- Feb 19, 2018
- 74
- 77
Just a wee showcase of pixel arts I've done. Lots of projects on paper, but alas, time and energy mean none of them have gotten very far.
Going from old to new, let's see!
A GBA style/resolution bad end picture.
(Without text)
A Cowgirl (Zell23 is definitely an inspiration, although I try other styles as well)
For example, an attempt at subpixel animated breathing.
Or an attempt at an isometric style (these continue to elude me, annoyingly)
Small pixels are a preference, because holy heck, 128px+ is a pain in the rear end... Which is why the vast majority of the examples are such...
Sometimes to ridiculuous-ish degrees. Yes, you can make lewdness with 16x16 pixel characters! Sorta! (8 just looks godawful. I tried. Believe me, I tried.)
Some rapid thumbnailing of animations... And complex feelings arise over cuboids...
Some of which end up getting animated.
And finally, a selection of others...
...Oh hey, an isometric I was actually somewhat happy with! Which is also a Pandemonium Classic fanart!
Crit welcomed, advice for other pixel artists freely given, art less so due to the aforementioned time/energy constraints.
Going from old to new, let's see!
A GBA style/resolution bad end picture.
(Without text)
A Cowgirl (Zell23 is definitely an inspiration, although I try other styles as well)
For example, an attempt at subpixel animated breathing.
Or an attempt at an isometric style (these continue to elude me, annoyingly)
Small pixels are a preference, because holy heck, 128px+ is a pain in the rear end... Which is why the vast majority of the examples are such...
Sometimes to ridiculuous-ish degrees. Yes, you can make lewdness with 16x16 pixel characters! Sorta! (8 just looks godawful. I tried. Believe me, I tried.)
Some rapid thumbnailing of animations... And complex feelings arise over cuboids...
Some of which end up getting animated.
And finally, a selection of others...
...Oh hey, an isometric I was actually somewhat happy with! Which is also a Pandemonium Classic fanart!
Crit welcomed, advice for other pixel artists freely given, art less so due to the aforementioned time/energy constraints.