- Aug 15, 2016
- 164
- 105
So I am curious. I have noticed a lot of developers deciding to use Unity engine to create visual novels.
From what i understand, unity engine provides a lot of freedom to do a lot of things but I honestly don't understand why you would choose to use it over Ren'py or Twine or even RPGM (bleh)
For most games where the art is static, Ren'py would be a LOT easier to create a bug free games.
The only reason i can think of would be the comfort level of the developer with the engine. But I still think, the effort needed to do this would be better rewarded by using an engine designed for it.
I would like to hear some thoughts on this.
Some of the examples of game using Unity i am thinking of are :
From what i understand, unity engine provides a lot of freedom to do a lot of things but I honestly don't understand why you would choose to use it over Ren'py or Twine or even RPGM (bleh)
For most games where the art is static, Ren'py would be a LOT easier to create a bug free games.
The only reason i can think of would be the comfort level of the developer with the engine. But I still think, the effort needed to do this would be better rewarded by using an engine designed for it.
I would like to hear some thoughts on this.
Some of the examples of game using Unity i am thinking of are :
- Something Unlimited
- Screw Wars IV: a new Cock
- Bug Brother (especially this one)