3dcg positions like that would just look unnatural and impossible, even though they clearly are possible.
 
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woody554

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Jan 20, 2018
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very difficult to pose that without the crotch looking absolutely stupid.

also these poses are silly to begin with, but there would be many other ones if you could just bend the models in extreme positions like this. I tried to make it work with painting weight maps, but couldn't really make it work well enough to justify it. I think really the way to do it would be sculpting alternate models exclusively for these positions, but that would take some work.
 

watermankaku

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Feb 6, 2021
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very difficult to pose that without the crotch looking absolutely stupid.

also these poses are silly to begin with, but there would be many other ones if you could just bend the models in extreme positions like this. I tried to make it work with painting weight maps, but couldn't really make it work well enough to justify it. I think really the way to do it would be sculpting alternate models exclusively for these positions, but that would take some work.
Could it be a version problem? I heard that daz has a new version of g9.
 

Hadley

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Sep 18, 2017
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Because it looks like shit. Just look at Skyrim Animations like that. It always looks wrong because the skeleton wasn't made for moves like that. You even have some problems when they just kneel down.
 

MalLiz

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Jan 26, 2024
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This is why you don't see it in games. 3d Models don't bend like people do.
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And even then, that is far from the most egregious example of rendered bending. Though of course, that is merely one half of the duo involved; highly visible clipping would no doubt ensue should one add a male to the mix. (Or, of course, a futanari or other humanoid with a cock-like appendage.)

~Liz.
 
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woody554

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Jan 20, 2018
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Could it be a version problem? I heard that daz has a new version of g9.
the different genesis generations have different topology in the crotch, but none of them were made to bend into extreme positions. it gets a little better from g3->g8->g9, but not enough for these kind of poses.

and it's not just daz dropping the ball, this is a difficult problem for anyone modelling a humanoid.

a quick render, you can kinda
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but it's only about half the angle you want and there's already big problems with the hip. you could never make her stand like this, and a lot of the verticality comes from the camera angle deliberately hiding the body angle. this is basically almost a sitting pose, simply shot from a weird angle.