- Feb 6, 2021
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Could it be a version problem? I heard that daz has a new version of g9.very difficult to pose that without the crotch looking absolutely stupid.
also these poses are silly to begin with, but there would be many other ones if you could just bend the models in extreme positions like this. I tried to make it work with painting weight maps, but couldn't really make it work well enough to justify it. I think really the way to do it would be sculpting alternate models exclusively for these positions, but that would take some work.
It seems that some animation works will appear, but game works rarely appear.I suspect in 3dcg positions like that would just look unnatural and impossible, even though they clearly are possible.
And even then, that is far from the most egregious example of rendered bending. Though of course, that is merely one half of the duo involved; highly visible clipping would no doubt ensue should one add a male to the mix. (Or, of course, a futanari or other humanoid with a cock-like appendage.)This is why you don't see it in games. 3d Models don't bend like people do.
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the different genesis generations have different topology in the crotch, but none of them were made to bend into extreme positions. it gets a little better from g3->g8->g9, but not enough for these kind of poses.Could it be a version problem? I heard that daz has a new version of g9.