- Oct 18, 2018
- 629
- 975
I've been on this forum for close to a couple of years now(albeit not very active). Having played hundreds of games/VNs, I found it quite peculiar that less than half the games uploaded here have actually been completed.
I don't think there is a way to know how many of those games were already in a complete state when they were uploaded here but it would be quite an interesting stat.
Before discovering this site, I had no idea that games this early in development were even mass shared like this, but porn games quite a niche genre in gaming so it's not shocking that most devs are fine with getting the attention, even if it cuts their salary a bit. What I find disheartening is that a lot of devs that are actively involved in the community abandon projects purely based on reception of very early versions and this doesn't happen only to bad/half-assed projects.
Now, there is no way to confirm this but a lot of the lack of interest, in my opinion, comes from the fact that a lot of the people don't actually bother downloading 0.1 or 0.2 or even 0.3 versions of games, and rightfully so, a majority of games barely have any "content" in these early updates. And even the people that do play them sometimes give bad reviews which perpetually ruins the reputation of the game, even if those things are easily fixable/can be changed early.
Which bring me to the main topic, why do more devs not just do closed testing for a select number of people for very early versions like most "mainstream" game devs do? ( I know some porn devs do)
You could then then release a more polished first update to kick things off. I have always felt that the first update of a game should be the biggest as it has to show off a bit of everything the game has to offer, unless it is an episodic series, and even in that case technically all updates, including the first have to have a lot of content.
My assumption is that a lot of people don't find any difference between closed testing and it being shared to a forum that not many people will access anyways, but I think a majority of people interested in porn games will either magically find them messing around somewhere or will find them on forums/subreddits that are related to porn games only, the latter being way more likely. Which means a lot of the core audience of these games is the people who are trying these early versions on sites like F95.
Firstly, you are losing a large chunk of people from your version being "0.1", then the people that do try the game and find less content leave the comment "will try it again in 8 months or so". From some of the threads I have read, a lot of people don't even like devs setting up Patreon before having the demand for it... and so on, feels like it does way more harm than good.
I would really like to know the rationale of devs releasing very early demos that barely show anything other than the rough premise and character models because I may be wrong here, it feels like it would be better to just have a few people try these early concepts as closed beta/alpha testers, maybe discuss them/have polls and then release the first version with a good amount of content if you're not sure about it.
And of course, this doesn't apply to a lot of devs that have been successful and made their name within community, as they know this already, but they're a minority.
There have been some threads in the past that talk about making a separate category for 0.1s so that people can be more constructive towards them and suggest improvements/ give direction and I don't necessarily agree with that idea but I do feel like the a lot of devs right now are somehow pressured by this invisible force to not put too much content in the first update, when it should be the opposite. Hope this trend changes.
I don't think there is a way to know how many of those games were already in a complete state when they were uploaded here but it would be quite an interesting stat.
Before discovering this site, I had no idea that games this early in development were even mass shared like this, but porn games quite a niche genre in gaming so it's not shocking that most devs are fine with getting the attention, even if it cuts their salary a bit. What I find disheartening is that a lot of devs that are actively involved in the community abandon projects purely based on reception of very early versions and this doesn't happen only to bad/half-assed projects.
Now, there is no way to confirm this but a lot of the lack of interest, in my opinion, comes from the fact that a lot of the people don't actually bother downloading 0.1 or 0.2 or even 0.3 versions of games, and rightfully so, a majority of games barely have any "content" in these early updates. And even the people that do play them sometimes give bad reviews which perpetually ruins the reputation of the game, even if those things are easily fixable/can be changed early.
Which bring me to the main topic, why do more devs not just do closed testing for a select number of people for very early versions like most "mainstream" game devs do? ( I know some porn devs do)
You could then then release a more polished first update to kick things off. I have always felt that the first update of a game should be the biggest as it has to show off a bit of everything the game has to offer, unless it is an episodic series, and even in that case technically all updates, including the first have to have a lot of content.
My assumption is that a lot of people don't find any difference between closed testing and it being shared to a forum that not many people will access anyways, but I think a majority of people interested in porn games will either magically find them messing around somewhere or will find them on forums/subreddits that are related to porn games only, the latter being way more likely. Which means a lot of the core audience of these games is the people who are trying these early versions on sites like F95.
Firstly, you are losing a large chunk of people from your version being "0.1", then the people that do try the game and find less content leave the comment "will try it again in 8 months or so". From some of the threads I have read, a lot of people don't even like devs setting up Patreon before having the demand for it... and so on, feels like it does way more harm than good.
I would really like to know the rationale of devs releasing very early demos that barely show anything other than the rough premise and character models because I may be wrong here, it feels like it would be better to just have a few people try these early concepts as closed beta/alpha testers, maybe discuss them/have polls and then release the first version with a good amount of content if you're not sure about it.
And of course, this doesn't apply to a lot of devs that have been successful and made their name within community, as they know this already, but they're a minority.
There have been some threads in the past that talk about making a separate category for 0.1s so that people can be more constructive towards them and suggest improvements/ give direction and I don't necessarily agree with that idea but I do feel like the a lot of devs right now are somehow pressured by this invisible force to not put too much content in the first update, when it should be the opposite. Hope this trend changes.