There's more than one answer to this question :
- There's the devs who don't like the idea of piracy ;
- There's the devs who don't even know that this community exist ;
- There's the devs who don't care about the players if they don't pay ;
- There's the devs who were here, but are so bad that they don't want to hear it said again ;
- There's the devs who can't stand criticism, even when said gently and in a constructive way ;
- There's the devs who don't think that sharing their game here can help them ;
- There's the devs who don't have time for this ;
- There's the devs who rely on someone else for the English translation and, while they can ask for help for their Patreon's post, simply can't be here because of this.
And it's just the case that cross my mind right now.
Once upon a time there were these things called publishing companies. They wanted writers and developers to sell them ideas, so that THEY could make money off them. The writers and developers made a small amount compared to the publisher.
Some smart writers and developers came up with a brilliant idea "epublishing" look ma i can pirate my book on the internet, and make more money off it.
This pissed off the publishing companies. "How dare you go around us" They tried to take over the internet to prevent people from publishing their own stuff. They spent a fortune on ad campaigns demonizing "downloading" as something that was illegal. But in truth they were scared, knowing that as artists, writers, creators, etc. caught on to self-publishing it would be the death of them. Who buys newspapers when you can get the real news from the internet for free. Who watches tv commercials and advertising if they have the option to watch commercial free programs on the internet? They wanted desperately to prevent people from having the freedom to put their work on the internet.
Publishers told a pack of lies, claiming that piracy cost them billions of dollars. Complete bullshit. 90% of the people who download copyrighted things on the internet only did it because it was free. They never would have paid $19.99 for that DVD.
DVD sales didn't drop because people were getting it free on the internet. DVD buyers who would have bought the DVD in the first place kept buying DVDs. The publishing companies screwed themselves by trying to hold on to the past, the days when they monopolized the industry. They ruined their own product. People who legit purchase DVDs suffer with nag screens and warnings, and fucking advertisements, and are forced to watch shitty trailers before the movie they paid for, and the disc is encrypted so playback quality is affected. Bad enough when a 45GB movie is compressed to 4.7GB to fit on a DVD, and the publisher wastes 20% of the disc capacity on bullshit. Why the fuck would I pay a premium to buy the disc, when I can get a better quality copy from the internet, that isn't shit encrypted, overly compressed lower quality, nagging, threatening, and forcing ads on me. They drove customers away, with their own greed.
Sales suffered because people had choices now, and they were choosing to do other things for entertainment, instead of going to theaters that charge $9 for 20 cents worth of popcorn. Flash was so popular and easy to use that anyone could make a game, story, movie with it. They hated flash. The menu on DVDs (flash) a bit of irony there.
So now that the evil Flash won't be supported after 2021, things will go back to the old ways? Families will pile in the station wagon and go to the movie theaters every weekend like they did in the 50s... I think not. The old ways are history.
Pirates aren't your enemy, they are the ones who fought for your right to make games. Pirates allowed indie bands (who were told fuck you by publishers) to get their work out to millions. Indie films, Indie games, anything taboo... not gonna make it with a publisher. Getting your games out to the world gets you fans. Some of those fans pay you for what enjoyment they got out of your work. Some of those fans do more than that, they reward you for your contribution to society.