Mandatory great animation compliment.
Also mandatory "not a lot of content" complaint.
But beyond that, there's a big red flag.
Timer for status continues counting down after reaching 0 to go into the negatives.
It's so very obvious to anyone play testing their own game, since about half of the statuses would break the game when they don't disappear, and it's obvious af to see just why they aren't expiring when you can see the -23 second duration proudly ticking away on your screen.
And by "break the game" I mean some events just break with normally impossible status effect combination/durations. Not just that it's hard to play, but things like black screen or the character getting stuck repeating an animation happen.
The game's development feels really rushed. Technical debt might be a real problem if it keeps on like this.
Edit: Been two years since my review. The most obvious bugs like the negative timer are gone, but it's still buggy and there's little content still.
Also mandatory "not a lot of content" complaint.
But beyond that, there's a big red flag.
Timer for status continues counting down after reaching 0 to go into the negatives.
It's so very obvious to anyone play testing their own game, since about half of the statuses would break the game when they don't disappear, and it's obvious af to see just why they aren't expiring when you can see the -23 second duration proudly ticking away on your screen.
And by "break the game" I mean some events just break with normally impossible status effect combination/durations. Not just that it's hard to play, but things like black screen or the character getting stuck repeating an animation happen.
The game's development feels really rushed. Technical debt might be a real problem if it keeps on like this.
Edit: Been two years since my review. The most obvious bugs like the negative timer are gone, but it's still buggy and there's little content still.