3.00 star(s) 85 Votes

xBLESSx

Formerly 'xblssx'
Mar 24, 2025
10
8
29
Steam Version Clean Steam Files (Nothing Modified)
Version Date: 16.01.26 (16 January 26)
BuildID 21526429
No Crack necessary
Steam ACF + Manifest + Dependencies included

Patch versions and Patch Notes:



Servant Overhaul, Apothecary & Better Steam Deck Support

The first update of the year is live! This patch focuses heavily on stability and deepening the core gameplay loops. The biggest change is a complete rewrite of the Servant System. I wasn't happy with the bugs and inconsistencies in the old code, so I tore it down and rebuilt it to be more robust.

Along with this technical overhaul, we have a new, high-stakes method for taming, a new crafting profession (The Apothecary), significant improvements to combat feel, and dedicated Steam Deck support.

Here are the highlights.

Feature Highlight: The Bonding Ritual
Taming is no longer just a transaction; it is a test of survival. To tame a creature, you must now use the appropriate item to initiate a Bonding Ritual.

  • The Risk: The ritual requires vulnerability. You must survive a duration without armor or weapons.
  • The Reward: If you survive the timer, the bond is consummated, and the servant is yours.
  • This turns taming into a tense gameplay challenge rather than just a resource sink.
New Crafting: The Apothecary Bench
We are expanding the economy with the Apothecary Bench. This new station allows for more specialized crafting and ties into the new accessory slots, giving you more control over your build.

Combat & Movement Flow
Combat should feel snappier. I’ve added double-jump animations, increased air control, and tweaked melee combos so you can move sooner after finishing an attack chain. Ranged combat has also been made deadlier—enemies will now aim vertically, so high ground is no longer total safety.

Steam Deck & Performance
  • FSR Implementation: We have replaced the generic DLSS fallback with AMD FSR (FidelityFX Super Resolution).
    • Why this matters: For Steam Deck users (and anyone without an RTX card), this is a big improvement. You should see a significant boost in framerate and clearer visuals without draining your battery as fast.
  • Official Controller Layout:With the new hotbar slots and UI changes, the default controls might feel off.
    • We have a new, optimized controller layout specifically for this update. Big thanks to Ludranos for creating this setup!
Patch Notes
Systems & Mechanics
  • Servant System Overhaul: Complete code rewrite of the servant backend. This should resolve persistent issues with leveling, summoning, and state management.
  • New Taming Mechanic: Added "The Bonding Ritual." Taming now requires surviving a timer while vulnerable (no armor/weapons) to earn a servant.
  • Apothecary Profession: Added the Apothecary Bench for crafting Pheromones required to initiate the taming ritual.
  • Crafting QoL: Crafting stations now pull materials from your Inventory, your Hotbar, and the Station’s container simultaneously.
  • Resource Gathering: Increased the physical size of branches and carrots to make foraging less tedious.
⚔ Combat & AI
  • Ranged AI: Archers and ranged enemies can now aim vertically (pitch) to hit players above or below them as well as have better aiming overall.
  • Boss Loot: Bosses will now only drop Lore Clues on the first defeat (subsequent kills drop standard loot).
  • Projectile Scaling: Enemy projectile damage now scales with character level. Player bow damage now scales with Bow stats + Player Level.
  • Melee Flow: Reduced the recovery time after the final hit of a melee combo, allowing for faster movement.
Customization & Gear
  • Accessories Expansion: Added 4 new Accessory Slots and multiple new accessory items.
  • Cosmetic Slots: Added 2 new Cosmetic Slots and 2 new cosmetic items.
  • Light Armor Buff: Light Armor now grants a passive Sprint Speed bonus.
  • New Weapons: Added 2 new Bows and a Legendary Bow (found in a new unique chest).
  • Guiding Light: This item has been moved to the Accessory slot.
✨ Visuals & Immersion
  • Immersion Physics: Refactored breast and glute physics. They now react more accurately to different morph sliders and have a lower CPU cost.
  • Procedural Animation: Added character lean and tilt based on acceleration and rotation for more grounded movement.
  • Atmosphere: Added idle animations for slaves in some stations (e.g., anvil, tub, tannery) to make bases feel alive.
  • Low Health FX: Added a visual vignette and heartbeat audio when HP is critical.
  • Intimate Scenes: Scenes now visually hide armor rather than un-equipping it. No more re-equipping gear after a scene.
  • New Scene ending: Added some sound/visual effects when a scene ends.
️ Balance & Tweaks
  • Progression: Successful Evasions and Damage Absorption now grant Armor XP.
  • Pregnancy Changes: Increased "Bulk" cost while pregnant (stamina penalty). Switched the penalty from Armor Rating → Evasion.
  • Breeding: Breeding stations now produce Seed instead of babies directly. Adjusted the cost of raising offspring.
  • Survival: Hunger and Sleep degeneration rates have been slowed to better match the day/night cycle.
  • Economy: Reduced glass cost for Empty Bottles. Changed Steel Bar recipe (1 Iron Bar + 2 Brimstone) + lots of other minor balancing changes.
  • Inventory: Slightly increased slot count for Chests and Player Inventory. Expanded Hotbar to 8 slots.
⚙ Fixes
  • Tree Physics: Fixed the "Space Program" bug—cutting down trees should no longer launch the player (or the tree) out of the map.
  • Arrow Sticky: Enemy arrows now visually stick to the player mesh on impact.
  • Collision: Fixed capsule issues with Wasps and Bears to make combat consistent.
  • Mesh Fixes: Solved "Crotch Stretching" distortion on multiple armors.
  • Scene Scaling: Fixed scale mismatch in specific lesbian scenes so animations align better (still needs some work).
  • Weather: Fixed a bug where snow would never trigger in starting zones.
  • Base Building: Trees and Ores should no longer spawn inside player bases.
  • Loot Drop: Destroying a container now correctly drops its contents on the ground rather than deleting them.
  • Plus lots of stuff not covered here..
Note: Because of the Servant System rewrite, if you encounter any odd behaviour with old saves regarding existing servants, please report them. Old servants should convert over to the new system,



Download: UPLOADING 6.85 GB
Oh lol, I didn't think to pull it from the steam page lol. Mine was from what he posted in discord.
 

QuickWithIt

Newbie
Aug 31, 2025
33
90
13
Steam Version Clean Steam Files (Nothing Modified)
Version Date: 16.01.26 (16 January 26)
BuildID 21526429
No Crack necessary
Steam ACF + Manifest + Dependencies included

Patch versions and Patch Notes:



Servant Overhaul, Apothecary & Better Steam Deck Support

The first update of the year is live! This patch focuses heavily on stability and deepening the core gameplay loops. The biggest change is a complete rewrite of the Servant System. I wasn't happy with the bugs and inconsistencies in the old code, so I tore it down and rebuilt it to be more robust.

Along with this technical overhaul, we have a new, high-stakes method for taming, a new crafting profession (The Apothecary), significant improvements to combat feel, and dedicated Steam Deck support.

Here are the highlights.

Feature Highlight: The Bonding Ritual
Taming is no longer just a transaction; it is a test of survival. To tame a creature, you must now use the appropriate item to initiate a Bonding Ritual.

  • The Risk: The ritual requires vulnerability. You must survive a duration without armor or weapons.
  • The Reward: If you survive the timer, the bond is consummated, and the servant is yours.
  • This turns taming into a tense gameplay challenge rather than just a resource sink.
New Crafting: The Apothecary Bench
We are expanding the economy with the Apothecary Bench. This new station allows for more specialized crafting and ties into the new accessory slots, giving you more control over your build.

Combat & Movement Flow
Combat should feel snappier. I’ve added double-jump animations, increased air control, and tweaked melee combos so you can move sooner after finishing an attack chain. Ranged combat has also been made deadlier—enemies will now aim vertically, so high ground is no longer total safety.

Steam Deck & Performance
  • FSR Implementation: We have replaced the generic DLSS fallback with AMD FSR (FidelityFX Super Resolution).
    • Why this matters: For Steam Deck users (and anyone without an RTX card), this is a big improvement. You should see a significant boost in framerate and clearer visuals without draining your battery as fast.
  • Official Controller Layout:With the new hotbar slots and UI changes, the default controls might feel off.
    • We have a new, optimized controller layout specifically for this update. Big thanks to Ludranos for creating this setup!
Patch Notes

Systems & Mechanics

  • Servant System Overhaul: Complete code rewrite of the servant backend. This should resolve persistent issues with leveling, summoning, and state management.
  • New Taming Mechanic: Added "The Bonding Ritual." Taming now requires surviving a timer while vulnerable (no armor/weapons) to earn a servant.
  • Apothecary Profession: Added the Apothecary Bench for crafting Pheromones required to initiate the taming ritual.
  • Crafting QoL: Crafting stations now pull materials from your Inventory, your Hotbar, and the Station’s container simultaneously.
  • Resource Gathering: Increased the physical size of branches and carrots to make foraging less tedious.
⚔ Combat & AI
  • Ranged AI: Archers and ranged enemies can now aim vertically (pitch) to hit players above or below them as well as have better aiming overall.
  • Boss Loot: Bosses will now only drop Lore Clues on the first defeat (subsequent kills drop standard loot).
  • Projectile Scaling: Enemy projectile damage now scales with character level. Player bow damage now scales with Bow stats + Player Level.
  • Melee Flow: Reduced the recovery time after the final hit of a melee combo, allowing for faster movement.
Customization & Gear
  • Accessories Expansion: Added 4 new Accessory Slots and multiple new accessory items.
  • Cosmetic Slots: Added 2 new Cosmetic Slots and 2 new cosmetic items.
  • Light Armor Buff: Light Armor now grants a passive Sprint Speed bonus.
  • New Weapons: Added 2 new Bows and a Legendary Bow (found in a new unique chest).
  • Guiding Light: This item has been moved to the Accessory slot.
✨ Visuals & Immersion
  • Immersion Physics: Refactored breast and glute physics. They now react more accurately to different morph sliders and have a lower CPU cost.
  • Procedural Animation: Added character lean and tilt based on acceleration and rotation for more grounded movement.
  • Atmosphere: Added idle animations for slaves in some stations (e.g., anvil, tub, tannery) to make bases feel alive.
  • Low Health FX: Added a visual vignette and heartbeat audio when HP is critical.
  • Intimate Scenes: Scenes now visually hide armor rather than un-equipping it. No more re-equipping gear after a scene.
  • New Scene ending: Added some sound/visual effects when a scene ends.
️️ Balance & Tweaks
  • Progression: Successful Evasions and Damage Absorption now grant Armor XP.
  • Pregnancy Changes: Increased "Bulk" cost while pregnant (stamina penalty). Switched the penalty from Armor Rating → Evasion.
  • Breeding: Breeding stations now produce Seed instead of babies directly. Adjusted the cost of raising offspring.
  • Survival: Hunger and Sleep degeneration rates have been slowed to better match the day/night cycle.
  • Economy: Reduced glass cost for Empty Bottles. Changed Steel Bar recipe (1 Iron Bar + 2 Brimstone) + lots of other minor balancing changes.
  • Inventory: Slightly increased slot count for Chests and Player Inventory. Expanded Hotbar to 8 slots.
⚙ Fixes
  • Tree Physics: Fixed the "Space Program" bug—cutting down trees should no longer launch the player (or the tree) out of the map.
  • Arrow Sticky: Enemy arrows now visually stick to the player mesh on impact.
  • Collision: Fixed capsule issues with Wasps and Bears to make combat consistent.
  • Mesh Fixes: Solved "Crotch Stretching" distortion on multiple armors.
  • Scene Scaling: Fixed scale mismatch in specific lesbian scenes so animations align better (still needs some work).
  • Weather: Fixed a bug where snow would never trigger in starting zones.
  • Base Building: Trees and Ores should no longer spawn inside player bases.
  • Loot Drop: Destroying a container now correctly drops its contents on the ground rather than deleting them.
  • Plus lots of stuff not covered here..
Note: Because of the Servant System rewrite, if you encounter any odd behaviour with old saves regarding existing servants, please report them. Old servants should convert over to the new system,



Download: 6.85 GB
 

beefenstein

Member
Jan 29, 2019
274
198
174
Lots of good stuff in this update and some weird choices. Interesting to see if old saves actually work now with new builds.

Accessories Expansion: Added 4 new Accessory Slots and multiple new accessory items.
Nice. The game could use more outfit customization and this is a good step to that direction.

Breeding: Breeding stations now produce Seed instead of babies directly.
The fuck...? They aren't "breeding stations" anymore then? Or did I misunderstand that line somehow?

You can already get barrels of cum by just killing things in the world and carrying bottles. Or you can just have the MC fuck the beast servant herself. What's the point of "breeding" stations now that you can't use them to produce more servants?



  • Expanded Hotbar to 8 slots.
Awesome and much needed.



EDIT:

Tried it and here are some quick observations:

- Enemy AI seems to be busted so that if you use ranged weapons on them most of the time they just seem to keep running away. Sometimes they seem to snap out of it, but mostly not.

- I'm getting zero experience from mining. No idea if that's intentional so that you'll have to find harder to get materials to get experience past some point.

- Yeah, I read the "breeding" station thing right. That's a pretty big bummer right there.

- Be aware that if you load a save from the previous version, everything on your workstations is going to get deleted. So move it somewhere before updating. I'm guessing it's internally creating a new, fresh version of the workstations because of recipe changes or something. Otherwise old saves seem to work fine for me so far.

- There's now an inventory slot on the bathtub where you can probably add a slave to. The patch notes mention adding slaves to workstations, but I haven't noticed any others with a slot like that. Unless it just pulls them from the general inventory of the workstation.

- The MC has a weird purple, faming aura. I figured it was a status effect of some kind, but it doesn't seem to go away. (EDIT2: never mind, I saved the game in the new version and when I loaded it, the aura was gone. It probably read some flag wrong when loading the old save.)

EDIT3:

It's not just mining. Nothing will apparently give you XP. I think I'll wait for the hotfix.
 
Last edited:

xBLESSx

Formerly 'xblssx'
Mar 24, 2025
10
8
29
Steam Version Clean Steam Files (Nothing Modified)
Version Date: 16.01.26 (16 January 26)
BuildID 21526429
No Crack necessary
Steam ACF + Manifest + Dependencies included

Patch versions and Patch Notes:



Servant Overhaul, Apothecary & Better Steam Deck Support

The first update of the year is live! This patch focuses heavily on stability and deepening the core gameplay loops. The biggest change is a complete rewrite of the Servant System. I wasn't happy with the bugs and inconsistencies in the old code, so I tore it down and rebuilt it to be more robust.

Along with this technical overhaul, we have a new, high-stakes method for taming, a new crafting profession (The Apothecary), significant improvements to combat feel, and dedicated Steam Deck support.

Here are the highlights.

Feature Highlight: The Bonding Ritual
Taming is no longer just a transaction; it is a test of survival. To tame a creature, you must now use the appropriate item to initiate a Bonding Ritual.

  • The Risk: The ritual requires vulnerability. You must survive a duration without armor or weapons.
  • The Reward: If you survive the timer, the bond is consummated, and the servant is yours.
  • This turns taming into a tense gameplay challenge rather than just a resource sink.
New Crafting: The Apothecary Bench
We are expanding the economy with the Apothecary Bench. This new station allows for more specialized crafting and ties into the new accessory slots, giving you more control over your build.

Combat & Movement Flow
Combat should feel snappier. I’ve added double-jump animations, increased air control, and tweaked melee combos so you can move sooner after finishing an attack chain. Ranged combat has also been made deadlier—enemies will now aim vertically, so high ground is no longer total safety.

Steam Deck & Performance
  • FSR Implementation: We have replaced the generic DLSS fallback with AMD FSR (FidelityFX Super Resolution).
    • Why this matters: For Steam Deck users (and anyone without an RTX card), this is a big improvement. You should see a significant boost in framerate and clearer visuals without draining your battery as fast.
  • Official Controller Layout:With the new hotbar slots and UI changes, the default controls might feel off.
    • We have a new, optimized controller layout specifically for this update. Big thanks to Ludranos for creating this setup!
Patch Notes

Systems & Mechanics

  • Servant System Overhaul: Complete code rewrite of the servant backend. This should resolve persistent issues with leveling, summoning, and state management.
  • New Taming Mechanic: Added "The Bonding Ritual." Taming now requires surviving a timer while vulnerable (no armor/weapons) to earn a servant.
  • Apothecary Profession: Added the Apothecary Bench for crafting Pheromones required to initiate the taming ritual.
  • Crafting QoL: Crafting stations now pull materials from your Inventory, your Hotbar, and the Station’s container simultaneously.
  • Resource Gathering: Increased the physical size of branches and carrots to make foraging less tedious.
⚔ Combat & AI
  • Ranged AI: Archers and ranged enemies can now aim vertically (pitch) to hit players above or below them as well as have better aiming overall.
  • Boss Loot: Bosses will now only drop Lore Clues on the first defeat (subsequent kills drop standard loot).
  • Projectile Scaling: Enemy projectile damage now scales with character level. Player bow damage now scales with Bow stats + Player Level.
  • Melee Flow: Reduced the recovery time after the final hit of a melee combo, allowing for faster movement.
Customization & Gear
  • Accessories Expansion: Added 4 new Accessory Slots and multiple new accessory items.
  • Cosmetic Slots: Added 2 new Cosmetic Slots and 2 new cosmetic items.
  • Light Armor Buff: Light Armor now grants a passive Sprint Speed bonus.
  • New Weapons: Added 2 new Bows and a Legendary Bow (found in a new unique chest).
  • Guiding Light: This item has been moved to the Accessory slot.
✨ Visuals & Immersion
  • Immersion Physics: Refactored breast and glute physics. They now react more accurately to different morph sliders and have a lower CPU cost.
  • Procedural Animation: Added character lean and tilt based on acceleration and rotation for more grounded movement.
  • Atmosphere: Added idle animations for slaves in some stations (e.g., anvil, tub, tannery) to make bases feel alive.
  • Low Health FX: Added a visual vignette and heartbeat audio when HP is critical.
  • Intimate Scenes: Scenes now visually hide armor rather than un-equipping it. No more re-equipping gear after a scene.
  • New Scene ending: Added some sound/visual effects when a scene ends.
️️ Balance & Tweaks
  • Progression: Successful Evasions and Damage Absorption now grant Armor XP.
  • Pregnancy Changes: Increased "Bulk" cost while pregnant (stamina penalty). Switched the penalty from Armor Rating → Evasion.
  • Breeding: Breeding stations now produce Seed instead of babies directly. Adjusted the cost of raising offspring.
  • Survival: Hunger and Sleep degeneration rates have been slowed to better match the day/night cycle.
  • Economy: Reduced glass cost for Empty Bottles. Changed Steel Bar recipe (1 Iron Bar + 2 Brimstone) + lots of other minor balancing changes.
  • Inventory: Slightly increased slot count for Chests and Player Inventory. Expanded Hotbar to 8 slots.
⚙ Fixes
  • Tree Physics: Fixed the "Space Program" bug—cutting down trees should no longer launch the player (or the tree) out of the map.
  • Arrow Sticky: Enemy arrows now visually stick to the player mesh on impact.
  • Collision: Fixed capsule issues with Wasps and Bears to make combat consistent.
  • Mesh Fixes: Solved "Crotch Stretching" distortion on multiple armors.
  • Scene Scaling: Fixed scale mismatch in specific lesbian scenes so animations align better (still needs some work).
  • Weather: Fixed a bug where snow would never trigger in starting zones.
  • Base Building: Trees and Ores should no longer spawn inside player bases.
  • Loot Drop: Destroying a container now correctly drops its contents on the ground rather than deleting them.
  • Plus lots of stuff not covered here..
Note: Because of the Servant System rewrite, if you encounter any odd behaviour with old saves regarding existing servants, please report them. Old servants should convert over to the new system,



Download: 6.85 GB
Theres probably going to be a hot-fix tonight or tomorrow.
 

QuickWithIt

Newbie
Aug 31, 2025
33
90
13
Steam Version Clean Steam Files (Nothing Modified)
Version Date: 16.01.26 (16 January 26)
BuildID 21526429
No Crack necessary
Steam ACF + Manifest + Dependencies included

Patch versions and Patch Notes:



Servant Overhaul, Apothecary & Better Steam Deck Support

The first update of the year is live! This patch focuses heavily on stability and deepening the core gameplay loops. The biggest change is a complete rewrite of the Servant System. I wasn't happy with the bugs and inconsistencies in the old code, so I tore it down and rebuilt it to be more robust.

Along with this technical overhaul, we have a new, high-stakes method for taming, a new crafting profession (The Apothecary), significant improvements to combat feel, and dedicated Steam Deck support.

Here are the highlights.

Feature Highlight: The Bonding Ritual
Taming is no longer just a transaction; it is a test of survival. To tame a creature, you must now use the appropriate item to initiate a Bonding Ritual.

  • The Risk: The ritual requires vulnerability. You must survive a duration without armor or weapons.
  • The Reward: If you survive the timer, the bond is consummated, and the servant is yours.
  • This turns taming into a tense gameplay challenge rather than just a resource sink.
New Crafting: The Apothecary Bench
We are expanding the economy with the Apothecary Bench. This new station allows for more specialized crafting and ties into the new accessory slots, giving you more control over your build.

Combat & Movement Flow
Combat should feel snappier. I’ve added double-jump animations, increased air control, and tweaked melee combos so you can move sooner after finishing an attack chain. Ranged combat has also been made deadlier—enemies will now aim vertically, so high ground is no longer total safety.

Steam Deck & Performance
  • FSR Implementation: We have replaced the generic DLSS fallback with AMD FSR (FidelityFX Super Resolution).
    • Why this matters: For Steam Deck users (and anyone without an RTX card), this is a big improvement. You should see a significant boost in framerate and clearer visuals without draining your battery as fast.
  • Official Controller Layout:With the new hotbar slots and UI changes, the default controls might feel off.
    • We have a new, optimized controller layout specifically for this update. Big thanks to Ludranos for creating this setup!
Patch Notes

Systems & Mechanics

  • Servant System Overhaul: Complete code rewrite of the servant backend. This should resolve persistent issues with leveling, summoning, and state management.
  • New Taming Mechanic: Added "The Bonding Ritual." Taming now requires surviving a timer while vulnerable (no armor/weapons) to earn a servant.
  • Apothecary Profession: Added the Apothecary Bench for crafting Pheromones required to initiate the taming ritual.
  • Crafting QoL: Crafting stations now pull materials from your Inventory, your Hotbar, and the Station’s container simultaneously.
  • Resource Gathering: Increased the physical size of branches and carrots to make foraging less tedious.
⚔ Combat & AI
  • Ranged AI: Archers and ranged enemies can now aim vertically (pitch) to hit players above or below them as well as have better aiming overall.
  • Boss Loot: Bosses will now only drop Lore Clues on the first defeat (subsequent kills drop standard loot).
  • Projectile Scaling: Enemy projectile damage now scales with character level. Player bow damage now scales with Bow stats + Player Level.
  • Melee Flow: Reduced the recovery time after the final hit of a melee combo, allowing for faster movement.
Customization & Gear
  • Accessories Expansion: Added 4 new Accessory Slots and multiple new accessory items.
  • Cosmetic Slots: Added 2 new Cosmetic Slots and 2 new cosmetic items.
  • Light Armor Buff: Light Armor now grants a passive Sprint Speed bonus.
  • New Weapons: Added 2 new Bows and a Legendary Bow (found in a new unique chest).
  • Guiding Light: This item has been moved to the Accessory slot.
✨ Visuals & Immersion
  • Immersion Physics: Refactored breast and glute physics. They now react more accurately to different morph sliders and have a lower CPU cost.
  • Procedural Animation: Added character lean and tilt based on acceleration and rotation for more grounded movement.
  • Atmosphere: Added idle animations for slaves in some stations (e.g., anvil, tub, tannery) to make bases feel alive.
  • Low Health FX: Added a visual vignette and heartbeat audio when HP is critical.
  • Intimate Scenes: Scenes now visually hide armor rather than un-equipping it. No more re-equipping gear after a scene.
  • New Scene ending: Added some sound/visual effects when a scene ends.
️️ Balance & Tweaks
  • Progression: Successful Evasions and Damage Absorption now grant Armor XP.
  • Pregnancy Changes: Increased "Bulk" cost while pregnant (stamina penalty). Switched the penalty from Armor Rating → Evasion.
  • Breeding: Breeding stations now produce Seed instead of babies directly. Adjusted the cost of raising offspring.
  • Survival: Hunger and Sleep degeneration rates have been slowed to better match the day/night cycle.
  • Economy: Reduced glass cost for Empty Bottles. Changed Steel Bar recipe (1 Iron Bar + 2 Brimstone) + lots of other minor balancing changes.
  • Inventory: Slightly increased slot count for Chests and Player Inventory. Expanded Hotbar to 8 slots.
⚙ Fixes
  • Tree Physics: Fixed the "Space Program" bug—cutting down trees should no longer launch the player (or the tree) out of the map.
  • Arrow Sticky: Enemy arrows now visually stick to the player mesh on impact.
  • Collision: Fixed capsule issues with Wasps and Bears to make combat consistent.
  • Mesh Fixes: Solved "Crotch Stretching" distortion on multiple armors.
  • Scene Scaling: Fixed scale mismatch in specific lesbian scenes so animations align better (still needs some work).
  • Weather: Fixed a bug where snow would never trigger in starting zones.
  • Base Building: Trees and Ores should no longer spawn inside player bases.
  • Loot Drop: Destroying a container now correctly drops its contents on the ground rather than deleting them.
  • Plus lots of stuff not covered here..
Note: Because of the Servant System rewrite, if you encounter any odd behaviour with old saves regarding existing servants, please report them. Old servants should convert over to the new system,



Download: 6.85 GB
Type: Patch Updater
Version Date: 16.01.26 (16 January 26) ---> 16.01.26 (16 January 26)
BuildID: 21526429 ---> 21532685
Required Version: 21526429
Size: 33.8 MB
Target: Point the Patcher to the "Wicked Island" game folder.

Patch versions and Patch Notes:




Download:
 
Last edited:
  • Like
Reactions: xBLESSx

redhead1510

New Member
Dec 5, 2024
1
4
73
Type: Patch Updater
Version Date: 16.01.26 (16 January 26) ---> 16.01.26 (16 January 26)
BuildID: 21526429 ---> 21532685
Required Version: 21526429
Size: 33.8 MB
Target: Point the Patcher to the "Wicked Island" game folder.

Patch versions and Patch Notes:




Download:
Wait so do I need to wait for an updated version of the game on the main page or can I just download the version there and then use this patch and it'll be up to date?
 
  • Haha
Reactions: timiko and Xakorik

xBLESSx

Formerly 'xblssx'
Mar 24, 2025
10
8
29
Wait so do I need to wait for an updated version of the game on the main page or can I just download the version there and then use this patch and it'll be up to date?
I assume as long as you have the "Required Version", it will be fine.
 

beefenstein

Member
Jan 29, 2019
274
198
174
Type: Patch Updater
Version Date: 16.01.26 (16 January 26) ---> 16.01.26 (16 January 26)
BuildID: 21526429 ---> 21532685
Required Version: 21526429
Size: 33.8 MB
Target: Point the Patcher to the "Wicked Island" game folder.

Patch versions and Patch Notes:




Download:
Fixed old saves not getting exp

That was fast.
 

QuickWithIt

Newbie
Aug 31, 2025
33
90
13
Type: Patch Updater
Version Date: 16.01.26 (16 January 26) ---> 16.01.26 (16 January 26)
BuildID: 21526429 ---> 21532685
Required Version: 21526429
Size: 33.8 MB
Target: Point the Patcher to the "Wicked Island" game folder.

Patch versions and Patch Notes:




Download:
Type: Patch Updater
Version Date: 16.01.26 (16 January 26) ---> 17.01.26 (17 January 26)
BuildID: 21532685 ---> 21536092
Required Version: 21532685
Size: 10.2 MB
Target: Point the Patcher to the "Wicked Island" game folder.

Patch versions and Patch Notes:


A few more critical issues with servants fixed, sorry for the inconvenience!
Fixed Nursing station not giving a servant after raising them
Fixed Morvayne trading not giving a servant on trade
Fixed Servants levelling super fast when spawned from cheat menu
Fixed cheat menu spawned servants not having traits
Removed localization dropdown in settings, as its not finished.

Download:
 
  • Like
Reactions: cuser and formasual
3.00 star(s) 85 Votes