Enjoyable experience, but it seems to suffer from balance problems that hinders the experience.
What I mean by this is, yes your choices matter, but unfortunately there are times it seems the dev did not actually playtest the game to check for means of certain outcomes being possible.
I think the more common issue someone could run into is that you may find yourself lacking stats for...well, everything! The stat requirements are very particular, so much so that without meta knowledge, it's easy to miss a vital option that will lead to a bunch of other future options being "locked off" by stat requirements. And some stat requirements seem downright impossible.
I would advise people to honestly set the game up for the playstyle you want: like sharing? Turn it on. Like NTR? Turn it on AND NOT sharing, and say yes to the hardcore option, which will basically railroad you towards that content. Don't like either? Turn both off.
This is basically how you get the game to railroad you towards the content you want...and I think that says everything: the stats are so poorly balanced that any feature taking away your freedom of choice and turning this into a railroaded experience is seen as an improvement.
And yes, some paths or trait combinations feel impossible. I did one playthrough where it practically rained down trait unlocks for her til she had everything, but I lacked the stat requirements to actually use most of them, then another railroaded playthrough was feeding me exactly what I needed for content...and somehow this meant she wasn't picking up any traits, meaning now she had stat requirements but NOT the traits required for some scenes.
If there's a cheat option, take it, because I promise you there will be some choice combinations that simply aren't doable without cheats.
For the dev, good game with good writing and branching paths, but a good percent of your paths currently aren't even being utilized because it's impossible to reach them organically. Sitting down to balance the game and create more opportunities is basically a shortcut to "adding more content" at this point.
What I mean by this is, yes your choices matter, but unfortunately there are times it seems the dev did not actually playtest the game to check for means of certain outcomes being possible.
I think the more common issue someone could run into is that you may find yourself lacking stats for...well, everything! The stat requirements are very particular, so much so that without meta knowledge, it's easy to miss a vital option that will lead to a bunch of other future options being "locked off" by stat requirements. And some stat requirements seem downright impossible.
I would advise people to honestly set the game up for the playstyle you want: like sharing? Turn it on. Like NTR? Turn it on AND NOT sharing, and say yes to the hardcore option, which will basically railroad you towards that content. Don't like either? Turn both off.
This is basically how you get the game to railroad you towards the content you want...and I think that says everything: the stats are so poorly balanced that any feature taking away your freedom of choice and turning this into a railroaded experience is seen as an improvement.
And yes, some paths or trait combinations feel impossible. I did one playthrough where it practically rained down trait unlocks for her til she had everything, but I lacked the stat requirements to actually use most of them, then another railroaded playthrough was feeding me exactly what I needed for content...and somehow this meant she wasn't picking up any traits, meaning now she had stat requirements but NOT the traits required for some scenes.
If there's a cheat option, take it, because I promise you there will be some choice combinations that simply aren't doable without cheats.
For the dev, good game with good writing and branching paths, but a good percent of your paths currently aren't even being utilized because it's impossible to reach them organically. Sitting down to balance the game and create more opportunities is basically a shortcut to "adding more content" at this point.