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Ren'Py With Hermione [v0.3.3.3.alpha] [Kirill Repin Art]

3.90 star(s) 17 Votes

Erebus69

Member
Mar 28, 2019
415
584
New UI WIP:
Wow, exhibitionism 0 and is walking around topless and cum covered! What a good slut :) haha

The UI feels familiar. Will the traits always be visible? I know that sometimes that discovery of what she will do via the favors is more enjoyable than seeing the immersion breaking nature of stats. Is the blank space to the left for navigation?

I'm excited to see where this goes
 
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Kirill Repin Art

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Game Developer
Feb 19, 2019
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Will the traits always be visible? I know that sometimes that discovery of what she will do via the favors is more enjoyable than seeing the immersion breaking nature of stats.
I need them for the time being, for when I'll be writing functions that would affect those stats in various ways. UI prototype is still WIP and for now I'm recreating my Ps sketch in RenPy, trying to make it modular with as little hardcoded elements as possible. Once it's fully functional - playtesting will determine what feels best for the gameplay.

The sketch from the last week:
Trainer_UI_03.jpg
That's from Ps though, not from the game.

Is the blank space to the left for navigation?
No, I just haven't done that part of it yet.
 

xxxxx6487654

New Member
Jul 14, 2018
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I need them for the time being, for when I'll be writing functions that would affect those stats in various ways. UI prototype is still WIP and for now I'm recreating my Ps sketch in RenPy, trying to make it modular with as little hardcoded elements as possible. Once it's fully functional - playtesting will determine what feels best for the gameplay.

The sketch from the last week:
View attachment 4328942
That's from Ps though, not from the game.



No, I just haven't done that part of it yet.
Did you add a leash to the game? As for me, there are not enough pink handcuffs in the list of artifacts
 

Erebus69

Member
Mar 28, 2019
415
584
I need them for the time being, for when I'll be writing functions that would affect those stats in various ways. UI prototype is still WIP and for now I'm recreating my Ps sketch in RenPy, trying to make it modular with as little hardcoded elements as possible. Once it's fully functional - playtesting will determine what feels best for the gameplay.
Oh I understand the need for the stats and having game play elements that effect them. That makes for a game and not an interactive story. Just wasn't sure if they would be constantly visible in the menu or have some other game play mechanic, like a crystal ball of divination that deduces the character's stats

"trying to make it modular with as little hardcoded elements as possible"
look a dev that's smart :)

The sketch from the last week seems less organized, but it sounds like its just a concept layout. What does the blue icon next to Hermione's shoulder represent ? A spell, energy?
 

Kirill Repin Art

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Game Developer
Feb 19, 2019
364
2,243
Oh I understand the need for the stats and having game play elements that effect them. That makes for a game and not an interactive story. Just wasn't sure if they would be constantly visible in the menu or have some other game play mechanic, like a crystal ball of divination that deduces the character's stats
Crystal ball is a good idea actually, haven't thought of that. I have one in the new classroom.

In the character's name area you can see her status and talent displayed.
I want to try a 'talent' system, which would be in the same area as stats, so they would probably share the same root menu.
Basically each trait would have a modifier that would affect how much the stat is affected by an action. A talent would change those modifiers, making some of the stats grow slower/faster. By getting new levels for Hermione you'd be able to invest corruption points into talents, making training easier.
At least that's the concept.

"trying to make it modular with as little hardcoded elements as possible"
look a dev that's smart :)
Somebody showed me how to deploy Python within Renpy, so I'm all about that python life now. It's so much better!

The sketch from the last week seems less organized, but it sounds like its just a concept layout. What does the blue icon next to Hermione's shoulder represent ? A spell, energy?
The sketch was a starting point I made in Photoshop, what I've posted this week - is an actual game screenshot.
I've removed the background behind the sprite and put the mana bar (it's is the mana bar) into the objects' area. You can't see it in this one, but 'artifacts' is a button that circles through 'artifacts', 'potions', 'spells'. So each time you use a spell it would drain the mana bar.
 

Kirill Repin Art

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Feb 19, 2019
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Are you planning to add a transparency potion like it was in the Akaburs game Witch Trainer?
Eventually, but it would require to update the whole character scree, which I'm planning to do just not very soon.

Did you add a leash to the game? As for me, there are not enough pink handcuffs in the list of artifacts
I'm working on the UI at the moment, but I will add a chain for Hermione, that would go from her collar to the name area.
 
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beefenstein

Member
Jan 29, 2019
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Am I on drugs or are you people? Goddamn this game looks phenomenal visually, but still it's two years old and after all that time there's one single sex scene and just a titjob at that. Yet people seem genuinely positive about the game?

The game looks so good that I'd like to be excited too, but there are far too many repeats of Innocent Witches in the world.
 

Erebus69

Member
Mar 28, 2019
415
584
Am I on drugs or are you people? Goddamn this game looks phenomenal visually, but still it's two years old and after all that time there's one single sex scene and just a titjob at that. Yet people seem genuinely positive about the game?
There was about a year of downtime as sanctions caused issue for the dev.
 

beefenstein

Member
Jan 29, 2019
141
76
How the hell does the titjob minigame work? I get it's supposed to be a rhythm game and I've gotten past the first "stage" when the first symbol unlocks, but after that there doesn't seem to be any rhythm to it. It just automatically goes to half the meter after that and then drops down and the whole thing resets.

EDIT: Figured out how it works, but I could swear that there's some randomness to the way the game registers your clicks which makes it feel arbitrary. The minigame would be sexy as hell but the mechanics take most of the joy out of it. The way you have to juggle different buttons while keeping the right rhythm up to do the minigame makes sure you don't get to look at Hermione much at all.

EDIT2: This is either confusing or janky. I can't get HP to cum in the second stage anymore where you have to hunt the red lights while the meter raises automatically. Every time the meter fills and starts from the beginning, if I press the hand symbol, she'll just start sucking your thumb forever. And when I click it again, the 2nd stage will start from the beginning.

EDIT3: Somehow it finally worked, though I don't really know how. This thing could use tooltips or something.

Also how does everyone have 8 points of corruption or something? The only ones I've gotten were two from the different lessons and one from the first titjob. Oh, and one from the Daddy Mode. So 4 total.
 
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AlmostEntirelyNSFW

New Member
Nov 15, 2021
10
6
How the hell does the titjob minigame work? I get it's supposed to be a rhythm game and I've gotten past the first "stage" when the first symbol unlocks, but after that there doesn't seem to be any rhythm to it. It just automatically goes to half the meter after that and then drops down and the whole thing resets.
I'm also struggling with the second stage. What do you mean by "hunt the red lights"?
 

beefenstein

Member
Jan 29, 2019
141
76
I'm also struggling with the second stage. What do you mean by "hunt the red lights"?
The meter starts going up automatically in the second stage and red lights light up next to a button near the meter. Unless you click the corresponding button fast enough, the meter starts going back down again, possibly resetting the stage. What buttons it requires you to push seems to be at least slightly randomized every time you talk to her to request a titjob.

Thinking back at it, I had no idea what I was doing immediately after the 1st stage, so it's completely possible I lucked out and skipped some kind of a second stage without figuring out the mechanics, and that's actually the third stage I'm describing. It's just all very badly laid out and confusing.
 

AlmostEntirelyNSFW

New Member
Nov 15, 2021
10
6
The meter starts going up automatically in the second stage and red lights light up next to a button near the meter. Unless you click the corresponding button fast enough, the meter starts going back down again, possibly resetting the stage.
Thanks - you were right! I managed to complete the whole scene with this advice.

I agree that the format of this minigame isn't great. I completely missed the red lights because I was focusing on the..er..view. It strikes me as odd that you have to completely shift your focus away from the content in order to play the minigame. If it weren't for that, it would be good, because the visuals are great.
 

Kirill Repin Art

Member
Game Developer
Feb 19, 2019
364
2,243
I only logged on to see if this game had had an update. Dev, do you have a timeframe in mind
I do, but I'd rather not share it at the moment :LOL: The whole game is basically being rewritten, so I would rather not give any dates right now.
I would say though, the new training mechanics will be a mix of WT, PT and a bit of Magic Shop. That's the game I wanted to make in the first place, but my codding wasn't there yet. I think I can do it now.
 
3.90 star(s) 17 Votes