Pretty satisfying game so far (as of 0.3.3).
- The management aspect looks overwhelming at first but it's actually very straightforward and doesn't feel unnecessary given the plot of the game.
- Plenty of scenes with enough diversity so it takes a while to get repetitive, and even if the "end of the day" moments could get dull, there's already a nice batch of events.
Few cons though :
- Lots of typos, sometimes a bit head-scratching (like "influance").
- The training aspect gets boring pretty quickly, imo because you just pick the most recently unlocked scene in the hope that it will net more EXP because they all have the same costs anyway. Maybe having specific actions being more rewarding for one skill more than the other would add a little variety, though the minigame aspect of it would still be meh (maybe plan some kind of automation for it at some point?).
- Generally speaking, things that aren't clearly defined. Are general skills helpful? How important are sexual skills? The progression isn't very transparent so you'll most likely do a loop between work/rest and neglect skill progression.
As my rating shows, though, those things didn't really hinder my enjoyment of the game. I'm more than willing to shrug it off given the potential this one has.
I was pretty surprised to see a completely different kind of gameplay that is being enabled later on, and despite it being pretty simplistic/unbalanced currently, it shows a lot of promise and I already like the direction it is taking. Not to mention the plans for relationship developments and specific skills for specific characters... a lot of things that would go perfectly with what's already implemented.
Tl:dr, pretty solid aspects of management-type games done by the books, plenty of H that somehow doesn't feel overly gratuitous and a nice feeling of things going in the right direction. Nice additions that are always welcome, like a gallery, which some devs still manage not to do when they make a game, so that's nice too.
Bonus kudos for having a game that's almost entirely bugfree (some menus are hard to exit for some reason and one forced restart when entering the gallery, nothing drastic).
- The management aspect looks overwhelming at first but it's actually very straightforward and doesn't feel unnecessary given the plot of the game.
- Plenty of scenes with enough diversity so it takes a while to get repetitive, and even if the "end of the day" moments could get dull, there's already a nice batch of events.
Few cons though :
- Lots of typos, sometimes a bit head-scratching (like "influance").
- The training aspect gets boring pretty quickly, imo because you just pick the most recently unlocked scene in the hope that it will net more EXP because they all have the same costs anyway. Maybe having specific actions being more rewarding for one skill more than the other would add a little variety, though the minigame aspect of it would still be meh (maybe plan some kind of automation for it at some point?).
- Generally speaking, things that aren't clearly defined. Are general skills helpful? How important are sexual skills? The progression isn't very transparent so you'll most likely do a loop between work/rest and neglect skill progression.
As my rating shows, though, those things didn't really hinder my enjoyment of the game. I'm more than willing to shrug it off given the potential this one has.
I was pretty surprised to see a completely different kind of gameplay that is being enabled later on, and despite it being pretty simplistic/unbalanced currently, it shows a lot of promise and I already like the direction it is taking. Not to mention the plans for relationship developments and specific skills for specific characters... a lot of things that would go perfectly with what's already implemented.
Tl:dr, pretty solid aspects of management-type games done by the books, plenty of H that somehow doesn't feel overly gratuitous and a nice feeling of things going in the right direction. Nice additions that are always welcome, like a gallery, which some devs still manage not to do when they make a game, so that's nice too.
Bonus kudos for having a game that's almost entirely bugfree (some menus are hard to exit for some reason and one forced restart when entering the gallery, nothing drastic).