- Aug 17, 2020
- 34
- 21
So I been working on this project for a few years now and about six months ago I had a break through and did several tests with it to deduce my original idea to a core mechanic. In truth I don’t know what to call this mechanic but it basically simulates unique NPC interacting with each other and player in a living world to develop a story, or simulated role playing game. The goal is to allow the player interact and experience a different world every time they start a new, where the players and unique NPCs actions matter, and also allow multiple replay value.
I’m currently working getting the NPCs to talk to each other without having to have to use a library of default sentences for them to use, and instead put together their own words based on what they know or want. At the moment I done research on how language works and it’s more reliant on definition and meaning of words since grammar is strait forward. For the most part this will mostly be them using this feature in the mechanic to help them exchange information and to grow and reflect their relationship. Of coarse they only actually talk in front of near the player, away it’s simply a quick simulation of what would happen but without processing text.
I wanted to play a game like this for a very long time and I feel like I’m getting close to making something out of this. Of course it favors games that are story driven so the first game I will make with this will be a text based or visual novel recycling assets, but I haven’t bothered seeing if people had similar interested in this kind of mechanic. There only been a few I spoken with but they never showed any signs of interest and brought how difficult it would be, but it would be interesting to discuss this with someone or a few people. It’s been a real trial.
I’m currently working getting the NPCs to talk to each other without having to have to use a library of default sentences for them to use, and instead put together their own words based on what they know or want. At the moment I done research on how language works and it’s more reliant on definition and meaning of words since grammar is strait forward. For the most part this will mostly be them using this feature in the mechanic to help them exchange information and to grow and reflect their relationship. Of coarse they only actually talk in front of near the player, away it’s simply a quick simulation of what would happen but without processing text.
I wanted to play a game like this for a very long time and I feel like I’m getting close to making something out of this. Of course it favors games that are story driven so the first game I will make with this will be a text based or visual novel recycling assets, but I haven’t bothered seeing if people had similar interested in this kind of mechanic. There only been a few I spoken with but they never showed any signs of interest and brought how difficult it would be, but it would be interesting to discuss this with someone or a few people. It’s been a real trial.