- Apr 23, 2018
- 367
- 1,535
Currently there is only
But some games have already switched to 3 and they're pretty much uneditable with most old external WolfRPG resource parsers or the old Editor due to change in the storage format. Currently I have ported the old version translation of the main Editor.exe with MTL of missing strings, so the newer games would at least be translatable in the Editor.
It's not a proper resource adaptation which requires too much effort, and some texts in the Editor may be truncated in buttons/label boxes/etc so it's only partially useful for in-depth editing or creating games.
I used
Just in case, I also attach translation project files if someone decides to do a better job or want to translate a newer version.
Here's also an updated translation of the latest (2.296) version of WlofRPG 2 with resources ported directly from the official one.
Added Microsoft Visual C++ project to build
With this you can simply use the MSVS(
The .dll allows anyone to translate 3.1+ versions of the editor by placing it in the same directory as
The archive also contains English translated
You must be registered to see the links
Editor
You must be registered to see the links
officially available in English.But some games have already switched to 3 and they're pretty much uneditable with most old external WolfRPG resource parsers or the old Editor due to change in the storage format. Currently I have ported the old version translation of the main Editor.exe with MTL of missing strings, so the newer games would at least be translatable in the Editor.
It's not a proper resource adaptation which requires too much effort, and some texts in the Editor may be truncated in buttons/label boxes/etc so it's only partially useful for in-depth editing or creating games.
I used
You must be registered to see the links
to replace the resources with translated .rc file. Kudos to its creator, it's such a nice tool.Just in case, I also attach translation project files if someone decides to do a better job or want to translate a newer version.
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Added Microsoft Visual C++ project to build
Editor.Lang.dll
by yourself.With this you can simply use the MSVS(
You must be registered to see the links
) Resource Editor to resize elements to fit the target language.The .dll allows anyone to translate 3.1+ versions of the editor by placing it in the same directory as
Editor.exe
.The archive also contains English translated
Editor.Lang.SystemValue
and Editor.Lang.SystemString
text files.
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