Mantis - Dream Academy
Newbie
- Aug 7, 2025
- 57
- 23
- 8
Hi Peterppp,a few thoughts:
1. remove the java prefix from the thread. javascript is not java.
2. i think your automatic image tuner makes it look worse in the examples given. i rather have the girl pic look a little unnaturally bright (but looking good) than a darker, lower quality look.
3. no one wants to click on a girl and then wait for a second or two while the view zooms in and bobs. it may look cool once or twice to some (i just find it annoying), but you'll soon get tired of it. it's not even realistic. we dont see things move up and down as we walk.
overall impression is that you are too in love with implementing technical features to see whether they are actually a positive to the player experience. if player experience is important to you, leave your coder mindset and put yourself in the players' shoes.
- Java is not a mistake, I’m using an unusual stack: Java Spring + Thymeleaf.
- You’re right about adjusting the image quality to the background, it doesn’t really look good and I’ll remove that option.
- The current approach animation won’t make it into the final version either.
Thanks a lot for your feedback, honestly it’s the most valuable comment I’ve had since the start of this thread. I’ll definitely take it into account as I continue development. What do you think would be the best way to handle the approach effect? Should it just be made much faster, or should I replace it entirely with a smooth zoom-in?