Unity Daz Blender Why not displayed in Unity inspector window the BlendShapes section?

Istyu

New Member
Sep 26, 2020
13
0
Hi!
I want exporting from DAZ3d to Unity character and morphs.
I use DAZ → Unity via Blender (with blender diffeomorphic plugin).
I did this steps in blender:
  1. Merge rigs
    select genital rig then press ctrl and select genesis8 rig.
    Click merge rigs.
  2. Load to genital mesh custom morphs.
  3. Merge geografts
    select genital mesh then press ctrl and select genesis8 mesh.
    Click merge geografts.

    When I load in unity the .blend or .fbx file no displayed in Inspector window under the SkinnedMeshRenderer component the BlendShapes.
    The character which I want to send to Unity: Genesis 8 Female
    The genital: New Genitalia For Victoria 8
    DAZ3d version: 4.21
    Blender version: 3.2.0
    blender diffeomorphic plugin version: 1.6.2
    Unity version: 2021.3.4f1
    How may I solve this?
    Thanks!
 

aereton

Member
Mar 9, 2018
362
690
Can you provide a screenshot of the Unity inspector displaying the SkinnedMeshRenderer component?
 

JakaiD

Newbie
Dec 26, 2018
43
25
Do you see shapes keys in Blender for the mesh? If there is nothing there then you will get nothing in Unity.

Screenshot 2023-07-01 090532.png

and of course blend shapes must be on in Unity, but that is a default. In the inspector for the model itself in Unity.

Screenshot 2023-07-01 090951.jpg
 

aereton

Member
Mar 9, 2018
362
690
This is how I do it.

What did I do wrong?
Must be on the Blender side of things, rather than Unity. That purple within the Shape Keys' value fields means they are influenced by drivers, which can't be imported. I guess an option would be to create new keys and see how it goes.

  1. go through all the Shape Keys and set their value to 0
  2. set value to 1 for the shape key you want to copy
  3. Use "New Shape Key From Mix"
  4. Restore all values you had before step 1



And backup often, working with Shape Keys in Blender can be a real headache.
 

Tompte

Member
Dec 22, 2017
214
152
Are there any modifiers on that model?
Shape keys (Blend shapes) rely on the vertex order and count staying the same, so if you have any modifier on the model that affects the geometry (like mirror or sub surf) that can mess up the shape keys on export. I believe there's a setting that will automatically apply all modifiers in the fbx exporter. You could try disabling that.
 
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Istyu

New Member
Sep 26, 2020
13
0
Must be on the Blender side of things, rather than Unity. That purple within the Shape Keys' value fields means they are influenced by drivers, which can't be imported. I guess an option would be to create new keys and see how it goes.

  1. go through all the Shape Keys and set their value to 0
  2. set value to 1 for the shape key you want to copy
  3. Use "New Shape Key From Mix"
  4. Restore all values you had before step 1



And backup often, working with Shape Keys in Blender can be a real headache.
I try this but not working.
Not displayed the BlendShapes. :(
 

Istyu

New Member
Sep 26, 2020
13
0
Are there any modifiers on that model?
Shape keys (Blend shapes) rely on the vertex order and count staying the same, so if you have any modifier on the model that affects the geometry (like mirror or sub surf) that can mess up the shape keys on export. I believe there's a setting that will automatically apply all modifiers in the fbx exporter. You could try disabling that.
I disable "Apply Modifiers" and now working the BlandShapes in the Unity.
Thank you!
1690786172592.png
 

JakaiD

Newbie
Dec 26, 2018
43
25
Go into Blender's sculpting mode and sculpt those areas until they do not intersect.
 

Istyu

New Member
Sep 26, 2020
13
0
I solved the scalp and cloth glitch.
1690908349178.png
1690908364282.png
1690908372650.png
1690908383721.png
Already only need solving the genitalia geometry shell.
How is it possible?